*****Official Star Wars: The Old Republic Thread*****

Soldato
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Things haven't changed much over 3000 years. Smugglers do get a ship which from the looks of it could be an early version of what would eventually lead to the millennium falcon.

Yes, but it's not the millennium falcon; I wasn't saying you can't fly around shooting things, you can... but not in the MF.
 
Soldato
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So can I solely play in a space ship shooting things in the face?

It's kind of a side game, mini mission thing; it's not great - but a nice break from questing I get - but you don't get your own shift till you leave your capital planet which is anywhere from Level 16-18 normally.
 
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I don't think it's to do with armour that all the races are so humaniod but the fact the Devs want you to be able to connect to your character and their romance options and hey, it's difficult to relate to some hottie padawan fancying a Rodian with their bug eyes or an Ithorian with their twin minge mouths, amirite?

True, i see your point.

I do think they are throwing this romance crap around too much, reminds me of the famous quote about turning Dragon Age 3 / Mass Effect 3 into a romance simulator.
 
Soldato
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At least it leaves roomopen for the future. Woolie, Mon Calamari amongst many others will keep things interesting.

Only thing I was struggling to think of, which I suppose would not be needed but would be interesting, is any possible future classes. Nothing came to mind.

They are already working on the expansion, so fingers crossed for new races.
 
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Soldato
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Little review of the Consular

Story:
The Jedi Consular’s story is rumored to be the best one in the game. The story starts you off by doing various padawon duties, until your master falls ill and you find yourself thrown into the status of Jedi and stumble upon something much greater than you had anticipated. I won’t give any spoilers, but it was rather hard to keep my focus on leveling with such an intreging story set down before me.

I decided to play the light side of the Jedi Consular story line which lead to me letting various people live, and losing out on a lot of credits. Though I felt this was the best way to play a consular, someone who searches for peace instead of looking for violence. As I decided to go down this route I felt like my decisions should be made similar to Obi-Wan Kenobi in A New Hope.

The voice acting for all the characters in the Consular’s story line is phenomenal. I was rather pleased by my consular’s voice. It had a soft kindness that seemed to go with the jolly giant I had created.

Combat:
The combat with the consular is right up my alley. The early levels before picking your specialization has you combining force powers and attacks with your lightsaber to deal damage. Moves range from throwing giant rocks, to lifting people off the ground, and launching opponents away from you with force blasts. The Jedi Shadow continues down this path with combining force powers and attacks with your lightsaber, though you will eventually be using your lightsaber over your force powers.

The Consular only gets healing and supportive abilities after advancing into the Jedi Sage. The sage has an interesting healing style with a few twists and turns that most MMO veterans will enjoy. To deal damage as a sage you resort to various force powers, making them some of the deadliest ranged attackers in the game.

Both Sages and Shadows use force points as their resource. Force points slowly regen as combat goes on. Both classes can regain it faster by using various abilities. When using your force you have to be careful to not use it all at the beginning of a fight, and learn to manage it well since it takes a while to regenerate while in combat.


Companions:
Since I can only explain the first 1-16 levels of consular only one companion will be talked about, Qyzen Fess a Trandoshan hunter. You’ll get him on your first planet. He’s an interesting character. He is a devout follower of Trandoshan religion, and is following you to find more kills. This is to say he doesn’t like murdering everything and everyone, but he does enjoy fighting. He’s a rather big teddy bear...lizard...thing. He and I have had some very interesting conversations, mostly about why I chose to let bad guys who blew up an orphanage go. (this didn’t happen)

In combat Qyzen is supposed to be a tank, which he does pretty well. His limited skill lists made him good for various harder quests, but when flash points came around he was sitting back on the ship.

Overall:
Over all I enjoyed the Jedi consular, and will probably be playing that as my main when The Old Republic launches in December. There were a few issues that I did have with the class, mostly dealing with force powers and how un-uniformed the consular is compared to other classes, but there still is about two months until The Old republic launches and with a new build on the way maybe my few issues will be addressed.
 
Soldato
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Sadly the data mining from now on will be out of date.

Bioware has finally started to cleanup the assets and streamlining everything for release. All the xml stuff which was still available is gone for the most part (client size lost quite a lot of GBs due to that). The client probably didn't use it anyway, because it would take way too much time to load it that way.

Most of the gamedata is now compressed, transformed (in relation to the xml data) and only available in a special binary format within the system assets. The format is very close to and optimized for the client's engine and on top of that in an undocumented proprietary binary format, which is somewhat strange even for binary formats.
 
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Ohhh nice

The Cover System has been altered. Imperial Agents now begin play with Crouch, allowing the player to take cover at any location. Defensive bonuses are determined by the characters position, and Show Cover is now on by default. Snipers receive an additional passive ability, Hold Position, that increases ranged defense and provides immunity to knockbacks and activation pushback while in cover.
 
Soldato
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What size is the client down to now then LateX'Dog?

Its difficult to say, because i have the weekend beta i took part in and the new build beta in the same folder, so my folder is around 45gb but i have extracted files and converted content, so my folder is so messed up its hard to figure it out.

But i think the final client will be around 20-25gb.
 
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Associate
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True, i see your point.

I do think they are throwing this romance crap around too much, reminds me of the famous quote about turning Dragon Age 3 / Mass Effect 3 into a romance simulator.

Yeah, Bioware have been getting progressively soppier in the romance department and more controlling in their storylines (as evidenced by all lack of diversions you can take from their script) for quite a while now. I appreciate this is their opus and the whole storyline is a good thing in regards to leveling and re-rolling an alt (at least for eight times anyway ;) ) but having no consequences to your actions bar the Dark/Light system is a bit of a let down.
The minute they scrapped the ability to kill your companions they took a large chuck of paying attention to your actions away and that isn't for the benefit of the game IMO.

Also, while the new cover system sounds much better, bit late in the day to be adding things like that isn't it? Save it for the first content patch so it has time to be thoroughly tested.
 
Soldato
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I'd like to get something rectified here. I have the game ready in Origin [code added etc], am i right in saying that i would be fine to put the hard copy on super saver delivery, that i won't actually need it to play the game?

I'm in the early access as well.
 
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