**** Original Starcraft 2 Thread ****

Will also be on. Amusing game last night as I started with my usual "hi gl hf" to get the response "gl hf???????"
I thought noob here we go but he was in diamond! Anyway he immediately tried to cannon rush me but as I'd walled off (I was playing T) he had to build the cannons outside my base. A couple of siege tanks later and he realised the error of his ways but kept valiantly fighting by switching to voids. Unfortunately for him I had a pile of marines by this stage so they didn't do anything.

A quick hellion drop in his base took out his entire income and it was gg. Checked his profile after and as far as I could tell from his game duration/build order he cannon rushes every game. Seriously what's the point? How can anyone possibly find that entertaining even when they don't get pwned????

It makes their mummy proud, she's gives them a sweetie if they win.
 
Very early game scouting - how do you do it, and can anyone show me some exemplar material?

I either get too close and die. Or dont get close enough and its pointless.
 
Very early game scouting - how do you do it, and can anyone show me some exemplar material?

I either get too close and die. Or dont get close enough and its pointless.

Have you tried watching a few pro players?

youtube has got loads of vids of Idra (EGIdra), Sen and FantaPrime (formerly July) is a legend although his vids are rarer.
 
FantaPrime (formerly July) is a legend although his vids are rarer.

His are probably rarer because he's called ST_July now :p.

Edit - As for scouting

Try and keep a zergling on any relevant Xel'Naga towers, so you knwo when you're about to be attacked.

At the start of the game, send your first overlord to somewhere near his base, where it wont be picked off, then you can sacrifice this later on in the game say when they'd normally be dropping their 3 extra warpgates for a 4 warpgate rush.

Keep a zergling at their 3rd expansion (burrowed if you're getting burrow anyways, then they have to get cannon/obs/scan etc to get their 3rd), then you can see when they're expanding so you can try to kill it.

Early game, keep a zergling at their natural, you can run up the ramp occasionally and maybe see their unit comp/some buildings, or see when they're pushing out earlier than the Xel'Naga towers will tell you.
 
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Okay, things I've managed to do in past 2 days:

-spread creep like its a rainbow

-use mostly hotkeys to do crap

-get..better(?) at larva injections

Things i still suck at a bit:

-larva injections :D (when i get into a battle, its hard as hell to micro roaches and keep injectin away)

-economy; why do i keep getting like 5k+ minerals? I don't know what to spend it on.

-Air; massacres me horribly atm. How do you make infestation pits for uh..hydra's and muta's etc? My drones cant morph into them even with lair.

-Worker management; what do I do when the resources are depleted? I have like 24 workers just standing there.
 
Okay, things I've managed to do in past 2 days:

-spread creep like its a rainbow

-use mostly hotkeys to do crap

-get..better(?) at larva injections

Things i still suck at a bit:

-larva injections :D (when i get into a battle, its hard as hell to micro roaches and keep injectin away)

-economy; why do i keep getting like 5k+ minerals? I don't know what to spend it on.

-Air; massacres me horribly atm. How do you make infestation pits for uh..hydra's and muta's etc? My drones cant morph into them even with lair.

-Worker management; what do I do when the resources are depleted? I have like 24 workers just standing there.

Good job on the improvements :).

Larva injecting will never be perfect, even pros will mess them up when they're busy microing stuff, all you can do is try to inject as often as possible, as you play more, you'll naturally get better, but it's virtually impossible to ever be perfect at it :).

Getting too many minerals can either be down to the fact that you're not injecting enough, or that you're not expanding (not neccessarily at an actual base, just making a new hatchery at your main helps you spend money) enough. When ever you find you have more than 1k minerals, and you don't feel like it's the right time to get a new expansion, just drop a hatchery in your main or at your natural.

Having extra hatcheries (macro hatches) at your main/natural means it's easier to spend all your money, you have something to dump extra main/naturals queen energy into when you inevitably miss a few injects due to micro and whatnot, and means when you need to defend at your natural/main reinforcements are coming from closer and in bigger groups, rather than a few from the east, few from the west and a few from the main etc which means that they're more likely to be picked off and be useless. Obviously as you get better you'll need less of these, but it's better to waste money on extra hatcheries to spend money easier than it is to have the money stock piled.

For making extra units, once you have lair, select a drone and press v, or click the button next to the one which shows spawning pool/hatchery etc. This is the advanced structures, you can build:
Hydra den - allows you to build hydras, and research hydralisk range
Spire (can morph to greater spire when you have a hive) - allows you to build mutalisks and corruptors (corruptors morph into brood lords with greater spire) and you research air upgrades here
infestation pit - allows you to build infestors, and this building is required for Hive
Ultralisk cavern - requires hive, allows ultralisks to be build, and researches ultralisk armor
Think there might be one more that i cant think of :p, but yeah, select a drone and press v :).

When there's no resources left in a base, send the workers to a new base :p, means you have to build less workers and can get more bases without ending up with a 200 worker army.

A useful guide for scouting http://www.teamliquid.net/forum/viewmessage.php?topic_id=209283

Mainly for ZvP, but there's stuff either in the post, or in some comments for other match ups :).
 
