**** Original Starcraft 2 Thread ****

Well just lost against a higher ranked Protoss player using my raven turret drop and marine backup strat, I didn't realise Protoss could teleport in to your base... lots to learn!

He had some teleport at the back of my base that I didn't see and he rushed my lines, so I retaliated and took out both of his supply lines, he had two bases versus my one. If only I had known about his teleport he wouldn't have been able to get in to my base so easily and my turret drops would have rendered his supply null.

Resource gathering graph actually showed me running the lead for most the game, just goes to show he expanded a little early.

Live and learn, very close thing though.

Always got to watch out for those pesky probes sneaking into your base. Most dangerous of the 3 workers by far. :p
 
I'd recommend everybody who has not done so to play some custom games as other races, besides your own, it will help you understand their timing, unit capabilities unit strength etc.
 
had an epic zerg game earlier, i could just tell from the off that he was going mutas (well lets be honest, which zerg doesnt nowadays) managed to delay his natural a little but he eventually got a nice muta army.

whacked up a few turrents and then went helion, marines, medis, vikings and completely destoryed him.
was really surprised as the instinct would be to go thors but imo this mix was loads more effective then a few thors and plus the helions were crapping the hell out of his mineral line whilst the rest of my army dug in deep with the fight.
he was always going to lose i guess even if i did lose the initial fight as he would have been so low economically.

so yeh marines, helion, medis and vikings - give it a try.
 
Just installed and patched up a couple of hours ago. Due to me being unbelievably bad at RTS's I'm just sticking to campaign on normal atm, very much enjoying it though.

I had bad experience in the beta getting rushed again and again. And again. And again. And again. And again.

You get the picture :p
 
Man I just cannot beat decent zerg players (high plat). My last 20 or so games I've won every game against T and P, and lost every game against Z. As far as I can tell, you need to harass them early to prevent huge drone spamming, but the only thing I can harass with early is hellions. It seems like you need insane micro to use hellions vs zerglings though, otherwise they just surround you.

One game I played last night, expected the usual baneling/muta build from zerg which is what he went for. Walled off, got 4 reactor hellions out and went to harass. Killed 6 or so zerglings then got surrounded and finished off by them plus a queen. Had a banshee ready to go and sent that in, but he got another queen in at his nat so had to back off. Got a 2nd fact up with tech going for thors, and before I knew it I had banelings hitting my wall followed up with 4 mutas. 9 mins in and it was gg from me :( Didn't even had my 1st thor out.
 
thors are overrated imo, they get crushed easily and there cost/performance ratio is pretty poor- yet i consistently see players say oh go thors, get more thors...seems to be the 'only' strat people want to use even if it doesnt work well at all.

like i said in a post above, ditch the 2nd factory for starport and go helion, medivac, marines and vikings. heck i think i had 5 helions, 15 marines, 4 medivacs and 4 vikings and easily took out 20+ mutas.
4 thors would have been able to take out about 5 if they were lucky.

helions can deal with zerglings, buffer banlings then harass mineral line if you win the battle, whilst the rest heal, attack from both the air and ground.

i cant comment on how effective it would be on high plat, neither do i care....this is more about the unit compostion and not putting your eggs in one quite weak basket (thors)

also if you see mass banelings you should consider moving factory/ports to the front line to help boost wall, a breach is often game over vs zerg so its better to do that and sacrifice some mobility then lose the game completely.... and always invest in a tank or two their invaluable in that situation.
 
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I'd recommend everybody who has not done so to play some custom games as other races, besides your own, it will help you understand their timing, unit capabilities unit strength etc.

Best Advice Ever. It will really help your main game vs the race your playing as.

thors are overrated imo, they get crushed easily and there cost/performance ratio is pretty poor- yet i consistently see players say oh go thors, get more thors...seems to be the 'only' strat people want to use even if it doesnt work well at all.

like i said in a post above, ditch the 2nd factory for starport and go helion, medivac, marines and vikings. heck i think i had 5 helions, 15 marines, 4 medivacs and 4 vikings and easily took out 20+ mutas.
4 thors would have been able to take out about 5 if they were lucky.

helions can deal with zerglings, buffer banlings then harass mineral line if you win the battle, whilst the rest heal, attack from both the air and ground.

i cant comment on how effective it would be on high plat, neither do i care....this is more about the unit compostion and not putting your eggs in one quite weak basket (thors)

also if you see mass banelings you should consider moving factory/ports to the front line to help boost wall.. and always invest in a tank or two their invaluable in that situation.

Thors are a little useless on their own, they work best when they have support from other units. against heavy muta build, Hellions/Marines as support. Against heavy Roach build, couple SCV and marauders.

Thors on their own will get ripped to bits by most things really. Especially hungry lings! :D
 
Yes I was trying to do a hellion/thor build which I think is the right counter for baneling/muta, but reckon I was just a bit slow on my macro. My focus was trying to micro my hellions to do some harassment and as a result my macro slipped.

4 medivacs to 15 rines sounds a bit vac heavy by the way. 2 should be enough.
 
I got bumrushed by Vikings last night, I didn't realise how powerful the were (en masse), relatively cheap too!

I agree about the Thor, awful unit on it's own unless you have a gaggle of them.
 
I disagree to a certain extent about Thors. Though with a squad of marines they are awesome admittedly. Their extreme range makes them so useful for picking off Drops or Observers.
 
I've never played as Protoss so I really am unaware of their traits, it's all a learning curve.

If its any help, I changed from T to P early on and learnt an awful lot more. I think P forces you to think a little more about your build order - don't ask me why (and I may well be wrong) - and your macro. I found then going back to T (I now happily switch between T&P and want to learn Zerg so I can go random but I'm just crap as Z!) I was able to 'boom' so much more easily. Admittedly this is as I've gained experience and perfected build orders, but I can expand so fast as T now (if I want too), and always produce plenty of resources (until I go battleships but thats a different story).
 
I need to re-think against stronger players, my Raven turret drop strategy is resource intensive and leaves me exposed/less flexible.

I pretty much change my tactics every match, won 1 last night and lost 3, the last one was against a Viking rush where he literally had 25-30 of the buggers. Held them off three times but eventually he just overwhelmed me.

Oh and his defence was very effective, walled in with supply and two bunkers, three siege behind causing a choke at his base entry, decimated my 6 Thors and a squad of marines.

One positive my Raven work stopped him expanding past his main base twice.

An hour long match, my longest by far!
 
FWIW I think it's best to practice 3 openings, one for each match up. As T I go 1:1:1 vs T and push into tank/viking with some rines thrown in as a mineral sink, vs P I go 1:1:2 for a cloaked banshee harass, vs Z I just fumble around and lose to mutas (ref my previous posts!).

vs Z I've tried 3 rax, 1:1:1 and 1:1:2. Can't figure out any of them.

This is all at a slightly higher level though, bronze - gold level as long as you macro well it doesn't matter what you're building as long as you have loads of stuff (to paraphrase day[9] )
 
What are those ratios and what's a rax?

ratios are to do with barracks, factory and starport. ie 1 of each or, 1:1:2 - 2 starports.
essentially the order of building tech.

a rax is a barracks (barrax)


vs P I go 1:1:2 for a cloaked banshee harass,)
vs p i ditch the tech and pretty much always go early 2 rax into 3 rax , with mega late orbital followed by factory at around 43 food.
i used to do MM, but now im pretty much mass marine, walk up to their base with 10 or so + and suv, attack whilst building bunker and rally units to them. works pretty much 75% of the time and if it fails your factory is done so get a few tanks and then go starport , mass vikings as their no doubt go air.
i normally try and end TvP early as i cant handle voidrays
 
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