Operation Flashpoint: Dragon Rising

no demo is a cop out, will still get it but still what have they to hide on console versions that they wont put out a pre-release demo
 
no demo is a cop out, will still get it but still what have they to hide on console versions that they wont put out a pre-release demo

No demo doesn't definitely indicate that IMO although I agree it can be one of the signs. Loads of great games have come out without demos. Its when they don't let the reviews out till after the release is when I worry, and there's reviews starting tomorrow.
 
First magazine review is in and the verdict.............................






9 out of 10


Codemasters has kept its word, has taken her time and quite an war sim balance between a hardcore and intense gaming experience delivered. Furthermore, the console version hardly inferior to his big brother on the PC. we salute you!"

will get full translation later.
 
Last edited:
Small video to show bullet drop


couple more quotes from the review

"CODEMASTERS TOOK THE TIME TO DELIVER A PERFECTLY BALANCED HARDCORE WAR SIM"

"IT'S GRITTY, IT'S TACTICAL AND VERY DEADLY"

"THE ONGOING FEAR OF KNOWING THAT YOU CAN BE HIT BY A BULLET IS ALMOST UNBEARABLE"

"DIGITAL WAR THAT WILL STICK FOR A VERY LONG TIME"

"I'M NOT SAYING THAT I DON'T WANT TO PLAY MW II ANYMORE, BUT OFP DR GAVE ME SOMETHING THAT MW DOESN'T HAVE"

OK more of the review

Operation Flashpoint: Dragon Rising is one of the most anticipated and talked about war shooters of recent years. And every time the same question came up: will Codemasters pull it off without Bohemia Interactive? Jan locked himself up with the review version for a week to give you the answer.

- Reviewer has never been in military service, but has shot some guns in the past. Says it's nothing like Killzone or CoD.

- He thinks OFPDR comes close to real warfare: it's dirty, tactical, deadly and split seconds can mean the difference between life and death. The game is hard, but satisfying.

Choices

- Choices may be the biggest selling point of OFPDR. Many options: approach a village from the front, rear or flanks? Take the sniper rifle or the machine gun? Formation of your troops, bullet type, fire rate, secondary grenades, you can all choose them yourself. But there's hardly any time to make those choices, cause the enemy will advance.

Camouflaged son of a bitch

- Enemies are the chinese.

- (Story)

- The island is big, expansive and dangerous. No corridors or limited environments with invisible walls.

- Trick is to stay moving and strategic. Recon before a mission is always a good idea. Sometimes your buddy will say 'Enemy, 300 metres, south!' but you can't see the son of a bitch cause he's in the bushes with a camouflage suit.

- The enemies aren't brainless kamikaze pilots but worthy opponents.

Circle of life

- Played Xbox360 and PC version, and though PC version looks a bit better, they aren't very different.

- Command dial may be overwhelming for console (controller) users, but you get used to it quickly.

Fleeing

- Most impressed with AI, teammates as well as enemies. Team will often see enemies before you do. Suppressing enemies works very well, they sometimes even flee the scene.

F*ck, this is good!

- As campaign progresses, tension rises, fights grow bigger with more vehicles. Reviewer still loves infantry action the most.

- It's hard, but it's good. Codemasters paid off.

Separate box

Codemasters, made a lot of promises, but what did they achieve?

- Open world: yes and no. You can go anywhere, but objectives are clear and straightforward so there isn't really a point to do so.

- One shot one kill: 100% true.

- Not dumbed down for casual gamer: Absolutely true.

- War isn't man to man: True. Long distance combat, not bunny hopping CoD style play.

- Stuff breaks: not entirely true. Stuff can break, but they will remain obstacles, no matter what they're made of.

- Realistic guns: True. Windage and distance really matter.

- Lots of variation in vehicles: not entirely true. Yes, there are different vehicles, but ArmAII has significantly more.

That's been translated BTW.
 
Last edited:
Just chucked my pre-order in (finally!) for £32 which is a great price :) Are there going to be online reviews coming live today?
 
Just chucked my pre-order in (finally!) for £32 which is a great price :) Are there going to be online reviews coming live today?

Just updated the above review.

Not sure if they'll be more today but every one's now got the review code....so expect a load of reviews very shortly.
 
Game Fact of the Day: There is no hitpoint system for vehicles. Damage is determined based on armor, penetration and a probability matrix. This means that even if you fire 1 million bullets at a tank from a hand pistol the tank will still never be destroyed.
 
Looking forward to the game, but what's this I just read on Wikipedia about a 275m max distance for human players to be apart in co-op mode? Is this confirmed? The wiki article doesn't footnote that particular sentence and I've not heard that anywhere else.

If it is the case then I am suddenly about 70% less bothered about this game. 275m is nothing in open world combat sim terms. In Arma 2, you can be certain most players will be up to 1500m+ away from you half the time.
 
Looking forward to the game, but what's this I just read on Wikipedia about a 275m max distance for human players to be apart in co-op mode? Is this confirmed? The wiki article doesn't footnote that particular sentence and I've not heard that anywhere else.

If it is the case then I am suddenly about 70% less bothered about this game. 275m is nothing in open world combat sim terms. In Arma 2, you can be certain most players will be up to 1500m+ away from you half the time.

Its to stop people running off and triggering events. In real life a fire team typically operates within 50m-150m of each other. On MP however there's no tether.
 
