**** Original Starcraft 2 Thread ****

You can't kite with any unit.

Certain units can kite other certain units. Kiting shouldn't be confused with stutter stepping.

Well no, stutter stepping is a form of kiting. They both have the same overall objective, which is to do maximum damage whilst minimising damage to themselves.

Obviously melee units cant kite. But if you saying kiting is just running away, melee units can kite if the unit following is slower or has equal speed..
 
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Someone used stalker blink to 'kite' me yesterday.

We eventually won the game thanks to my team mate. It was me (rank 8 in bronze) with a gold league player against another gold and bronze. The opposition gold was good but his bronze team mate was rubbish. Me with the gold player ended up winning

I presume you mean he was blinking one stalker back at a time? In low leagues atleast, being able to do that is instant win in PvP.
 
I presume you mean he was blinking one stalker back at a time? In low leagues atleast, being able to do that is instant win in PvP.

That sounds even harder.

He had about 4, attacked, blinked back and retreated out of range, then attacked again, retreated and blinked back out of range...
 
That sounds even harder.

He had about 4, attacked, blinked back and retreated out of range, then attacked again, retreated and blinked back out of range...

Turn health bars on. When one stalker shields/hull takes damage, select it and press b pointing to the back of your army. Simples. Harder to do it effectively when you have about 30 stalkers.
 
Turn health bars on. When one stalker shields/hull takes damage, select it and press b pointing to the back of your army. Simples. Harder to do it effectively when you have about 30 stalkers.

Yeah, blink micro is extremely difficult, but very effective. By blinking out the stalkers on low health to the back of your force, you keep the same firepower since you haven't lost any units, and the enemy army focusses the next unit at the front instead. Rinse and repeat, and you end up loosing very few units compared with your opponent, though you are left with a ton of red health stalkers at the end.


Its definitely one of the top tear tactics due to the speed needed to select and blink the units out, especially when you're dealing with armies of 20+ stalkers, as well as the fact you need to keep your macro going at the same time.
 
Zealots with leg speed would help, combined with force fields as mentioned to cut him in half, take out that half and play it from there.

I started playing again, hadn't played since the 6th April before my exams, played my placement game against a gold player, somehow won and now I'm stuck in platinum again. I have no idea how since I macro so terribly D:
https://www.dropbox.com/s/ovad8jd84chl9zp/Antiga Shipyard.SC2Replay

Had a quick look through the replay, main thing I'd recommend you focus on is simply learning a decent build and executing it smoothly. From the replay, it appears you know roughly what you want to be achieving but your gas timings etc aren't lined up with that, indicating you're pretty much just building what you think seems right rather than following a build. This can be good but only after you've got a few builds under your belt first. Also you didn't get your production fast enough which is why you were floating minerals. If you're donig a 2 gate expo then you want to stick with 1 gas until you have your nexus down.

Also it's REALLY important to use hotkeys for production - i noticed you went round and clicked on each nexus individually to queue up probes. This is ok when you've nothing else to do but if you get used to using hotkeys you'll notice you suddenly have a lot more time free to do other things, like scouting etc, because you'll be executing the basic macro much faster.

Your building placement also could be improved. Against zerg you really want a small wall (not 3 zealots wide) and later gateways can be placed either to wall of your natural, or clustered tightly in your main in an organised way. When I play P i like to build in tight columns, alternating between gateways/tech structures and pylons. This avoids "artosis pylons".

As you said, your macro is your weakness (as is the case with nearly everyone below masters including me). You went up to 2400/1000 during your first push. Off of 2 reasonably saturate bases you can support 6 gates and a robo and double ups, while you had only 4/1/1. Factor in your big gaps between production rounds, and you should probably have more like 10 gateways, 2 robos, and 2 forges. As you get better at warping in as soon as the cooldown finishes, you can reduce the number of gateways down to 6/7 but still have the same army size. A good rule is that if you have more than 400minerals or gas and you're not maxed out, you need to build more production structures. Once you're maxed and on 3 bases, it's common to see protosses going up to 15 or even 20 or more gateways.

Below diamond, overbuilding production structures, making sure you constantly produce workers up to 75ish, and taking your 3rd at 11mins (assuming you've been left alone) are the 3 biggest things to focus on.
 
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Woah, thanks for the long comment!

Had a quick look through the replay, main thing I'd recommend you focus on is simply learning a decent build and executing it smoothly. From the replay, it appears you know roughly what you want to be achieving but your gas timings etc aren't lined up with that, indicating you're pretty much just building what you think seems right rather than following a build. This can be good but only after you've got a few builds under your belt first. Also you didn't get your production fast enough which is why you were floating minerals. If you're donig a 2 gate expo then you want to stick with 1 gas until you have your nexus down.

You're pretty much bang on there. Before I stopped I was trying out an FFE build against zerg, but yeah, I was essentially building when it seemed right, and as and when I needed stuff, rather than being able to plan ahead. Some of my failures for the build I put down to being away from the game for a while, I could still remember the basics, but that's not really enough.

Also it's REALLY important to use hotkeys for production - i noticed you went round and clicked on each nexus individually to queue up probes. This is ok when you've nothing else to do but if you get used to using hotkeys you'll notice you suddenly have a lot more time free to do other things, like scouting etc, because you'll be executing the basic macro much faster.

Yeah, I usually have a hoykey for each nexus, then group the robos together, and stargates together. That just slipped again annoyingly.

Your building placement also could be improved. Against zerg you really want a small wall (not 3 zealots wide) and later gateways can be placed either to wall of your natural, or clustered tightly in your main in an organised way. When I play P i like to build in tight columns, alternating between gateways/tech structures and pylons. This avoids "artosis pylons".

