**** Original Starcraft 2 Thread ****

Metal is actually a huge genre.

With in each genre of metal, you have subgenre, with in each subgenres you can have variations. eg:

Doom metal

Subgenre of doom metal maybe funeral doom.

Variation of funeral doom, prog-funeral doom.

Bands mix and match, based on singing type and also on guitar styles..... etc.....

(sorry this has nothing to do with the thread!!)
 
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Ah, right from the start I can see you played Starcraft 1. ;)

How the heck can you tell that, my love of battlecruisers? :eek: :)

You can rally your workers straight to your mineral line and they will mine automatically. You don't need to rally them off to the side then put them in the minerals manually.

I will edit with a few more tips as I watch.

edit: same with mules.

Doh, just worked that out in my last game!

I've noticed you haven't hotkeyed anything. This is very very important, you should start doing so as soon as possible. Press control + # to set control groups, then shift + # to add units and buildings to that control group. I suggest starting off with your command centre hotkeyed to something like 4 or whatever number you feel comfortable with. Press ctrl+4 to set the hotkey, then you can simply press 4s to make an SCV. You'll find this is much more efficient than clicking on your command centre then pressing s. Also, force yourself to actually press s and not clicking the SCV button. Try not to use the mouse for the button right buttons whatsoever. With your CC hotkeyed you need to start routinely pressing 4s. Keep thinking to yourself throughout the game 4s, 4s, 4s and keep doing it whenever you're not making an SCV. The good thing about hotkeys is that you don't need to be near your CC to make an SCV, you can be anywhere. Just press 4s.

Thanks for that, you're right, I desperately need to hotkey because at the minute I've clicking like a nutter!

Once you're comfortable doing this, do it with your barracks. Set it to 5, or 3, or whatever number you're comfortable pressing all the time. Then do the same, 3a, 3d, etc for marines and marauders. Again you don't need to be looking at your barracks, just press 3a to make a marine whenever you feel the previous one has finished building. You'll soon learn to be constantly pressing 4s, 3a, etc all the time and before you know it you will be macroing effectively and winning games far more. Then of course you can start controling your army with hotkeys. I personally keep my main army on 1, so I can select them all and move them wherever without looking at them and having to box select them. Eventually you'll want to split your army into groups so you can position them well but get comfortable with the general idea of control groups and hotkeys first. There's really no need to get into strategy and build orders until you have fundamental control down.

Very true, it's sort of chaotic order at present, I need to fine tune.

Ok I noticed a few more things but these are totally understandable for someone new to the game. As you probably know, being rich in this game means you're losing. Your money was getting high very early on in the game which is an easy mistake when you're new. This is where build orders come in handy because if you follow them you will be able to spend your money. You want to try and get into the mindset of having money = not good. You need to spend your money and try to not get rich as much as possible. I noticed you only made 1 of each production building, and thus your money got high. When you see your money at 1000 minerals, and you have an SCV making at the CC and a marine making at your barracks - what are you supposed to spend your money on? Well, this is where you need to start adding more barracks. The factory and starport was nice, but going 1 of each is a difficult build - I recommend starting off with just barracks for a few games and trying to keep your money low. When you're at the 20-30 food mark and your money is running high, throw down a barracks or two. Then put some tech labs on them and start making marauders as they're more expensive.

You stopped making SCVs very quickly too. Always make SCVs. Literally never stop. Like Day9 says, it's much much better to have too many SCVs than too few. If after a while you realise that you literally have too many and it's eating into your army supply, you're on the right track. 4s4s4s4s, don't stop doing it. :p

also, try not to use the supply drop feature. Get used to making supply depots. Glance in the top right at your food constantly and see if you're going to be needing one any time soon. Don't rely on the supply drop, it will be a bad habit to get out of once you start improving. btw, for your first game you did really really well. You were constantly producing units pretty much which is good. You were queuing them up, but that's expected because you had too many minerals with not enough unit producing structures so you had nothing else to spend your money on.

Again, really helpful and stuff I didn't know/have a clue about - I'll try your advice on a few more practise games and see how I do. :cool:
 
Not sure if I mentioned it, but you should avoid queuing as much as possible. I said don't stop making SCVs - make sure you don't have 5 constantly queued up at your CCs. :O
 
Not sure if I mentioned it, but you should avoid queuing as much as possible. I said don't stop making SCVs - make sure you don't have 5 constantly queued up at your CCs. :O

On my second game, before I saw your response, I had 4 CCs and spread across the map, my attacks were thwarted but I managed to take out both his CCs ... his force en masse managed to counter and take down 2 of mine but my sheer bulk meant he quit because it was only a matter of time before I countered once more with a mass of marines. Had him pinned.

