kinda missing the point though, the whole early strat is about getting units fast , the added guff of gas, addons etc delay it. yeh you get all that stuff but its slightly delayed, the constant pumping of suvs keep you economy in check until the first push...like most things its all about the timings i guess.
once you have your 3 rax then you get the gas, oribital etc but by then you would be thinking about pushing unless something crazy has happened. once my 2nd rax is built i have more then enough to pump units from both, same with the 3rd rax and keep on adding more suvs, depots etc.
give it a try, I used to do the whole standard opener but then so does everyone else, imo this gives you the edge to make that early push and at least have a good chance of it landing properly and its something different! sc2 doesnt get anywhere with people trying the same strategys that have been around since day1.
Hmm i don't know, i may have to try this, seems interesting, I could only ever see it working if you hide 2 of your rax though. would think that this build would be falling over to anything that techs to T1.5 fairly quickly. Stalkers will roll marines, as will bling/roach. It also seems to leave you quite open should your first aggression fail, even if your macro is good. a protoss would be building Stalkers/Sentry to combat marines, which directly combat any other barracks unit (in general). For Zerg its a little different, but with the ability to tech switch they can pump whatever they need to combat the other rax units. If you switched to rauder they could just ling/roach.
I still want to give it a try though, wanna see how the timings fair

Cheers dude.

