OnLive Info and Discussion

Sounds like a cool idea but with the current Internet speed and lag no way, maybe in 5-10 years when the Internet connection will be faster with less lag and more stable.

There are still limits though dude, like the speed of light, hardware limits, woking it's way through loads of hops, and because of the new system the delay of inputs.
 
it will never work. latency to start with.

bandwidth requirements for it to actually look good.

licensing.

having an ip.

cost. (how can they afford to have a pc running a game per person? it might work for a while.. but if it actually got popular? no way.)

moddability

etc etc etc

It will work - I'm not sure how good.

1. Bandwidth - pretty much everyone I know has 8MB DSL service so that should be fine.

2. Licencing - don't get this? Some major players have licenced there game through the service.

3. Having an IP? say what? If you're connected to the internet you haven IP?

4. They don't have a single PC for a game. They have massive datacentres all clustered so it can share resources between them.

5. There are some very clever people out there and DLC will be available for everything sooner or later.

I don't think it will be perfect but when you read comments about Virgin offering 50MB services it's certainly a possibility. All they are doing is sending compressed video over the internet. The bandwidth is probably going to be less than Steam use for there games so it's certainly going to be cost effective.



M.
 
No matter what it's going to feel odd when playing, it won't get big and it will not take over PC or Console gaming, it's just gonna fall over.

Fighting games will be unplayable, as will racing games and pretty much anything being played in a competitive nature.
 
Wont work where I live, what with my 1Mb/s line....

Also - I doubt many ISP's will be happy with this - they hate iPlayer enough as it is, let alone 6-8hrs a day of full bandwidth-hogging gaming like this!
 
Before I watched this I was critically cynical, but colour me interested.

My ping tends to be about 70ms, I'd be interested to see how 70ms of input lag would look. I am still quite cynical about fast paced shooters, but maybe it isn't as bad as it sounds.

For the full HD service onlive requires under 5Mb connection (about 2-4Mb apparently) and very little upload bandwidth. That really isn't a lot, when you think that torrents try to completely choke your upload and download. I don't really see ISPs throwing a fit over this.

"Cross platform" play is a pretty big bonus, and the system and it's features look pretty cool.

Will keep an eye on this.
 
Before I watched this I was critically cynical, but colour me interested.

My ping tends to be about 70ms, I'd be interested to see how 70ms of input lag would look. I am still quite cynical about fast paced shooters, but maybe it isn't as bad as it sounds.

For the full HD service onlive requires under 5Mb connection (about 2-4Mb apparently) and very little upload bandwidth. That really isn't a lot, when you think that torrents try to completely choke your upload and download. I don't really see ISPs throwing a fit over this.

Ping would be from the place that the game is being hosted from PLUS the delay in receiving and transmitting data back to your home. So over double.

But yeah it will work for some types of games like single player but competitive and fast paced online games would suffer a bit.

Torrents don't "choke" your upload and download if you set it correctly.

I still can only get 2meg here, soon to get 8....maybe near the end of the year if the local ISP gets on it faster.
 
Ping would be from the place that the game is being hosted from PLUS the delay in receiving and transmitting data back to your home. So over double.

But yeah it will work for some types of games like single player but competitive and fast paced online games would suffer a bit.

Torrents don't "choke" your upload and download if you set it correctly.

I still can only get 2meg here, soon to get 8....maybe near the end of the year if the local ISP gets on it faster.
If you're playing a SP game it's no different to pinging a server, the only additional delay comes from the video encoding, which is under 1ms. I'm sure things get worse in MP if you have to reach an outside server though, so if they handle game servers as well, the ping should stay sweet, right?

I would quite like to keep playing games on my system, and have friends join in using a mac or whatever (being a graphic designer and most of my friends in the same business, this is an annoying problem for me, being the only one with a PC!). This is what interests me the most, and I'm not sure if this sort of cross cross platform play is supported.

About the torrents, you can see my point? Torrents on most machines will try to max your download rate and keep your upload speeds busy too, OnLive comes nowhere near the problems torrents raise for ISPs.
 
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It will work - I'm not sure how good.

Badly for anything that requires reactions for control.

1. Bandwidth - pretty much everyone I know has 8MB DSL service so that should be fine.

You mean up to 8MB surely, and then how many of them actually get the full 8MB?

2. Licencing - don't get this? Some major players have licenced there game through the service.

What's not to get, they get a cut of profits or a set fee.

3. Having an IP? say what? If you're connected to the internet you haven IP?

Agreed.

4. They don't have a single PC for a game. They have massive datacentres all clustered so it can share resources between them.

And what happens when demand is greater than the data centre can handle?

5. There are some very clever people out there and DLC will be available for everything sooner or later.

Agreed.

I don't think it will be perfect but when you read comments about Virgin offering 50MB services it's certainly a possibility. All they are doing is sending compressed video over the internet. The bandwidth is probably going to be less than Steam use for there games so it's certainly going to be cost effective.

