OpenTTD OpenGFX ( Transport Tycoon ) - [ Strategy / Gfx replacement ]

I wish someone would do this with UFO - Enemy Unknown. None of the sequels / remakes have ever bettered it, and I'd be happy if someone just polished up the graphics a bit.
 
yeah, totally agree... would love to see UFO polished up for the modern PC's
i'm still playing it, although on my pda rather than pc... there's a free ppc version out there that runs well on windows mobile software.
 
The PPC version is very outdated though AFAIK?

I enjoy the Nintendo DS and Symbian versions. Hopefully when OpenGFX is complete Debian and Ubuntu and the like will put OpenTTD in their repositories.

(BTW I am registered on those forums too as GamerZ)
 
Cancel all your appointments, today we present you OpenTTD 1.2.0, the first stable release of the 1.2 series.

The new 1.2 has been released :D :D


20101010_panswat_tongvorarat.png
 
openttd is excellent :) deffo need to get back into this over the next week (boring weeknights are doing my head in)


i cant help but think if there was an openthemehospital, it could have been pretty awesome.
 
Ofcause and standalone! :), doesn't need transport tycoon anymore as it can download the files it needs
 
1.2.3 (2012-11-01)
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(None)


1.2.3-RC1 (2012-10-17)
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- Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128 (r24610)
- Fix: Configure script did not properly handle _BUILD flags during reconfigure (r24601)
- Fix: Configure script failed to detect libfontconfig 2.10 as newer than 2.3 (r24598)
- Fix: When fontconfig is not available, the bootstrap download crashed [FS#5336] (r24597)
- Fix: Crash when a gamescript provided too many parameters to a GSText object [FS#5333] (r24593)
- Fix: [Script] API documentation mistakes/omissions (r24584)
- Fix: Do not add duplicates to the ban list [FS#5308] (r24580)
- Fix: Draw the window resize sprite bottom-aligned [FS#5324] (r24577)
- Fix: Vehicle list at buoys did no longer work [FS#5319] (r24576)
- Fix: [Windows] Do not cast away const in OS specific code (r24572, r24571)
- Fix: Naming of bundles was somewhat broken (r24569)
- Fix: Non-train vehicle lists were not resorted when vehicles were renamed [FS#5261] (r24567)
- Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION (r24565)
- Fix: Limiting the inflation did not quite work [FS#5312] (r24564)
- Fix: Do not show profit from refits as cost in the refit window [FS#5297] (r24544)
- Fix: Do not limit to reading one UDP packet per game loop (r24532)
- Fix: Max script chance was too big (r24531)
- Fix: [NewGRF] RandomAction 84 should interpret register 100 as signed (r24528)
- Fix: [OSX] Some compile problems in mac-only code [FS#5296] (r24524)
- Fix: The gender of an industry name is defined by the industry-type part of the name, not by the town-name part, even if it comes first (r24523, r24522)
- Fix: GStexts were compiled incompletely when containing certain string codes (r24516, r24515)
- Fix: The mousewheel did not work in the build waypoint window [FS#5285] (r24507)
- Fix: [NewGRF] Airport variables 60 to 65 and 69 used the wrong cargo translation table for translations (r24506)
- Fix: Do not show the global goals as company goals for spectators (r24500)
- Fix: Clarify description of command line option -n (r24485)
- Fix: Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished [FS#5232] (r24482)
- Fix: Trains were unable to reverse in stations when using NPF (r24479)
- Fix: The --xxx yyy format (instead of --xxx=yyy) for configure did not work (r24471)
- Fix: --prefix was not accepted by configure (r24470)
- Fix: Changing auto-refit for a 'goto station' order was inadvertently modifying the full load state [FS#5264] (r24457)



https://secure.openttd.org/www/en/download-stable
 
Thought best not start a new thread.

Anyway, last few months I have been dabbling in this game. Basically, starting a new random game, lay a few tracks, stations, bus routes etc, realise I have made a mess and not efficient enough. No idea how to do signals so trains crash, get stuck. Abandon game and start a new one.

I have googled on how to use signals and station layouts but most of the time they are not explaining or saying what signal goes where and for what purpose.

Fast forward to last week (or earlier this week) I found a Youtube user called Master Hellish. He has some very good tutorials on what to do at the start and how do everything in small bite size videos. Very very good if you ask me.

So I started to make some excellent progress in my games but still find myself restarting the game. So off I went to find some maps (height maps) or scenarios to have a play with. I had a good run but wanted my own map.

Googled how to make a real DEM map and import it to the game but it was time consuming and it hot and can't be bothered. So I googled a plain colour map of Ibiza (my favorite place) loaded in photoshop painted the sea black, land mass dark grey (it would be a flat island in the game). Made new scenario with the map and added the main towns and beaches etc that the Island actually has and named them accordingly.

I started a new game/scenario and it added low amount of industry to the map.

I can say I have never had so much fun in a game. The joy I get from a successful route moving materials from one place to another and then transferring elsewhere is great. I an setting out big stations as hubs, getting right signals in place making sure the trains run smooth. Had a few hiccups, but soon sorted.

In my current game I have a few flight paths to the main towns from Ibiza itself, a few long train journeys too. Plenty of industry goods moving along making towns grow etc.

Sat with £200m+ in the bank and queues and queues of people waiting to be carted off somewhere. Great little game.


Anyone else still play it?
 
I still play some nights to pass some time. Usually a random, standard industries, high number of industries map, 1024x1024. Best I've done so far is around £5.5bn by 2050.

I once had four farms all in range of one station and it's fairly common to have two producing industries in range and three isn't that uncommon either with high industries.
 
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