General overview
* infantry and specops campaign
* in summary 11 missions (each with secondary objectives)
* 66 weapons, 23 vehicles (ground & sea) and 6 helicopters (3x USMC, 3x PLA)
* There is gore if for examle, a satchel charge detonates near a soldier (but there's NO limbloss)
* OFP-DR will be shipped in a multi-language DVD with 5 different languages
* The game uses the havok physik engine
* VOIP will be supported
* OFP-DR will use the SECUROM protection (at least the preview code was protected with it)
Good things
* There will be a thermal view on the NVG for infantry (looks good)
* There's freelook in vehicles but it's a bit cumbersome
* If you run for too long, then you're going to hear your pulse/heartbeat and you'll become slower
* Different running sounds for different terrain
* If you graze a bush or AI then you're going to hear a rustling
* You can climb/jump over almost every obstacle by pressing the action-key
* Super weapon animations (javelin assembly and reload)
* Columns of smoke and the sky look beautiful and good animated
* The enemy AI heal themselves (a PLA soldier healed one of his downed teammate who was crawling on the ground - incapacitated)
* Your AI teammates can also heal themselves if they are not badly injured
* The AI uses slow moving APCs as cover to approach the enemy
* You can open and breach a door
* AI can also run through destroyed buildings and use it as cover
* AI can enter buildings and open doors
* Pressure of time exist only on some objectives
Bad things
* You can repair vehicles (like in FarCry², too easy)
* You can destroy tires (but doesn't affect your driving speed or behaviour, WIP??)
* There is leaning but only for the AI
* There were no high-resolution textures for the cockpits in the PC version
* The water animations are a bit weak
* You can't destroy trees even with explosives (maybe WIP??)
* You don't take any damage if you are near a fire (burning wreck)
* You can't see your feet in the 1st person view (looks a bit funny when breaching a door)