**** Original Starcraft 2 Thread ****

I for one am extreamly happy with the changes in this patch, i think its pretty much what Zerg needed. However its made scouting a little more expensive! thankfully they havn't increased the time of it.

It does overlord speed will be a bit delayed, as we are waiting for that extra 50 gas. But that's what 30 seconds (assuming you don't spend the gas else where in the mean time)

My gas spend tends to be
100 lair
100 ling
100 ovie speed
50 banling nest (if using)
150 hydra den

So really this change will push back all my timings on my other gas related tech and maybe units by a little bit.

I could compensate this by making my second gas a tad bit earlier :dunno:
 
It does overlord speed will be a bit delayed, as we are waiting for that extra 50 gas. But that's what 30 seconds (assuming you don't spend the gas else where in the mean time)

My gas spend tends to be
100 lair
100 ling
100 ovie speed
50 banling nest (if using)
150 hydra den

So really this change will push back all my timings on my other gas related tech and maybe units by a little bit.

I could compensate this by making my second gas a tad bit earlier :dunno:

Yeah its going to be a little slower, but by that time you should have both your chambers in so shouldn't be much. in the mean time i guess we'll have to use some cheeky slowverlords to scout. ^^

I think the roach buff is really nice, it means we'll see much more use of the tunneling claws, very nice for harassment and flanking.

Ultra buff is interesting, im guessing its increased the splash damage?
speed and health increase is win, still think they need a little more "oomph" though, for the godly T3 unit they were in SC1

Overall, don't really disagree with any of the changes.
 
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Yeah its going to be a little slower, but by that time you should have both your chambers in so shouldn't be much. in the mean time i guess we'll have to use some cheeky slowverlords to scout. ^^

I think the roach buff is really nice, it means we'll see much more use of the tunneling claws, very nice for harassment and flanking.

Ultra buff is interesting, im guessing its increased the splash damage?
speed and health increase is win, still think they need a little more "oomph" though, for the godly T3 unit they were in SC1

Overall, don't really disagree with any of the changes.

Really the ultra buff is a 50 hp buff the speed was a necessary pre-requisite for the ultra before it went into a fight, so its saving you a few min and gas and allowing you to use the ultra a bit earlier in the game... Not that it makes much difference as your enemy army will more or less be 200/200 by the time you get a critical mass of ultras anyway.

I think we are going to have a lot of Roaches are OP complaints again, because the Tunneling claws will be researched before the speed due to the benefits of the regen. This will mean not only are they harder to kill, but they can move about un-detected. Its sure going to make ZvZ "Interesting"

I think the removal of the infestor upgrade for underground movement is a good idea as you have 3 infestor upgrades that you need just to make it useful. Reducing it to 2 is better.
 
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I like the roach buff, will encourage more terrans to use a raven or two, for at least detection to start with, then they might see it's a great unit with some very useful spells. Also love the ultra's buff, they need to be seen a lot more in games :)

May have to play more zerg, just to try some fast ultra builds for lols.
 
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I've been playing a lot of zerg recently, with reasonable success. Havent really used roaches at all though. I guess i find the mobility and range of other units easier to work with. Hopefully this buff will establish a good balance to make roaches a more appealing choice for zerg :)

Not too happy about overlord speed, seemed like a nice 'free' upgrade, like warp gate :p, but should be interesting to find a good time to get it out in the build.
 
Wow, Zerg buffs...it's a miracle! :p

Yeah, I haven't been using Roaches at all, like many, but will start back now. Definitely Ultras more often. :)
 
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I'm just glad Protoss didn't get a nerf. It was a useless buff but a buff nonetheless.

btw does anyone want to do some 2v2s with me later? I'm going to be playing random so don't expect to win. I want to learn the other races, so I will no doubt be extremely terrible with them.
 
I'm just glad Protoss didn't get a nerf. It was a useless buff but a buff nonetheless.

btw does anyone want to do some 2v2s with me later? I'm going to be playing random so don't expect to win. I want to learn the other races, so I will no doubt be extremely terrible with them.

Sure, my email's above. Need to get people added :p
 
I'm just glad Protoss didn't get a nerf. It was a useless buff but a buff nonetheless.

btw does anyone want to do some 2v2s with me later? I'm going to be playing random so don't expect to win. I want to learn the other races, so I will no doubt be extremely terrible with them.

you know i will, send a request through to me
ez _ ryder 16 [at] hotmail dot com

i'll probably be rolling with Terran :) seems to be my new 2v2/3v3 race :)

still with Zerg for 1v1 though!
 
