**** Original Starcraft 2 Thread ****

I'm actually suprised this isn't seen much more pre-platinum, because I'd imagine lots of people will opt for a semi-typical 111, and then you're only a fusion core away from BC's which you can sort of support if you expand quickly. Wouldn't work out in platinum much though :)

I had someone try this on me today, silver player, one base bcs.

He didn't quite grasp his BCs had energy and my templars feedback with a bucket of stalkers and a couple void rays (and 4 expos) melted them.
 
Does anyone know if the 11/10 supply trick for zerg is considered an illegal exploit? Seems they could patch it pretty easy and there is a small penalty for doing it.
 
Why won't banshee rush not work on a platinum? Get stealth and any early offence can be suppressed.

Harassment would damage the opponent's economy and then battlships with yamato canon rocks anything
 
Pretty sure the extractor trick is the standard opening for pros is it not? I know CatZ and TLO even do triple/quad extractor trick. So it must be worth it. It's definitely not illegal anyway, it's just taking advantage of zerg's mechanics.

Also, my silver league winning streak finally ended. :p

Was on a 7 game winning streak when I got matched with a diamond player and this happened:

http://www.mediafire.com/?28t6s8196r7gr8s

Very disappointing game. I shouldn't have lost that. He bunkered in my base but I held it off with very few loses. Then he came and killed me with about 100 marines. I don't even know what gateway composition to use against mass marines. :confused:

I certainly didn't have enough time to get templar or colossus out. How could I have beat him? If any terrans could watch that replay, that'd be awesome.
 
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Only decent counter I can think of is invisible units.

I noticed you didn't use the shield much. That thing is bloody helpful. I did notice you used the block thing it to funnel his marines at one point though, I liked that.

Interesting tactic to bunker up in the enemy base at the beginning. I've never seen that before.
 
Not sure if this is the right place to ask this, but do any of you guys have a guest pass for the game? I would like to give it a go before buying the game.

Thanks
 
H2F Scott said:
Very disappointing game. I shouldn't have lost that. He bunkered in my base but I held it off with very few loses. Then he came and killed me with about 100 marines. I don't even know what gateway composition to use against mass marines.

I certainly didn't have enough time to get templar or colossus out. How could I have beat him? If any terrans could watch that replay, that'd be awesome.

Epically cheesy really from your opponent, he lucked out quite a bit that you never spotted the SCV and never visited that part of your base at all whilst he got stuff up. You made the best of it as what you could, some nice forcefields especially, but there wasn't much you could do. Even though you never lost much from the proxy play he kept you busy for so long that he could just leisurely do what he wanted in his base as there was no pressure at all.

He got stimpak from that barracks in your base, so he was all set when he pushed with the marineballofdoom™. Your scout was a bit late, if you scouted earlier you would have seen that SCV coming. Even if you missed his SCV with an earlier scout you'd have got to his base and realised there was just nothing being built, good sign something is up. You were also so massively unlucky not to see that proxy barracks/bunker when you built that pylon at the back door, you literally shaved the edge of the building area, 1mm to the right and you'd have seen it.

As you say, pretty much no time to get Collossus' up, by the time you saw that marine ball it was too late. Would just say get that scout out earlier or maybe build closer to the ramp so you can get a better view, as that one SCV just completely screwed you.

TNA said:
Not sure if this is the right place to ask this, but do any of you guys have a guest pass for the game? I would like to give it a go before buying the game.
Yeah, send me a mail through the Trust and I'll send you a guess pass key.
 
Well ive read through around 60 pages of the 107 showing and im interested, could i swipe a guest pass/buddy key whatever they are called and give it a shot, email is in trust.
 
What difficulty are you on?

I've done this on normal, and on hard. On normal I found it fairly straightforward. On hard it was a complete nightmare! At their main base there are a mass of anti-air units (~10), and a similar number of archons (who will kill you quickly and reveal your cloak). Then, when you finally get to the artifact, a bunch more of each pop out to polish you off. Nightmare. I bet it's fun on brutal...

