Outriders

Having played the demo over the weekend a bit more, I just found it a bit 'meh' and the controls often felt unintuitive/clunky at times.
Having to break from cover to run round a corner and re-enter cover rather than just rounding it like in Division is near enough a game killer in itself
 
They just need it to be lines gears cover system., which they actually know how to do as they did angears game and it would be 10x better.

Above has covered most points. Weight of weapons deffo sound based as animations and reactions are as good as gears and better than most.

It really feels like a gears/mass effect mix and will be decent enough. For performance pretty solid 140fps for me apart from in the hub where its 80-140 but smooth and no tearing visible.
 
For those interested a few months old but this sets out the 'end game'.


The fact you can take the mod from one legendary and use that on another is pretty cool, I think without the microtransactions and GAAS stuff tying it down it could finally allow us to flex the power fantasy that Div 2/Destiny etc seem intent on nerfing (mainly due to pvp balance and wanting to push power and weapons into expansions for monetisation).

I think if you're looking for a div2/destiny replacement this isn't it, it to me is more like a third person borderlands, something to jump in and out of and mess around with characters and builds.
 
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I think this brings up that the starting area we have in the demo is just too small which is why it is in your face so much. Not enough random encounters you can just get into in areas and having to basically travel the middle ground with nothing there feels off as you might as well just have the hub and then doors direct to the other locations since the rest of the traversal area is just dead.
 
I found the control system and cover movement extremely awkward compared to the likes of Destiny 2 and Division 2. The bar is pretty high in this genre and it just feels..off to me. I also thought graphically it was pretty underwhelming but I have not yet tried the config tweaks in this thread.

The story telling was hokey but then that is par for the course so not bothered about that.

I will give it another go over the weekend but I cant see it replacing my regular looter-shooters.
 
I gotta say I'm in the strange position where I know it's pretty half baked and almost guaranteed to be a slog of a game but I'm such a sucker for loot that I'm almost guaranteed to play regardless
 
I think I mostly find it more fun cause it is closer to having a gears of war styled looter shooter with the weight of gun animations and body parts and the cover system and I liked old gears games so just adding loot and what appears to be an extensive skills tree should make for some decent fun.
 
Played the demo as both trickster and pyro, not sold, just felt like gears of war with loot. Skill moves felt clunky and half the time just missed, may be my poor aim.

Ran ok, 1440p Ultra settings, smooth play, over 120 FPS for the most part when I glanced at it.

All the elements are there for a looter shooter but it didnt do enough to convince me to buy. :)
 
Watching the endgame explanation video and seeing how they handle interacting with the, as of now only potential, playerbase has me pretty sold on the game.
 
I am really getting into this now, will buy on release.

At first I hated it, but get past the initial training stages and it comes to life. Just need a Lego drop.
 
Interesting Dev thread on cover on reddit. https://www.reddit.com/r/outriders/comments/m77b8d/official_dev_thread_lets_discuss_cover/


And more news / trailers coming tonight 1700GMT.

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