Ive been playing with protoss for the past couple of weeks. What the hell does an Archon do? Must be extra strong or something as it looks like they are uncloaked and uses 2 dark templar. Are they as strong as 2 dark templar? (plus the templar are cloaked)

Nice to see Zerg made better, I might go back to playing Zerg sometime soon
 
Ive been playing with protoss for the past couple of weeks. What the hell does an Archon do? Must be extra strong or something as it looks like they are uncloaked and uses 2 dark templar. Are they as strong as 2 dark templar? (plus the templar are cloaked)

Nice to see Zerg made better, I might go back to playing Zerg sometime soon

Fairly short ranged attack, quite strong though. Also lots of shields on it, but very low health.

They can be good if your HTs have 0 energy or if your opponent has detection everywhere, thus making DTs redundant. Otherwise i havent found a decent reason to get them :p
 
Archons are basically useless. :(

They'd be a lot better if they were massive and thus couldn't be slowed by Marauders. They're pretty similar to Ultras in that they do massive damage (plus a lot of splash, great against zerglings and marines) but they never actually get to attack because of the slow movement speed.

Blizzard basically wants the Archon to be a unit you get when your High Templar have no energy. Which is a shame because the Archon was such an awesome unit in Broodwar.
 
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Archons are basically useless. :(

They'd be a lot better if they were massive and thus couldn't be slowed by Marauders. They're pretty similar to Ultras in that they do massive damage (plus a lot of splash, great against zerglings and marines) but they never actually get to attack because of the slow movement speed.

Blizzard basically wants the Archon to be a unit you get when your High Templar have no energy. Which is a shame because the Archon was such an awesome unit in Broodwar.

Plus they're basically useless v terran, 3 EMP blasts and you just lost 2 templar :/
 
I wont bother with them then. I find dark t are great when mixed in with an army so are heavily protected (and hidden) Level 3 attack upgrade and a couple chop down marauders and thors in no time :)
 
Personally in lower leagues I find DT's very useful for defending expansions away from one's base. Normally an enemy will see it and later attack with some stalkers/zealots/whatever, and if you have about 10 DT's sitting there, they can wreak havoc before the opponent has a chance to send an observer over. After havoc has been wrought, proceed to send a massive ground force around to his main door, and profit.
 
Personally in lower leagues I find DT's very useful for defending expansions away from one's base. Normally an enemy will see it and later attack with some stalkers/zealots/whatever, and if you have about 10 DT's sitting there, they can wreak havoc before the opponent has a chance to send an observer over. After havoc has been wrought, proceed to send a massive ground force around to his main door, and profit.

Yeh ive done this before. At the moment im just playing practice 3vs3 and 4vs4 matches because the rankings will get reset soon anyway so dont see the point. Theres a good mix of players in practice games and you never know if the enemy is total noob or diamond/platinum level player

You have to think about different tactics when playing random players because you dont know if they have 'something up their sleeve'

Had a good game were my opponent terran forces colided with mine but i had 10 DT just near his base. Both our forces were wiped out but he had some battle cruisers hidden away, they started attacking so I headed straight to his command centers to destroy any chance of radar detection, it worked but we ended up wiping out each other bases.

My teammates were left to fight on against the cruisers and his against my DT. They won in the end :(
 
nah it's fairly easy, By this time i'm nearly worn out my main, and my natural is pumping in a lot of minerals in gas. I tend to have about 6-8 gateways all converted to warp gates, and the rest of my economy at that stage is going into upgrading ground weapons 2, and possibly an air attack. The first warp cycle bring in 8 DT's, and the second 2 more, and 6 Stalkers to lure the enemy in.

"oh look, an expansion guarded by 6 stalkers! Attack!"
"I should have sent an observer, My entire army just got wiped out by DT's."
"And now look, 50 stalkers and 20 zealots are knocking on my nexus"
 
So much for my strategy, I had a good army in a 3 vs 3 yesterday. Plenty of upgraded immortals, stalkers, sentry and a few DT. All 3 worked together and pummeled me with air units and detected the DT...

Then I saw what looked like half the screen cloaked entering my base. No detection at all so DT destroyed everything. A lesson learned!
 
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