All that bandwidth will mean squat if they cannot bring latency down to a reasonable level, you only have to look at the arguments over wireless mouse latency, LCD latency, ISP latency and the like to realise this will never be anything but a casual games service.
 
What about the 200 odd thousand game shops in the world? Are they all jsut gonna go bust do you really think they will allow this?

Thats even if it works in the 1st place

Anbd what about the components used if it does become successfull graphics cards wont be produced by the companies because no1 would be palying on pcs anymore would they design it themself or what? theres so many variables tbh
 
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What about the 200 odd thousand game shops in the world? Are they all jsut gonna go bust do you really think they will allow this?

Thats even if it works in the 1st place
What do you mean "allow it"?

OnLive cannot replace current gaming systems. We PC gamers typically demand much higher resolutions and absolutely no input lag, but this system opens video gaming to an audience that is currently unreachable.

I have never craved a console this generation to run along side my PC, but the accessibility and features of onlive tickle my fancy. Even if I end up not subscribing, the idea that I might be able to play with friends that wont shell out for a PC is great.

If publishers get onboard, this could put a lot of money into PC devlopers pockets, and with 0% piracy rates for the first time in the history of video games why shouldn't they get onboard? Lets just hope devs don't go onlive exclusive!
 
OnLive cannot replace current gaming systems. We PC gamers typically demand much higher resolutions

Indeed. I may well subscribe so as to be able to play on my lappy, g/f's PC or when at my parents - but until they can do lag-free 1080p, my hardware will be the one doing the grunt :)
 
Indeed. I may well subscribe so as to be able to play on my lappy, g/f's PC or when at my parents - but until they can do lag-free 1080p, my hardware will be the one doing the grunt :)
Aye, I love the idea of being able to resume my game anywhere I fancy. Sneaky game of crysis at work, quick blast of Burnout at the misses place and back on my machine for some serious gamage later.

For anyone that has missed it, you never need "close" your game, you can pause it on your computer in England and resume it a year later on a laptop or internet cafe or whatever on the other side of the planet. No need to carry any media or saves with you, just a device that will stream video.

Can I also point out that local gaming is not without input lag. If you are gaming at 30fps, there is a gap between frames of over 30ms.

Someone said:
your typical 30fps game played locally has at least 30ms lag. The input is checked at the beginning of a frame, then the frame is rendered and the results are displayed at the next vertical blank.

If the game is being rendered at twice the resolution that the video feed is supplying, input lag between frames is halved when it gets back to you.

In theory, the delay between the OnLive service could help to mask this lag, so with a good ping it is possible the input lag will be acceptable for at least casual play.
 
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I couldn't agree more, I actually enjoy the gradual upgrade process of high-end PC gaming, so I'd never want to go completely down the OnLive route. I suppose I'm not really the main target group for this though, it seems like it's more aimed at the console-gaming masses - hopefully it can tear some of them away from the PS3 and Xbox360 and back onto PC games :)

apart from the PR announcement the developers talking about Onlive seem pretty much down to earth. even they said that Onlive should complement your Consoles or PCs, not replace them.

I agree as well that it will bring attention to pc gaming which results to more exclusives and better ports.
 
If this works it could well encourage developers to write more stuff for PC. Casual gamers, rather than those glued to their motherboards, will be able to pay games on a PC. While there will be less need for these people to update their PC's drivers, display cards and so on, the nerdcore should be able to still buy a hardcopy and tinker.

If it works.
 
Re almost all the discussions above - do you not thing the first thing every single developer involved asked was "What about the lag?"

You can do some funky stuff with dumb clients these days, we have a call centre running 150 remote desktops with about a dozen apps each, all over a single 10MB line with no slowdown.

Don't think it would ever replace my beloved PC, but it's a bit silly to assume it's going to fail because of lag, it's the first thing every dev will want to make sure isn't an issue.
 
http://forums.overclockers.co.uk/showthread.php?t=17992807

This thread pretty much covers why it cannot possibly work at all. Even one of the inventors said on the bbc website yesterday thats its not glitch free either as they get compression artifacts. Even Eurogamer for once talk common sense when they say unless it uses a new super compression codec (which if it did surely they would sell for mega money to the likes of Google/MS/Apple/Intel/You Tube) it cannot work when the scale ramps up. I mean its one thing to get it work with a few 100 beat testers but try it with say 1M Crysis or Warhead players at once and let me know how many 0s you need for that 8 figure hardware bill. How on earth they wasted 7 years on this is just staggering and they are obviously good at pure BS to get some financial backers.

Its pretty obvious they are not aiming at mass market as the costs do not add up at all when you consider say you need a £800 PC to give good FPS for Crysis. All they have done is paper research real world scenarios for gaming cannot work as the server processor load to supply decent FPS for multiple PC games at once is just staggering.

Best case scenario is they get a few thousand users at best and a foot in the door. Most people I know will just spend £100 to get a good gfx card if PC gaming is their priority but mass market are firm console fanboys now.
 
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