***Official Wrath of the Lich King Thread***(Contains spoilers)***

We got Algalon last night for fun after finishing the 10man Drake run. Since I had quit for 9 months I'd missed out and having proper attempts in lower gear however even now it was still absolutly awesome and VERY healing intensive.

Anyone who hasn't tried Algalon I really suggest you give it a bash!
 
so i take it there isn't an 'official' ocuk server anywhere then? just looking to play with some casual fellas for good fun! i might migrate to karazhan if nothing else comes up - anyone familiar with the server? comments? ta!

Dont do it. I will also throw this question out before I tell you why, anyone know of a good EU server which has heavy BG action - ie you can actually get a game of Alterac Valley? Hell a populated PvP server would be great.

Relative nub here, been playing for a few months (a couple of years back rolled a rogue to 57 but got bored of the grind) and rolled a Mage on Kara for the Unit guild, which has since gone **** up. The Mage is now 78 and as soon as I ding 80 and collect my gear / liquidate assets I am off this server.

Kara is just so boringly quiet. When I hit Outlands from 58-68, I saw the occassional fellow horde player and over 10 levels only saw three allys - and they were all in one group. From 68-78 in Northrend, running 3 zones (have done the majority of my levelling in BG and dungeons) I have only seen 2 horde players and thought I saw an ally once. In my entire levelling from 1-78 i have been ganked twice and onluy seen the enemy a total of four or 5 times. For a PvP server this is ridiculous.

Its not like I play at strange times either generally around 9-11pm. The battlegroup is messed up too, for BG PvP (my one true love) you will only ever find games in WSG and AB and quite often there are 15-20 minute waits. Forget Alterac Valley, have never seen one active - would really like to play that one day. As for Strand and Isle, if they arent Called to Arms forget it.

So as a PvP server its a huge fail. On the bright side you will never have any competition for resources. On the down side group quests are a nightmare as you stand there playing with yourself for hours.

Mind you, after the Unit I didnt join another guild so I can imagine that would help with the group quests and make things seem busier. Quite frankly wish id never heard of the Unit as I abandoned a 30ish Mage on a busy server (at least says its full) to re-roll on Kara. Quite happy to pay to get off too.
 
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We got Algalon last night for fun after finishing the 10man Drake run. Since I had quit for 9 months I'd missed out and having proper attempts in lower gear however even now it was still absolutly awesome and VERY healing intensive.

Anyone who hasn't tried Algalon I really suggest you give it a bash!

Algalon is epic. Back in the days we were a server first guild, competing directly with out horde equivalent for the first kill. I was playing in Shadow Priest and had to gas cloud during black hole explosion, well, me and our other Shadow Priest. Think we had him to about 27% when my screen froze up and I got killed. Other Spriest got killed as well and we wiped at around 15%. We got word that the horde guild wiped at 8% (iirc) with no tries left. We had something like 12min left. Pulled at 11min before he disappeared and killed him with mere seconds left and 8 players down. We drank beer on Vent into the early hours of the morning with embellished tales of our heroics during the fight.
 
There's several reasons why the community feel has gone out of WoW in my opinion.

1. Alts. Everyone has them now. Back in Vanilla most people had one main that they played and you knew who that person was. In today's WoW you may well never see that Alt you just ran a PUG with ever again

2. PUG Raids. By making raids PUGable the need to be in a guild to see content was vastly reduced. Guilds are where most of the feeling of community came from.

3. Dungeon Finder. This is one of the biggest culprits in my opinion. In BC if you wanted to run a heroic or two you'd ask in guild chat, for a group and then spend and hour hanging out killing some bosses. Contrast that to now where you click a button, wait a while and are transported to a dungeon with 4 strangers you'll never see again and have no interest in talking to.

Hopefully in Cataclysm the new raid lockout system and the guild levelling system will put a bit more life back into servers.
 
Community is what you make it. Your guild should provide community - WoW has always been very poor on general community in comparison to games like LOTRO, just look at trade chat for confirmation of that.