Very early game scouting - how do you do it, and can anyone show me some exemplar material?

I either get too close and die. Or dont get close enough and its pointless.

One of the big things to learn about scouting is, as Day9 puts it, "scouting the front", it has to do with extrapolating on what your opponent can/may have depending on what you see at the front of his base, near the ramp etc, unfortunately it relies on having a rather decent knowledge of all 3 races and their tech trees and timings, something you won't get for a while (I still don't bother even trying because I neither have, nor and willing to dedicate, the time it takes to get it).

For the most part though, all you really need to concentrate on with early game scouting is your first scout, in your case your overlord or your first drone, the reason this is important is that all you need to know is the basic openings of the other 2 races and what they are most likely to lead to.

Protoss staying on one gas? Very likely 4 gate, terran going early double gas? Likely banshees, that sort of thing.

Once you've got those down it becomes a matter of reaction, which just takes practise, some are easier to scout than others, 6 pool (Only 6 drones and a spawning pool), canon rush (forge instead of a gateway), or for terran and protoss, if you see nothing at all it usually means either a very new or bad players, or a proxy (he's building his stuff somewhere other than his base, usually near to yours).


One last thing, in regards to your point on worker management, unless you are going for a 1/2 base play that stays on a certain amount of bases and plans to end the game before you need more, your plan should be to expand as the game progresses, moving workers to new expansions.
 
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^Haha

Should have just said "Wow, you must be absolutly terrible if you're losing games when its actually impossible for you to lose" :D.

That would've worked too! :p I just suggested to go inform them about it on the official forums, and before he could respond I clicked 'block communication'...
 
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Okay, things I've managed to do in past 2 days:

Things i still suck at a bit:


-economy; why do i keep getting like 5k+ minerals? I don't know what to spend it on.

You answered it yourself, you dont know what to spend it on. As your zerg, just throw down a couple more expansion, mass units, build upgrades and tech up.


-Air; massacres me horribly atm. How do you make infestation pits for uh..hydra's and muta's etc? My drones cant morph into them even with lair.

When it's ZvP. Generally I would go roach/hydra into corrupters later on in the game. I generally would throw down my hydra den soon as my lair is complete and im on 4gases. Other matchups its different but it all really revolves around how much gas you got and your lair completing.

-Worker management; what do I do when the resources are depleted? I have like 24 workers just standing there.

Expand Expand Expand. My aim is to try and have 3 saturated bases working at all times
 
day9 is actually amazing lol :P

There was one newbie tuesday on "the mental checklist". Really helped me out tbh, I think everything through a lot methodically, and I can tell now, at least in early game building. I Like to map my queens to the same key, and synch their inject cycles, so I just need to double-tap 5, then hold shift and inject, pressing backspace to switch queens. But my early game building is..pretty decent I think, compared to before.

I'm just wondering on my mid-game/late-game stuff. I get to about 4-5 expansions and just send the roaches and hydra backup in, dont really micro them, except burrowing the nearly dead roaches. I can't help but think that wouldnt really hold up online. However, I have a hell of a time micro-ing and economy manageing at the same time, but that multitask map is helping somewhat. :P

EDIT:ok, I feel like ive blinded myself with zerg. Gonna change the scene and give terran a whirl.
 
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Hey guys, got a new replay, same thin, medium AI, just wanna check how much I'm actually doing from that list of improvements. Before you ask, the zerglings were for banelings initially, then i realised i was rolling the AI cause it kept doing all ins, so i couldnt be asked to morph them. Plus, I was gonna stab someone if i heard "need more vespene gas" again.


http://www.sc2replayed.com/replays/162142-1v1-terran-zerg-agria-valley
 
I'm just wondering on my mid-game/late-game stuff. I get to about 4-5 expansions and just send the roaches and hydra backup in, dont really micro them, except burrowing the nearly dead roaches. I can't help but think that wouldnt really hold up online. However, I have a hell of a time micro-ing and economy manageing at the same time, but that multitask map is helping somewhat. :P

From my experience if you have solid early-mid game macro you dont have to worry about micro at all and you will do just fine online up to gold/plat leagues at least.

eg. focussing on your base injecting larva, building units, expanding is much more important than watching your army at lower levels.
 
You didn't go near his base until 25 food.

I know it's just AI which does the same things, however if you need to learn one thing it's scout > react. Send your first overlord to his base, he won't have anything that can kill it that early, you can even avoid a single marine easily, just float off the cliffs, send a drone when you build your second overlord and scout around his base, check what he's doing, regardless of what you know already or that you won't learn anything, it's practise for online play where you can't know what people will do.

A few things I can comment on.

1. You built an expansion but didn't have any drones on it for over a minute.

2. You stopped drone production for over 5 minutes and built 22 lings for as far as I could tell no reason at all, you were attacked but you had no way of knowing that was coming.

3. You had 2 lings on each Tower, waste of resourced.

4. You built a second extractor in your main but never used it.

5. You didn't see your opponents base for over 20 minutes, until you had built up a maxed army.

That last one is the kicker really, you just can't do that in online games unless you come up against someone doing the same thing for a few reasons, 1 it drags games out, 2 you don't learn much and 3 if your opponent scouts you lose.