Good points. My pylons have always been stuck down fairly randomly, as I often end up in the position of 'Ack, I need to stick one down right now or I'll be blocked!' and thus don't put nearly as much thought into the placement as I should.

As you said, your macro is your weakness (as is the case with nearly everyone below masters including me). You went up to 2400/1000 during your first push. Off of 2 reasonably saturate bases you can support 6 gates and a robo and double ups, while you had only 4/1/1. Factor in your big gaps between production rounds, and you should probably have more like 10 gateways, 2 robos, and 2 forges. As you get better at warping in as soon as the cooldown finishes, you can reduce the number of gateways down to 6/7 but still have the same army size. A good rule is that if you have more than 400minerals or gas and you're not maxed out, you need to build more production structures. Once you're maxed and on 3 bases, it's common to see protosses going up to 15 or even 20 or more gateways.

Below diamond, overbuilding production structures, making sure you constantly produce workers up to 75ish, and taking your 3rd at 11mins (assuming you've been left alone) are the 3 biggest things to focus on.

Very good points. I know that harassment is also something I need to work on, early on in the game I know I play too defensively, preferring to keep in my base and getting an observer up fairly quickly to keep an eye on what my opponent's doing. I know this usually leads to them macroing up as well, especially when playing Zerg, but I've always played RTS games defensively as a turtler, and its hard to break out of that mindset. Especially when its 'Well, I could attack, but what if he's attacking me! Better keep my army here to defend, just in case!'
Though I was doing warp prism harass fairly well before I paused, dropping speed zealots into the mineral line, occasionally accompanied with DTs if they don't have any detection.

Also, carriers are the best unit in the game :(
 
Zealots with leg speed would help, combined with force fields as mentioned to cut him in half, take out that half and play it from there.

I started playing again, hadn't played since the 6th April before my exams, played my placement game against a gold player, somehow won and now I'm stuck in platinum again. I have no idea how since I macro so terribly D:
https://www.dropbox.com/s/ovad8jd84chl9zp/Antiga Shipyard.SC2Replay


If you are doing a 1-base build vs zerg you need to make a better wall leaving a 1-unit gap and get a zealot blocking it asap since you want to be able to stop early pool builds and also make sure he cant scout your base with lings for your potential gasses/robo/dt shrine.

Learning a couple of builds for each matchup will help you immensely. You can do some really strong 1-base or 2-base timed attacks vs zerg since you are generally quite safe once you walloff and can follow the build order to the letter - not so easy vs T or P.

The important things you get from pre-definied builds are when to put down gateways, when to take gasses, how many gates you can support. This can help you start playing with more flexibility and teaches you timings that can sometimes be used against you (warpgate finishes at 5:45 on a 4gate, DT shrine finishes at 7 mins)

http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush (any matchup)
http://wiki.teamliquid.net/starcraft2/Forge_First_(PvZ) (vs zerg)
There's also a really strong FFE into +2 attack blink-stalker build around somewhere (vs zerg)
 
Following any build is better than following no build and there's nothing wrong with a 4 gate - it's perfect for anyone below plat/diamond.

The response to a 4gate is as simple as a few clicks for any race.

It's not fine for anyone looking to improve for 3 reasons.

1. It's tempting to do every game because you get easy wins and it's a gamble. Humans are hardcoded to think that way.

2. You won't ever improve, it's just cheese. You might aswell cannon rush. Atleast it takes more skill.

3. A 4gate is a cheese build and therefore not even worthy of being called a build.


I know pros 4gate and I have no problem with cheese but for those who want to improve it's terrible advice.
 
Hey guys just thought I would link a replay and see if anyone had any feedback
https://www.dropbox.com/s/1cb2yihg1tcx60d/Bane%20bust%20.SC2Replay
I know my wall was not the best as it had pylons in it but apart from that I believe the game was ok.
I am however only silver so still lots of room to improve :)

Just had a look through it quickly and it was actually quite well handled.

You should remember to use your chrono a bit more and also worker production on both your Nexus at the same time.

During the engagement you should remember to warp-in during it and use more FFs. Especially against mass ling/bling.

He basically just tried to do an all-in but left it too late and didn't handle it well.
 
Just had a look through it quickly and it was actually quite well handled.

You should remember to use your chrono a bit more and also worker production on both your Nexus at the same time.

During the engagement you should remember to warp-in during it and use more FFs. Especially against mass ling/bling.

He basically just tried to do an all-in but left it too late and didn't handle it well.

Yeah that guy was not so great :L
Was just wondering how the opening and my basic mechanics were coming along :)
 
Thinking of picking this game up again. Was hopping around the high plat/low diamond borderline at the end of season 1 and thats when I last properly played.

Did a 1v1 a week or so ago and failed quite badly.

Anyone got any info on how the metagame has shifted since season 1? I'm a Protoss player just so you know.
 
Thinking of picking this game up again. Was hopping around the high plat/low diamond borderline at the end of season 1 and thats when I last properly played.

Did a 1v1 a week or so ago and failed quite badly.

Anyone got any info on how the metagame has shifted since season 1? I'm a Protoss player just so you know.

It's shifted so much since season 1 XD

I don't think I'd be able to explain everything that's changed. You should watch some recent Day[9] Protoss dailies.
 
I feared that. Did wonder why I got steamrolled so hard by the Zerg I played. I was a fair bit off on my mechanics but I didn't think far enough to lose so hard haha.

I'll go do that. I like Day9 anyway.
 
I feared that. Did wonder why I got steamrolled so hard by the Zerg I played. I was a fair bit off on my mechanics but I didn't think far enough to lose so hard haha.

I'll go do that. I like Day9 anyway.

It's shifted greatly in the past 6/7months. It's shifting again atm due to the stupid Zerg buffs
 
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