Outlast OMG !!!!

the game has one massive fault and it's staring you in the eyes :eek: why is he STILL unarmed when he knows that Psychos are after him, because there's loads of stuff around that he could use as a weapon, why doesn't the IDIOT pick up a weapon
The whole idea is to feel vulnerable.
 
I find if you forget about it being a horror game and just run towards the scary things and pretend its a joke theyre not scary.
 
I find if you forget about it being a horror game and just run towards the scary things and pretend its a joke theyre not scary.

Doesn't that ruin the experience? Why play a horror game if you don't want to be scared.

I remember when Doom 3 came out and people wanted a mod to tape the flashlight to your gun. I never used it as going around with the flashlight out and having to switch to your gun when something burst out of an air-duct trying to murder you was great fun and added to the atmosphere.
 
Haha I just watched that video at work with the sound off and that was creepy enough :p :D Looks quite fun though!
 
The whole idea is to feel vulnerable.
yes but it's unrealistic and daft.........the way around it is:-

you're only aloud to hit him once in an area whilst escaping, this slows him down for 6 seconds allowing you to escape........but if you dont escape then yes you die.

at the final level there's a proper fight just like any other game, you'll still be scared but at least it's more realistic, but to have no weapon at all is daft.

the problem with this game is ``Hostel guy``, cut your fingers off so it'll be damned hard to pick up a weapon wont it :D

by any one area, i mean if you manage to enter an air duct etc and he stops chasing you, the game then regards the next location as a new area where you can hit him again, but only the once !

whatever the case, give me DOOM 2 any day of the week
 
Doesn't that ruin the experience? Why play a horror game if you don't want to be scared.

I remember when Doom 3 came out and people wanted a mod to tape the flashlight to your gun. I never used it as going around with the flashlight out and having to switch to your gun when something burst out of an air-duct trying to murder you was great fun and added to the atmosphere.

yes DOOM 3 was quite scary and DOOM 2016 could've been the same..........because these sudden scares are added to the game as you travel from Arena to Arena, but no, we got a game with no atmosphere at all.

DOOM 3 for its time was a much better game, when you consider how long ago it was, the Hell knights were much scarier too esp before you go through the Portal into Hell.
 
I found the game scary until I realised it had checkpoints. Nightmare mode or go home. Even then its pretty easy to complete once you get used to things.
 
Yup same here. Played a few hours of it. Terrifying. Can't quite physc myself up to go back to it...

yes me too, it's hard to describe what it is, but it's too intensive and heavy going when you're tired after work

it's not so much scary..... it's an unpleasant gaming experience, it's like going to the dentist :cool:
 
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yea that's scary, that should have been what Alma was like in FEAR.....it would be easy to do as well, because FEAR had scripted events where Alma appeared.

so on every level you could have a 15 minute creepy event like that, but FEAR's potential for pure horror was not realised by Monolith......they portrayed Alma incorrectly, because she is more like the girl from Exorcist just far worst :eek::eek:

so you can see that there's potential for someone to build a really brilliant horror shooter.............if only someone had the guts to do it.
 
It's not even about that ghost, I'm pretty sure Lisa wouldn't even have made it into the full game. It's about the way it creates amazing tension with incredible audio and subtle elements without resorting to overplayed jumpscares all the time, like when you see Lisa's shadow and hear her breathing behind you, the entire bathroom scene, cries, the radio etc. Everything feels heavy and disturbing. It's a completely different type of fear to the usual "I'm being chased by a psycho/monster and I don't have a weapon" that Amnesia and Outlast relied on and it makes you feel unpleasant.

The best part is even though most of this is scripted, some stuff is not so you don't know exactly when it'll happen (e.g. possessions):p Also there quite a lot of things that happen in the hallway that go unnoticed.

Outlast was creepy but most of it was jumpscares and I knew what I was dealing with most of the time (that fat ******* or the psychos). This is a lot more psychological and relying on audio, which I love.

Kojima and Del Toro have said they intended to make gamers "**** their pants" and they might've been onto something, since P.T. was just a teaser and not even representative of the final gameplay style.

Honestly, if someone can get through the full playthrough on headphones or with volume turned up without feeling at least a bit unpleasant/disturbed , I applaud him/her:p

EDIT: And it's really worth watching through without skipping anything, some interesting stuff happens throughout;p
 
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