Plus points, your lava injects were good, as was your creep spread, my only bit of advice on creep would be to work on connecting your main to your natural first.

To be honest my main criticism would be your play didn't seem to have any direction, all you were doing was massing units which is a strategy, sure, it relies on too many things, namely your opponent not doing anything.

One of the hardest aspects of SC2 for me was always just attacking, I was always too scared to just go kill my opponent, I would think "I could attack now, but I'll just get that next upgrade and another bazillion colossus, then I'll be safe". What I dis to get around this was just attacking, simple as that, once you've got a few units, run to their base, throw them at them, if you see you are outnumbered, back off and reassess and react to what you learned, for one it makes game loads more interesting and you learn loads from it.

So my advise for now, go here: http://wiki.teamliquid.net/starcraft2/Zerg_Strategy

Pick a strat you like, maybe a couple or one for each matchup, practise them vs the AI and try to attack with them before the 10 minute mark in every game, even if you don't have enough units to with a battle, just wander to his base, engage his forces and go from there.

Once you've done that, start playing online, you can't play the AI forever, it will get you into bad habits and you won't improve.

Oh before I go, one thing to do as well is to find a "favourite" pro player, this gives you a few options, mainly it lets you develop a play style because it's easy to copy something you think is good, for me it's ogsMC (I play protoss), watch their replays, copy their plays even if you screw up, it gives you a nice baseline to work on.
 
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iv been noticing a lot of early expands and early comm centres with the new map pools. comm before rax etc.....defaintly a shift in strategys from season 1 especially at pro level.

ps anyone got the skank achievement yet? its sooo hard, even mass seige seems to have issues stopping it :(
 
You didn't go near his base until 25 food.

I know it's just AI which does the same things, however if you need to learn one thing it's scout > react. Send your first overlord to his base, he won't have anything that can kill it that early, you can even avoid a single marine easily, just float off the cliffs, send a drone when you build your second overlord and scout around his base, check what he's doing, regardless of what you know already or that you won't learn anything, it's practise for online play where you can't know what people will do.

A few things I can comment on.

1. You built an expansion but didn't have any drones on it for over a minute.

2. You stopped drone production for over 5 minutes and built 22 lings for as far as I could tell no reason at all, you were attacked but you had no way of knowing that was coming.

3. You had 2 lings on each Tower, waste of resourced.

4. You built a second extractor in your main but never used it.

5. You didn't see your opponents base for over 20 minutes, until you had built up a maxed army.

That last one is the kicker really, you just can't do that in online games unless you come up against someone doing the same thing for a few reasons, 1 it drags games out, 2 you don't learn much and 3 if your opponent scouts you lose.

Plus points, your lava injects were good, as was your creep spread, my only bit of advice on creep would be to work on connecting your main to your natural first.

To be honest my main criticism would be your play didn't seem to have any direction, all you were doing was massing units which is a strategy, sure, it relies on too many things, namely your opponent not doing anything.

One of the hardest aspects of SC2 for me was always just attacking, I was always too scared to just go kill my opponent, I would think "I could attack now, but I'll just get that next upgrade and another bazillion colossus, then I'll be safe". What I dis to get around this was just attacking, simple as that, once you've got a few units, run to their base, throw them at them, if you see you are outnumbered, back off and reassess and react to what you learned, for one it makes game loads more interesting and you learn loads from it.

So my advise for now, go here: http://wiki.teamliquid.net/starcraft2/Zerg_Strategy

Pick a strat you like, maybe a couple or one for each matchup, practise them vs the AI and try to attack with them before the 10 minute mark in every game, even if you don't have enough units to with a battle, just wander to his base, engage his forces and go from there.

Once you've done that, start playing online, you can't play the AI forever, it will get you into bad habits and you won't improve.

Oh before I go, one thing to do as well is to find a "favourite" pro player, this gives you a few options, mainly it lets you develop a play style because it's easy to copy something you think is good, for me it's ogsMC (I play protoss), watch their replays, copy their plays even if you screw up, it gives you a nice baseline to work on.

Fenris, I gave it another few goes, and managed to pull this replay off, which I'm quite happy with.

http://www.sc2replayed.com/replays/162490-1v1-terran-zerg-agria-valley#rd:dna

Only thing is, I didnt get round to making a queen to spread creep.
 
I'm expanding pretty early now, the one base style I was familiar seeing Terran play just doesn't work for me.

I'm not sure if it's a result of the nerfs Terran have gotten, but you can be pretty safe with a single rax and a factory and some sort of wall. You don't even have to put your cc down at the natural, just two OCs with mules gives you such a rush of minerals you can quickly catch up on production buildings and produce a big army for a mid game push.

I was getting rolled soo easily on one base. Since moving to an early expo as Terran it feels more solid. (This is at high silver, low gold level :)) Only exception is the aggressive four gate builds (the 20 probe, 5 minute style ones). If I see them going for a gateway at 10 and cut probes I go 2 rax with a bunker and supply depot wall. It's still hard to hold that build though.
 
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