Soldato
- Joined
- 19 Jul 2007
- Posts
- 3,131
- Location
- notts , uk
http://events.mlgpro.com/takeovers/procircuit/titles/starcraft?site_id=mlgpro
MLG SC2 is live now. Be sure to watch.
it wants to install a plug-in , no thanks

http://events.mlgpro.com/takeovers/procircuit/titles/starcraft?site_id=mlgpro
MLG SC2 is live now. Be sure to watch.

http://events.mlgpro.com/takeovers/procircuit/titles/starcraft?site_id=mlgpro
MLG SC2 is live now. Be sure to watch.
Out of interest... wasnt there going to be an SCII OcUK Tournament?
think EpicCarnage was going to sort one out? maybe im wrong! *shrugs*

I think day[9] is awesome...except when he tries a british accent...
some americans think we actually talk like that, dress the same as the elizabethans, and our currency still includes shillings.
oh, and if 10 gate vs 6pool becomes the norm, it's still fine because the zerg player 6-pooling screws his economy up more than you 10 gate-ing.
About the calculation on the first zergling arriving 20 secs before first zealot pops, i don't believe that since the zealot build time has only been increased by a few seconds (5 iirc) and normally it's easy enough to have 1 zealot out by the time the first zergling arrive...sooooo...

I don't mind tanks at all. Would love to see a marauder nerf. They are the most boring, overpowered unit in the game by far. Otherwise I don't like nerfs, I think nerfs limit playability. I'd rather see weaker units buffed.
I've emailed EpicCarnage from his trust. If i don't get a response or he isnt interested any more i'll happily host instead. Either way, look forward to some OcUK SC2 tournaments coming up![]()
good work dude!Terran Nerf to Tanks and Zealot and warp gat build/cooldown times will make the game far more interesting.
Fewer brain dead 4 gate zealot rushes and less use of tanks (especially in TvT) should open up a lot more tactics.
They're the same thing. It's not like they're removing options, in which case I'd agree with you (like Sagat's lk to knee frame trap removal nerf in SSFIV).

I was doing pretty good last night until I played three terrans in a row that all did marine/marauder/medivac and they just obliterated me. Got on my nerves a bit cause my rank had gone up 37 places which I promptly lost. Any tips on beating it as protoss?


Sure MikeB but be quick!
Here are my two trial keys, have at them:
N6GFNM DPYY C6HCHD VNBW VWPG29
N6FMJE ECP6 G4Z46P 6H28 VHCTW6