Last edited:
Zen, I'm sorry but it's a serious game limitation and isn't particularly realistic when you consider the size of the map and the fact that, unlike irl, you are not part of a vast army of hundreds of other fire teams. According to what I've read on the CM forums, it's likely a game engine limitation and the community is clearly pretty frustrated by it. In one poll, nearly 40% consider it a "deal breaker". Real shame imo and after playing Arma2 it will feel very limiting indeed, particularly on PC.

Also, PVP MP games are limited to 4 sq km of the map, which is another tether. Again, a pretty significant limitation. I know 4 sq km sounds like a lot but when you take into account vehicles it most def isn't.

I do understand the argument that this keeps players together and prevents loners running off Rambo style (which would happen lots on consoles in particular) but I do think this is something that is going to wind up a lot of the more hardcore flashpoint vets out there. I bet IGN, Gamespot, etc pick up on this too. Still def primed to get this game but I think this is a shame personally.
 
Zen, I'm sorry but it's a serious game limitation and isn't particularly realistic when you consider the size of the map and the fact that, unlike irl, you are not part of a vast army of hundreds of other fire teams. According to what I've read on the CM forums, it's likely a game engine limitation and the community is clearly pretty frustrated by it. In one poll, nearly 40% consider it a "deal breaker". Real shame imo and after playing Arma2 it will feel very limiting indeed, particularly on PC.

Also, PVP MP games are limited to 4 sq km of the map, which is another tether. Again, a pretty significant limitation. I know 4 sq km sounds like a lot but when you take into account vehicles it most def isn't.

I do understand the argument that this keeps players together and prevents loners running off Rambo style (which would happen lots on consoles in particular) but I do think this is something that is going to wind up a lot of the more hardcore flashpoint vets out there. I bet IGN, Gamespot, etc pick up on this too. Still def primed to get this game but I think this is a shame personally.

That community is upset by everything TBH which is the reason I no longer post there (well taking a break anyway). They all post deal breaker threads to try and force CM to change stuff they fancy having changed yet 99% of all the "dealbreaker" people are still on the forum posting daily.


As for tech limitations there are talks that its netcode limitations which sound fairly likely. But again for me 275m sounds more then enough, I really dont see it as a limitation myself but can understand others wont like it.

As for the MP map size 2 x 2 km isnt ideal I know but I'm sure its fairly well balanced.

All the play throughs and testers I've heard/read play it havent mentioned the tether being an issue but I'm sure for fans of arma it may be....but this game isnt really for them and I think the 2 games will differ massively. Arma really isnt my cup of tea but this is much more interesting to me, being slightly less of a sim and more "sugar coated" for want of a better phrase. I think it will land some where in the middle of arma and COD favoring the arma side more.

IMO this will really shine for console players TBH who dont have anything like this, PC players will cast a more critical eye on it though.

Some good points mate. I do agree that hardcore fans of the original may hate this but those people know where the true sequel to their classic is, hopefully this will bring something new to the table.

EDIT: Oh BTW there should be more reviews this week and hopefully some online ones.
 
Last edited:
Yeah good points Zen. I read a little more on the CM forums about this and Helios (Community forum manager) mentioned that it is down to network/netcode restrictions. In a perfect world with everyone on fibre optic lines there would be no tether basically.

I'm just slightly concerned because there have been a whole string of "tether fails" to date. Fable 2, Mercenaries 2, GTA SA, are good examples. I just hate tethers and unfortunately so do most of my gaming mates who I will be trying to convince to get this for PC. They are all sniper whores so the tether will essentially eradicate the possibility of long range sniper support in co-op. I might just not tell them it exists and then claim ignorance if they ever discover it!

I guess 275m is a fair enough distance though. If it was something like 50m there would be blood I'm sure. As for the PVP side, I will hardly touch it so don't really care about the 4sqkm business.
 
Yeah good points Zen. I read a little more on the CM forums about this and Helios (Community forum manager) mentioned that it is down to network/netcode restrictions. In a perfect world with everyone on fibre optic lines there would be no tether basically.

I'm just slightly concerned because there have been a whole string of "tether fails" to date. Fable 2, Mercenaries 2, GTA SA, are good examples. I just hate tethers and unfortunately so do most of my gaming mates who I will be trying to convince to get this for PC. They are all sniper whores so the tether will essentially eradicate the possibility of long range sniper support in co-op. I might just not tell them it exists and then claim ignorance if they ever discover it!

I guess 275m is a fair enough distance though. If it was something like 50m there would be blood I'm sure. As for the PVP side, I will hardly touch it so don't really care about the 4sqkm business.

Yeah sounds fair mate. Ultimately the proof will be in the pudding.

I've allowed this game a lot of concessions recently to be fair, just because so much of it seems epic and incredible. The negatives dont seem that bad to me ATM as a lot of what's been promised has been delivered. I also haven't been a PC gamer for a full year so I'm pretty staved of this stuff.

I hope it does well not just for its own franchise but also that we might get more like this on consoles from other companies in the future.




Regarding me posting @ 4:45am just taking the wife and kid to the airport :)
 
Last edited:
I can see this and FM3 turning me into a virtual hermit for the forseable future.

Bullet drop is great, nice to see an element of skill making its way into FPS sniping, wind would be even better but this is good enough for me.

LOVE the recoil.
 
Back
Top Bottom