After watching Mike Preach's video about the problem in MoP and WoW in general, (
http://www.youtube.com/watch?v=8rd0-zVIBVo&list=UUXJL3ST-O0J3nqzQyPJtpNg&index=0&feature=plcp) It really made me think about what I've missed. Just by judging from the video, I can tell that Classic/TBC raiding was extremely hard and deteriorating for guilds killing bosses. The fact that it took several days after BT came out for Kael'thas to be killed was mind blowing. I feel that I've missed out on the experiences of older raidings, as myself, only started playing last Christmas when I got my PC. To me, older content seems extremely faceroll, and IMO isn't worth revisiting as I don't have any nostalgic connection with any previous raids. Even older cata content such as BWD, TOT4W and BoT aren't really worth using as progression towards FL/DS as the basic mechanics is that 85 > Cata Heroics > HoT Heroics > LFR > Straight into DS. Maybe this post seems somewhat pessimistic but I'm just venting at what I missed out on. MoP will be my first ever WoW expansion, and obviously my viewpoint will be different to others that have witnessed all of them. Oh, also, I forgot to add - I did at one point buy the battlechest which contained classic and TBC, I think it was at some time in 07 but it was definitely before WoTLK as I remember telling my mum about it being a new expansion of the game, but back then I played for a month and only managed to get to level 12, the game baffled me and seemed extremely hard as compared to when I started playing in December, and I even had a friend who was trying to guide me through the game (he was only lvl 30!)
PS. Keep this thread alive!
The problem is that Preach in that video seems to be looking through a pair of glasses with a certain rose-coloured tint to them. The reason AQ40 wasn't cleared wasn't because it was difficult, it was hard yes but not as hard as even Spine is nowadays, no C'thun was unkillable, he was buggy and unkillable - he was hotfixed to make him killable and was killed within mere hours of the fix.
He goes on about proper end-game raiders and then says that the elevator in SSC was a boss in itself, I don't know if he's trying to be funny but it really wasn't a boss in itself, more people died to the elevator because it was considered the 'joker' thing to do by most and just frustrated everyone else. So I don't know what he's talking about really, TBC was buggy on release too - Karazhan needed hotfixes and Tier 4 was buggy for weeks before a certain amount of guilds were doing. Just read Kungens old blog for a detailed report on that.
As for heroics being hard, yeah that was good - and it was tried again in Cataclysm, the sub base spoke as one and we saw crazy-sub losses, it's not a good business plan to make things as they were in TBC, the community and playerbase has changed.
He also goes on about there being no lore-based protagonist in Pandaria, what utter tosh - the last 'raid' of the game has had an expansion and a half of lore-building done for Garrosh Hellscream, which brings me to the other point you don't need major lore protagonists from previous games such as Illidan, Neltharion etc to make it work - they can create more lore anytime and make it work, after all there wasn't exactly a ton of references to C'thun until AQ came out etc.
It's a classic case of nostalgia, the games as good as it was for the most part, with more things to do now and better mechanics. If you scaled things down, go back to 60 talents, 60 gear etc and throw bosses from Vanilla onwards they would be unkillable. 90% of Vanilla boss mechanics were simplistic, and just tuned harder, whereas now the bosses are tuned easier but with more interesting mechanics. It would be funny though to here "OMG NOOB Y DID U PUT THAT DOT ON THE ADD WE NEEDED ROGUES DOT AND URS PUSHED IT OFF" on Spine, it would be hell.
I do think there are improvements which are needed, the main one however is just to streamline the content and tune it slightly harder so there's no LFR mode, no Normal mode and no Heroic mode, just standard as it always was before ToC - and add some HMs in AQ40 style, OS3D style and Ulduar style.