Similar start to the first game, but this time I was very aggressive on the expansion, the graph showed in the first half of the game my economy and unit count quadrupled his, I didn't take advantage of it though... need to in the future!

That was without hot keys too.
 
On my second game, before I saw your response, I had 4 CCs and spread across the map, my attacks were thwarted but I managed to take out both his CCs ... his force en masse managed to counter and take down 2 of mine but my sheer bulk meant he quit because it was only a matter of time before I countered once more with a mass of marines. Had him pinned.

Similar start to the first game, but this time I was very aggressive on the expansion, the graph showed in the first half of the game my economy and unit count quadrupled his, I didn't take advantage of it though... need to in the future!

That was without hot keys too.

Nice. Expanding is always good. Most new players will 1 base to and never expand. If you develop a good build that involves an expansion and you get your fundamental control down you're going to be set. Be warned though, once you start getting better you're going to face better opponents who aren't going to let you expand so quickly. But for now you should be fine.

edit: Indie is starting his craft cup game now. GL :)
 
I had a pretty good streak today,won 10 games in a row!!!My previous record was 7 :).I climbed up to the 1st spot in my Platinum division,then lost 3 games and I'm now 2nd :)

I feel that I'm getting better but my macro is still bad and my APM are very low,I will try to improve these.

My worst matchup is TvT,I really hate it so I'm trying to figure out ways to end games quickly,not having much success at the moment though :(
 
I had a pretty good streak today,won 10 games in a row!!!My previous record was 7 :).I climbed up to the 1st spot in my Platinum division,then lost 3 games and I'm now 2nd :)

I feel that I'm getting better but my macro is still bad and my APM are very low,I will try to improve these.

My worst matchup is TvT,I really hate it so I'm trying to figure out ways to end games quickly,not having much success at the moment though :(

2nd is close enough to 1st imho :p Nicely done!

What's your APM at the moment? You don't really need to worry about it, as if you're doing the things you need to do, then you have enough APM. So as your macro improves, so will your APM :) imho, you dont need super high APM to play well.
 
My APM is about 40-50 without spamming etc.

My macro is bad because I'm not expanding when I have to(when attacking for example,I prefer building a bigger army to finish my opponent than spending resources on expos which is wrong!).
 
Jump straight in dude or at least play custom games. The game speed and more open maps will give you a big shock when you leave the practise league.
 
Aye, the practise league is nothing like the normal game. The speed is the biggest difference. Though, once you get used to speed you'll enjoy the game more, and find the slower speed painful to play on lol.
 
I play against the AI on fast, so the practise games do seem sloooow!

I also don't like all the protection from rocks, I'd rather it be open to stop turtles.

I'll jump in to normal mode and see how rouge my butt cheeks turn. :D


PS: How did you know I used to play SC 1 (albeit many, many years ago)?
 
Wow, I actually just harassed someone properly.

http://screplays.com/replays/macgyver/11014

Again, wasn't prepared for the size of his army nor would I have won if he'd reinforced I don't think, but the early ideas where at least decent!

Nice. :)

I will echo some of the things I said earlier to you though. Make more SCVs!!! :D

You were on 3 bases with only 39 workers. This isn't too bad, but you want to be aiming for 60-70 when on 3 bases. Also, make more barracks. You had a lot of minerals throughout that game - the best thing to spend excess minerals on is unit producing structures. Having 10 barracks when you're on 3 bases is not unreasonble at all. You're going to have an insane income, and unless you have perfect macro you're going to need a hell of a lot of barracks. You were upgrading which is great. But your priority should be getting the units as fast as possible. I noticed you didn't have your command centers in a control group. I recommend doing that too so you don't have to click build SCV. You'll realise it's a lot easier to make SCVs if you hotkey your CCs.

Also, nice tank drops. That's the reason I have kulas down voted. :p

I play against the AI on fast, so the practise games do seem sloooow!

I also don't like all the protection from rocks, I'd rather it be open to stop turtles.

I'll jump in to normal mode and see how rouge my butt cheeks turn. :D


PS: How did you know I used to play SC 1 (albeit many, many years ago)?

The game is actually played on "faster". I knew because you sent your workers off to the side of the minerals then sent them to work manually. :p
 
Sorry for the people that tried to talk to me online tonight, i left SC on when i went out! oopsy!
 
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