This game is unbelievably hard online, I blame
these people for runing my fun.
ah yes the good old korean zombie omgicantbelievehecanclick300timesperminutefor30minutes
they come to COH too, i have replay analysers so i can see the clicks per minute.
these are the players who find 1 unit that is borderline OP and then build 24 of them. i can see the smile on their faces whilst i try and combat it at only 29 clicks per minute myself.
oh and what did i say about SC2 spam?
well this article does really back me up:
"the multiplayer's hugely time sensitive unit spam fest proves a big challenge. "
I'm not sure what you mean by 'blobbable'.
blobble means creating a big army and moving them all around in a big clump at any one time.
in the replay i saw for example, i didnt see a blob stopper unit, i.e one simple counter that would force this blob opf units to split up, move around independantly to avoid getting stopped by the blob stopper.
like say u were watching Saving Private Ryan, and you have lots of infantry and you want to get through somewhere, but there is an MG42 post...if you were all to charge head on, despite having more men, more weapons, chances are all your men will die. or on COH they will hit the dirt and be suppressed, so basically unusable.
so instead you'd have to break up into 2 or usually 3 task forces, one to draw the fire, one to flank and one to flank again incase there was another blob stopping mg42 behind the first one. in SC that type of manouver does not seem necessary.