SWG's sub base was around 400,00 wasn't it not? Hardly huge and on a par with EQ's at the time (2004?), I still think EQ has been SoE''s biggest MMO to date. And from memory AoC dissapointed in intial sales, less than half a million in the 1st week. I don't recall the servers being rammed anyway - AoC was the last MMO prior to GW2 that I bought in the 1st month btw
(it also launched in the summer of 2008 which was prior to Lich King being released so in theory you had a hell of a lot of bored WoW players to grab).
Still funny that all former SWG players still blame SoE for failures of SWG, they couldn't have done anything without Lucas Arts say so....!
You band the number 400k around as if it is a derisory amount of subs. Was it about 500k subs that an EA spokesperson said would be enough to give TOR a healthy revenue stream, but 1mil would be serious money for them? Well, that game supposedly cost north of $200mil so imagine what SoE and LA were raking in from the 'miserly' 400k playing SWG.
The number is only seen as small when compared to the complete aberration of WoW subs.
I thought AoC had over a mill initial purchases? I could be wrong but I thought Funcom really trumpeted its launch sales figures.
It makes me smile a wry smile, when the subject comes up now of what a (non-WoW) MMO needs to survive. Sandbox or themepark but increasingly (even by people such as John Smedley!) a hybrid between the two of them. Well, guess what, SWG had a bit of that. It wasn't a total sandbox, there was the Rebel themepark, the Imperial Retreat, the Warren, the RIS armourline, the Marauder stuff on Endor, Nightsister stuff on Dath and numerous other bits and pieces all over the place (I vaguely remember something to do with Borvo the Hutt in Moeina?) Sure it needed a lot more, but if you used a current graphics engine, added some questlines on different planets, cleaned up the bugs, reverted to the original implementation of Jedi (permadeath!) and prayed that Disney would be more relaxed with their demands and less heavy handed on game direction, then SWG would be
massive.
It'd have something for everyone: sandbox, questlines, PvP, Star Wars IP, free form space and the potential in capable hands to produce almost endless content.
It'll never happen though