Im not guilded up and recognise that this makes the game a solitary experience, but thats just the way I like it, only being able to play a couple of times a week. Ive raised a toon to 80 (well 79 at the mo) for the first time in three stints with wow and enjoyed it thoroughly. Dungeon finder is a big part of this providing access to dungeons that were previously out of my reach ( or at least a lot of selective hanging about and hoping for a selection) and along with BG access has made the game a thousand times more enjoyable that it was previously. More importantly for Blizzard, im paying a monthly sub for a much longer period, and that translated out to the casual gamer, means more revenue. there are things I dont like - GS being a prime example but I see the reason behind it and really, it should never impact me as a casual.

I recognise theres a collective desire for the old days. I hope they one day open a vanilla server, not that id ever go on it but so that al lot of people who look back on those days with fondness could go back. I just remember vanilla as a horrible grind where the only criteria for success was the amount of time you could play. I dont have time for anything more than a casual guild and these days seeing end content with that is a possibility - on a vanilla server id just quit after two months somewhere between 40-60.
 
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There's several reasons why the community feel has gone out of WoW in my opinion.

1. Alts. Everyone has them now. Back in Vanilla most people had one main that they played and you knew who that person was. In today's WoW you may well never see that Alt you just ran a PUG with ever again

2. PUG Raids. By making raids PUGable the need to be in a guild to see content was vastly reduced. Guilds are where most of the feeling of community came from.

3. Dungeon Finder. This is one of the biggest culprits in my opinion. In BC if you wanted to run a heroic or two you'd ask in guild chat, for a group and then spend and hour hanging out killing some bosses. Contrast that to now where you click a button, wait a while and are transported to a dungeon with 4 strangers you'll never see again and have no interest in talking to.

Hopefully in Cataclysm the new raid lockout system and the guild levelling system will put a bit more life back into servers.

Totally agree with all of this. I've been playing WoW on and off (more on than off!) since *just* before TBC came out. I dinged 60 about a week after TBC was released (not a typo - I mean I dinged 60 a week after TBC came out, then went on to Outland etc.)

The new changes in many ways are *awesome*. I am currently levelling a warrior specifically because 5-mans are what I enjoy the most. I can level Prot using the LFG system and get in an instance in an instant :D It's a similar story with my healers.

However, all changes have their downsides and you have hit the nail on the head. In order to keep the subscriptions going and the game alive as a result, Blizzard have had to make the game more accessible to more people. I think they've done a fantastic job, BUT they are of course having to meet a compromise between the hardcore players and the casual players.

I think ultimately it comes down to this:

Either WoW carries on, but in order to do so, it becomes 'dumbed down' for a more casual player-base, or it slowly dies as a result of being too hardcore / involved / whatever and hence having too few people able / willing to play it.
 
havnt seen dirge for ages! the other stuff is still there though, all recycled and seen before :p

People started chanting that on my realm a few days ago. Despite being away from the game, around the huge amounts of trade gold spam, it still wound me up because it made it hard to follow the RELEVANT chat in Trade :P
 
After not playing WoW for a while I'm slowly getting back into it...however what are the best mods out?

My primary char is a 73 warlock.

Bare in mind that I don't want to use carbonite or questhelper as I hate their interfaces.
 
After not playing WoW for a while I'm slowly getting back into it...however what are the best mods out?

My primary char is a 73 warlock.

Bare in mind that I don't want to use carbonite or questhelper as I hate their interfaces.

Questing wise the ingame features are now more than enough I think and don't take away the experience.

There are some nice UI packs like Kitty if your also looking for some quick eye candy UI fixing :)

ForteXorcist is the must have lock addon these days as far as I can tell.


Whoop :)
 
After not playing WoW for a while I'm slowly getting back into it...however what are the best mods out?

My primary char is a 73 warlock.

Bare in mind that I don't want to use carbonite or questhelper as I hate their interfaces.

Questhelper has come along way its probably worth a look really. I found it pretty much essential pre80 anyways.
 
Questhelper has come along way its probably worth a look really. I found it pretty much essential pre80 anyways.

I find questhelper is not needed since blizzard marks where to go on map now.

As for mods, depends what you want them to do. I'd get Omen, Recount, a bar mod such as bartender and whatever cosmetic mods will suit you.
 
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