For those of you that have played it, what is the audio like? Is it the type of in game sound that has been done well? And do you think it will be much better with better positional audio?
After playing for another few hours to see if it got better, it actually got worse. I cannot see why I should waste hours of my life to enable me to do a proper assessment as Shankley seems to deem necessary. If a game hasn't grabbed you in the first few hours it never will.
The audio is poor to be honest. It has it's good bits but overall I would rate it poor. For example at the start of the game you are in a guys room, he is drunk and asleep and there is noise coming from an open window. The noise sounds like there is a bustling market and a party going on outside. When you get out the windows and climb onto the conveniently placed beam/walkway and look down, there are a handful of people standing about.
My first thought was where is the market and the party.
Another seriously negative point is the beam you are on cannot be fallen off. There is no feeling of tension climbing roofs and beam walking as you cannot fall off. In the first level you are chasing your companion Erin across the rooftops. It gives the impression that you can fall off with one wrong move, but in reality Garret simply stops dead at the edges of any roofs/ledges but will not fall.
The level design is atrocious and not even remotely open ended. As I mentioned in a previous post, when you get detected the mission ends and you are sent back to the last checkpoint. Before anyone says this is only the 1st "tutorial" level, let me remind you it should not be a gameplay mechanic at all in a so called open ended game. The devs have marketed this games as open ended do it your way and decide the best way to complete the level. Instead windows and doors close behind you to corral you along the route the developers demand that you take. One moment Garret can climb a wall and the next he cannot climb a park bench or small hedge. Garret can only jump and climb/grab things at pre-determined locations. Every where else he is bound to the earth as he has inconveniently forgot how to jump or climb. The conveniently placed beams lead right up the the next objective window/door/corridor, so you simply don't have a choice. Thanks devs for designing a game that caters only to morons who need their hand held so they don't get lost. None of other doors and windows are interactive, ONLY the ones the devs
demand you go through. The rope arrows can only be fired at specific predesignated points. You literally cannot even draw the bow unless the devs have decreed it the correct time/place to do so.
If you must try it make sure to get it a cheap code on MM so the developers don't get any further income. These devs/publishers should not be rewarded for this game. Hard to believe the same team brought us Deus Ex HR.