Your own skill and performance is what decides EVERY match.
I think competitive is a complete waste of time for the vast majority of people and you're just going to stay at the same rank.
Assuming 1/3 of your games you have a terrible team, 1/3 of your games you have an awesome team and 1/3 of your games both teams are evenly matched:
The first 2/3rds will even themselves out (win 5, lose 5 type thing). And so it's down to that last 1/3rd of games where your skill level will be the main deciding factor if you rank up or not. But here's the thing... You're already being matched with players of similar skill and there are 11 other people in every game, so your influence level in those last 1/3rd of games isn't going to be anything crazy and I would argue in most cases won't be consistantly winning you matches.
Of course things aren't always perfectly even, but in principle this makes sense (to me at least).
So unless you're pairing up with people you know are good and who communicate and work together, I really don't see the point in playing competitive

I don't agree at all.
If you have a really bad team, you can be the best player ever and it's still very unlikely you're going to win. I've had matches where I've had 3 or 4 golds and we've still been slaughtered.
Likewise if you're a terrible player, or your team is really good, you can play bad and be carried.
That's 2/3rds of games right there.
And the other 1/3rd is where your skill as a player has the most impact, when both teams are playing well. But that little impact really isn't going to take you from 2,000 to 2,500, or at least not in most cases.
Just my take on it anyway
~snip~
So unless you're pairing up with people you know are good and who communicate and work together, I really don't see the point in playing competitive
If this was true, good players don't exist. That's what you're saying. Pro's don't exist, master tier players don't exist. Everyone is 2000 MMR and that's the end of it. People don't carry themselves up because they're reliant on their team.
Unfortunately what you're saying is objectively incorrect, and has been proven incorrect in every team based competitive game in existence. Good players will carry themselves up to their true rank relatively quickly, within 100-200 games. After so many games, everyone finds their rank and stays there until they improve as a player. A professional player (carnage being the one I watched do this recently) will play on a second account and reach master tier in 2 or 3 days. Even if he gets placed 2500 initially. He will win 80-90% of his games until he is 3500 MMR.
Unfortunately what you're saying is objectively incorrect, and has been proven incorrect in every team based competitive game in existence. Good players will carry themselves up to their true rank relatively quickly, within 100-200 games. After so many games, everyone finds their rank and stays there until they improve as a player. A professional player (carnage being the one I watched do this recently) will play on a second account and reach master tier in 2 or 3 days. Even if he gets placed 2500 initially. He will win 80-90% of his games until he is 3500 MMR.
Now I know you're going to say "well we can't all be pros" but those guys are just the extreme end of the scale. They are proof of how the system works.
I think you've mis-read what he said, or are possibly prone to hyperbole. I think he's saying one's personal skill only has a measurable outcome in ~1/3 of games. This would mean you do (over a large number of games) gravitate towards your correct rank (which is exactly what you've described). It also means that over a short number of games (e.g. an evening's play) it can feel very arbitrary (which is exactly what he's described). You aren't actually in disagreement. The only area I can see where you differ is him saying your personal skill being better than your current rank means you win somewhere between 50% and 67% of the time (33% by team plus >17%, <33% by skill) whereas you claim it to be 80-90% of games. That is literally the only discrepancy I can see.
Your own skill and performance is what decides EVERY match.
I have no idea why people believe this game is uncarryable. If you play better than the enemy team you will win more. It's undeniable.
Yes, but why was he ranked at 2500 initially?

Because 10 placement games isn't enough to place someone even remotely accurately. Especially if they don't have a season 1 rank.
Yes, but why was he ranked at 2500 initially? A pro playing with us lot may well carry a team. I would also bet he would lose a few because we're that bad and he couldn't, even a pro, carry the team.
You as an individual player are merely one piece of a twelve piece jigsaw and there is only a certain amount of influence one can have over the actual outcome of the match, regardless of how good a player you think you are.
Is anybody on fairly regular that wants to team up for some competitive games?
Ive played with quit a few people from here but more often than not there's just me on and i tend to be on most nights from about 9pm later at weekends.
Think im at about 2400.
Good job in picking the rather irrelevant part of the quote.
Finally got to diamond (3061) after solo queuing up from 2400. Getting out of gold/platinum hell is partly a crapshoot, but there are things you can do to increase your chances.
My tips are:
-Get good with multiple classes and fill in whatever the team needs. If you pick first, prepare for someone else to take the 3rd DPS, or pick a troll class just to spite. Just suck it up and pick last if you want to move up.
-Think about which classes work well together. If you have an ana on your team be more likely to pick reinhart, or if you have a reaper then be more likely to use mcree/soldier as second dps to give your team aerial/ranged coverage.
-Switch classes mid game ASAP when you see your counter dominating, or see a class that needs to be countered. If they have a genji then stop ****ing about as roadhog. Switch to winston and destroy him. Ofc if your ult is almost ready then wait for it first, but if it's at 50-60% then it's probably not worth it.
-Use mic and call out flankers, ults, etc, even if the rest of the team is silent.
-Always move as a team. Resist the urge to frag hunt by chasing down people alone. Giving away the first pick may seem inconsequential, but by feeding the enemies ults you are creating a snowball effect.
-If you have someone who insta picks hanzo on attack, bastion, etc, then if you are shady you can quit the game right at the start and avoid any loss of rank. I haven't done this myself as I am a man of honour, but until Blizzard fix the early leaver system then bailing is in your best interests.
-Take a break if you are on a losing streak and feeling tilted (it's been proven that you gain more SR with consecutive wins, and lose more with consecutive losses, so be sure to capitalise on good runs).
You will encounter a huge amount of toxicity, especially at 2600 or lower. I try to avoid this as best as possible by switching region to Americas once the kids get out of school here. Ping really isn't that noticible in this game so it's a no brainer for me.
I think it's possible for anyone with a solid grasp of tactics and teamplay to get out of gold/plat hell, even without friends. These skills are all learnable. Unless you have literally the most potato aim possible then you have no excuse.
Hi. I'm up for grouping up. What's you're ID?