Anyway... To start, build 5+ SCVs, and the gas extractors. Then make sure you build a second starport asap (with tech lab), and start pumping out banshees. When you have 6 or 7 (on normal... more on hard), send them in to the nearest enemy base, cloaked. You should be about depleting the first field when you move, assuming you built enough SCVs. Then move your base in sharpish, with SCVs, and start mining again. You'll need to build more refinaries. Also, you'll need a few anti-air units - wraiths are best since they can cloak, and you shouldn't be short of vespene. On normal, 4 should be enough.

Attack the next enemy base, to the eat of you, and send the base in afterwards. Go in with the banshees, and keep the wraiths just behind. Send them in only for the enemy air units, then retreat. Again, you'll need to start mining ASAP, and churning out more banshees and wraiths.

...then you attack the main base. On normal, ~20 craft total should be enough, and will be very easy to amass. On hard, the only way I could do it was to lift-off all my buildings and send them in first as a heavily armoured distraction :D Then send my units in afterwards while at least some of the enemy is preoccupied.

Anyway... try this. On normal, doing it this way with the buildings, you really shouldn't need very many forces at all.

Done it, nice one.

It was on Normal. Problem was with the amount of time you got before the fire wave caught up, I just wasn't able to build anything before I had to lift off and move on.

So I did what you said, built plenty of SCVs, put an extra Starport up, and then just pumped out Wraiths, Banshees, Marines, and Vultures. Kept the ground units for defence and used the air units to push forward.

Eventually I managed to squeeze into the resource area right below the artifact and get a foothold, at which point I had enough Marines and Vultures to push into the base and (just about) get it destroyed.

It was pretty close though. :o
 
Well ive read through around 60 pages of the 107 showing and im interested, could i swipe a guest pass/buddy key whatever they are called and give it a shot, email is in trust.

dont have access to email atm, but drop me a trust and ill forward you one in the morning :)
 
Does anyone know if the 11/10 supply trick for zerg is considered an illegal exploit? Seems they could patch it pretty easy and there is a small penalty for doing it.

Its nto illegal, its been the same mechanics from waaay back in SC, its been used for ages, and yes imo its worth it in the long run. you lose 25% of 25 minerals, but gain an extra worker? its a no brainer.
 
Pretty sure the extractor trick is the standard opening for pros is it not? I know CatZ and TLO even do triple/quad extractor trick. So it must be worth it. It's definitely not illegal anyway, it's just taking advantage of zerg's mechanics.

Also, my silver league winning streak finally ended. :p

Was on a 7 game winning streak when I got matched with a diamond player and this happened:

http://www.mediafire.com/?28t6s8196r7gr8s

Very disappointing game. I shouldn't have lost that. He bunkered in my base but I held it off with very few loses. Then he came and killed me with about 100 marines. I don't even know what gateway composition to use against mass marines. :confused:

I certainly didn't have enough time to get templar or colossus out. How could I have beat him? If any terrans could watch that replay, that'd be awesome.

I think chargelot + sentry is the best gateway combo against mass marine, stalkers are pretty much useless tbh. There was a point in that game where you werent making probes for a couple of minutes while floating ~300 minerals and i think that hurt you a lot.

On another map you could have forcefielded your ramp while waiting for collosus or DTs but with the back door its hard to do that.

Was pretty well executed by the terran though, would be interested in recreating that game to work out how best to deal with it :P.

p.s anyone playing in craftcup tomorrow? :o
 
Once marines reach critical mass, no matter how many chargelots you throw at them they will win.

If you know it's coming cannons plus mass stalkers + guardian shield is great. Collosi and templars it goes without saying annihalate them.

Truth is, if he gets that many marines that early, there's not much hope really unless he makes a mistake.
 
Thanks for the tips guys. I think it might be a bad habit, but I really dislike scouting before my gateway. I feel like it's too much of an economic hit not using that scouting probe early on. Versus terran I don't generally wall in either. Makes it easier to deal with reapers and marauders at your ramp if your buildings are nearish your nexus. I didn't play too well in that game to be honest, the proxy bunker threw me off and like Rob said I forgot to make probes. Oh well, I'm sure I'll get better at dealing with these pressure situations.
 
Dont ever wall in against terran, thats just asking to be harassed to death by marauders (or reapers) :P. It's much better to build tight to your nexus which makes it easier to manage your base if you do get pressured early game.
 
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