Online gaming = faith in humanity lost.

Add World of Warcraft to that list.

I played it first time in 2005-9, so saw Vanilla, Burning Crusade and a bit of Lich King. I thought the community was great back then. PUGs enjoyed some banter while wiping, occasional ninja looter, and any friendly players usually got added to the buddy list. Guild banter on Teamspeak was a blast while clearing AQ40, Gruul's etc.

5 year break. Then I re-subbed summer 2014, same server same guild, to see the tail end of Mists and virtually NO Warlords due to queues even though I pre-ordered the damn thing. Groups now tend to be a silent Charlie Chaplin film, people send /invite without whispering first. Ninja looting a lot more common. I still managed to get my warlock to ilvl 542 before Warlords but it felt very much like a single player game to me.

yep have to agree with wow.

I play it almost as a single player. Whenever I do a dungeon i get abuse because I'm a noob at the game (only started a few months ago)and I get constant guild invite spam because I'm untagged (had the same person invite me 4 time in the space of 12 hours yesterday (no whispers each time). Luckily I find it amusing as I remember the heydays of EQ1 when I was a high end raider and actually was an invite-only beta tester of WoW pre original release so I know I'm more than able to play wow.
 
The verbal abuse and ranting has definitely got worse with time. However, I do recall it happening years ago too - it's just that back then there were far fewer people online. It's a shame really, in principle I love to play multiplayer games. I don't take the abuse personally ... but I can't be bothered suffering the incessant cheating to win at all costs. I think the deteriorating behaviour of players online has been a major factor in my diminished enjoyment of MMO's. Used to be my favourite genre ... now I never touch it.
 
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