Right, as an owner for both I can tell you that the controllers are frickin' amazing.
BUT for anyone saying you "NEED" to buy the Vive because of the controllers is missing an important point - the Rift screen is better for seated experiences.
I've done many write up on my thoughts on both as a long time investor in the technology (and recently a new job with a massive VR focus).
With the Oculus Touch controllers just around the corner I'd maybe advise holding off if you've not bitten the bullet already as I'd hope that buying as a pair would get you a discount - although saying that the inability for Oculus to deliver the headset in a timely fashion could put your waiting time even greater so it's hard to say for sure.
Your research into room scale for the Rift has obviously been tainted with the wild speculation that's out there but I can tell you with 100% certainty that the fact that the Oculus Touch ships with a second camera resolves any issue a single camera system would have. The ONLY concession you'll have to make it the probability of having to buy a USB extension to plug the camera in the opposite side of the room to match the setup of the Vive.
Others have suggested that because Oculus is encouraging developers to focus on "forward facing" Touch experiences that this means it "can't" be used for 360degree roomscale, but the truth is that Steam VR explicitly supports the Oculus Touch and in turn means that any game made for the HTC Vive will work exactly as intended with the Oculus Touch.
The Vive's front facing camera is actually something you don't use that much. You can't play VR in a room that's full of crap so "turning it on to move something out the way" isn't something you should be doing - it should be gone before you start.
Additionally people saying "but you could take a drink!" are missing the fact that you can't because of the bulbus headset in front of your face (unless you use a straw... but christ, just take the thing off)
Comfort is as important as anything else when it comes to VR headsets and here the Rift wins out. Not only because it's more comfortable for longer sessions (like over 30 minutes) but the built in headphones also make using the thing a dam sight easier.
This plays into one of the benefits with the Rift is being able to put on and take off the Rift with one hand - something that you'll admittedly do more of without the option to flick on a camera (which coincidentally can take about 2 or 3 seconds to come on...)
All that said... I play with the Vive the most...
Maybe it's because I've used the Rift (since DK1 days) for about 4 years and the novelty of the hand controllers is new to me.
However, when I sit down to play DCS, Eve, Elite, Project Cars, Dirt Rally or any other seated experience I pick up the Rift - as it offers the least compromises.
Will I use the Oculus Touch more when it comes out? Probably, because it will have all the shiny new stuff! (and the controllers genuinely look like the better device as well!)