**** Original Starcraft 2 Thread ****

Terran buff=vast improvement

Zerg/Toss buffs not so much

Don't worry, they'll think of good stuff for Terran then it'll be OP and overnerf it like always XD

I think with some jumbling of units and casters Zerg can become a much better race. TBH I don't think the same can be said for Toss, they're so badly designed.
 
Im only bronze at the moment bought this game while i was on the sick and thought i would give it a bash. 2 weeks in and i favour protoss at the moment. I gave Terrans a try and i find easier to play.

If i play protoss and come up against the zerg, i just cannot build quick enough to stop them ganking my probes very early in with their zerklings.

Any tips?
 
Im only bronze at the moment bought this game while i was on the sick and thought i would give it a bash. 2 weeks in and i favour protoss at the moment. I gave Terrans a try and i find easier to play.

If i play protoss and come up against the zerg, i just cannot build quick enough to stop them ganking my probes very early in with their zerklings.

Any tips?

Look up 'walling' and 'forge fast expand' on Liquipedia. Should give you some pictures and explanation on how to stop it.

Iirc a really early pool can't be stopped, you just have to use your probes as efficiently as possible.
 
Look up 'walling' and 'forge fast expand' on Liquipedia. Should give you some pictures and explanation on how to stop it.

Iirc a really early pool can't be stopped, you just have to use your probes as efficiently as possible.

This is what im looking at now. Getting the right timings for when to build other buildings and inm what order etc.

Just playing and playing more 3v3, this way im getting a little bit of assistance from 2 other allies :P

Darn't go on 1v1 yet.
 
1v1 is by far the quickest way to learn. You get matched up with similar level players, rather than your team artificially raising your rank, and making you play far better opponents that you will struggle to learn from.
 
Balance changes incoming after tonight's maintenance.

Infested Terran eggs health reduced to 70 from 100.

Fungal range reduced by 1 (Can't remember the original range, think it was 9?)

Seeker Missile no longer requires an upgrade.

---

Seem to be a step in the right direction. It's getting annoying engaging a Zerg army to have 50 beach balls thrown at you and they wipe your army out.
 
Balance changes incoming after tonight's maintenance.

Infested Terran eggs health reduced to 70 from 100.

Fungal range reduced by 1 (Can't remember the original range, think it was 9?)

Seeker Missile no longer requires an upgrade.

---

Seem to be a step in the right direction. It's getting annoying engaging a Zerg army to have 50 beach balls thrown at you and they wipe your army out.

That fungal nerf is massive!
 
Got the urge to play this but don't want to put the effort in learning again, I wish more games implemented ladder type play
 
Got the urge to play this but don't want to put the effort in learning again, I wish more games implemented ladder type play

I'm the same, I want to play but its been a while and can't remember my builds, etc.

Seems like a mammoth task to get back on it.
 
Heart of the Swarm Balance Update 8

Terran

Medivac
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Reaper
Base speed increased from 2.95 to 3.375
Upgraded speed increased from 3.84 to 4.25.

Widow Mine
No longer hits cloaked units.
New upgrade: Drilling Claws
Decreases burrow time from 3 to 1 second.
Requires Tech Lab and Armory. Costs 150/150, 110 second research time.

Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

Raven
Seeker Missile has been redesigned:
Can now fire from 10 range.
Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.

Hellbat
Splash damage radius increased from 90 to 110.

Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


Protoss

Mothership
Recall now functions as it does with the Mothership Core.
Vortex now kills a single target.
Vortex does not affect massive units.
Mothership Core is no longer massive.

Oracle
Pulsar Beam
Now called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.
When activated, the Oracle’s Pulsar Beam is enabled.
Weapon deals 15+10 light.
Weapon period changed to 0.86, down from 1.
Weapon range reduced to 4.
Energy drain is now 4 per second.
Build time increased to 50, up from 35.

Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range.

Dark Templar
Dark Shrine cost is now 100/100, down from 100/250.

Tempest
Now requires Fleet Beacon.
Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.
Build time is now 60, down from 75.

Void Ray
Prismatic Beam:
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage.
Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

Zerg

Hydralisk
Hydralisk speed upgrade now requires Lair tech.

Mutalisk
Speed increased from 3.75 to 4. Acceleration stays at 3.5.

Swarm Host
Swarm Host health increased from 120 to 160.

Infestor
Fungal Growth:
Is now a projectile.
Speed of the projectile is 10.
Range down to 8.
Infested Terrans no longer gain weapon and armor upgrades.
Infested Terran egg health down to 70.

Ultralisk
Burrow Charge has been removed.
Damage changed from 15+20 armored to 35 flat damage.

Viper
Viper health increased from 120 to 150.

I think I just had a Starcraftgasm.
 
XD I love how everyone thinks it'll be GomTvT all over again. You seriously haven't learned that Terran will be nerfed without a doubt?
 
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