Overwatch

I thought that was a standalone question.

Not really, no. More leading into the main points in the bits you left out.

Mind you, if we take your logic that anyone that good can carry the team, surely he won all 10 with loads of gold medals and would have come out with more than 2,500?
 
Yeah, maybe not. Anyway, as I said, that's kinda irrelevant to the points that have been made on the matter over the last few posts.
 
Had a "fun" time last night on competitive.

I'm still trying to learn this game and play as a team (playing on quick play with a team of 5 junkrats isn't teaching me much...) so I thought I'd give competitive a go.

Spent most of the time getting told not to go one hero but to pick another (I always obliged as I assume others know better than me at this level) only to end up getting blamed for the defeat with much ****** and blinding from a couple of team mates and threats of being reported.

I assume the system will soon put me at my level (I'm only a lowly 2190 as it is!) but until then this might be a bit of an unpleasant experience!

Trying my best to become competent with at least 2 from each class but I fear I'm in danger of getting banned for simply not being good enough, which is a bit harsh!

If anyone on here is willing to team up with me (outside of comp perhaps so I don't trash anyone else's score!) then I'm Midweek#2599. Probably be on a fair bit this weekend.
 
Don't worry, Blizzard won't ban you for not playing as well as other people.

I always chuckle when somebody says "Report so and so, they can't play"

That's not what the report system is for. It's for griefers or people who admit in chat that they are going AFK or something.
 
If anyone on here is willing to team up with me (outside of comp perhaps so I don't trash anyone else's score!) then I'm Midweek#2599. Probably be on a fair bit this weekend.

Might be luck of the draw - overall pleasantness of teammates can vary a lot with time of day, day of the week, etc. My experience of playing at 'schools let out time' is generally worse (good technical players, poor teamwork, lots of pointless smack-talk and aggression) compared to later in the evening.

Generally speaking "play something else" should ideally mean "snipers are weak on offense" or "we already have too many tanks" or similar. Unfortunately, in real life it often means "I want to play my favourite DPS character, go personal healer for me" or "I read online that the pro meta is the following six choices for every map, so anyone picking anything else must be rubbish". I'd take it with a pinch of salt.

If people were calling you rubbish (and assuming it's not because they are just idiots... which is probably the more likely option) it may be because either you were playing a typical 'tank' character but not not protecting them, or they were telling you to swap for a specific reason but not letting you know. Examples of that are if the enemy have a Pharah your teammates might tell you to swap to McCree or Soldier 76, the idea being that they have the best setup for picking her out of the air; or saying swap away from junkrat if the enemy have a Zarya as her self-shield powers her up when it blocks damage, so junkrat's spammy-grenade playstyle can basically make her very strong. Too often they will assume you know this and just say "X, switch" or "X, go soldier", without explaining why. You also get a lot of people who just say "cancer team" or "FFS, all X's fault" at the end without having said anything the whole match, which is anything but constructive. It even happens with really close, fun games that come down to the last second of overtime. Some people just can't take losing.

My ID's on the master list (check back a few pages for the link) - friend me up. Happy to team up for comp or QP - rank isn't that big a deal for me (I'm not chasing the points).
 
There is no such thing as "elo hell" in the sense that it prevents one from moving up, but it certainly feels like hell at times.

Kind of agree with you here. If you power through and perform decently more than not. You should eventually go up in level. If I go on a long bout in the game I can improve my highest rank 100-200 per week. However if I play for 3-4 games here or there, then I will not feel any benefit and could well keep getting the bad luck. Going 20-30 games+ a day and I do see the better side of it. It's just even though I have 3 day weekends. I don't actually have time to pump into the game to get that rank up. Now I have played a lot more than most people here in competitive, I should think (186 games played).

The only time I am properly able to make any progress is when I spend, pretty much the entirety of the day hammering it.

I don't think I will be doing that any longer. It's too much effort to prove to the game that I should be higher ranked. Or not so much that I should be higher ranked. More that the vast majority of players should never have been placed into gold in the first place. I mean when you are talking 80%+ of players entered into gold level. It paints a picture of the gulf in ability that is present there. Sure people eventually drop down, but you are talking thousands and thousands of people that are probably, either play out of the depth, or are not in it for the team play and contribute to terrible team composition. Unfortunately I don't think it's enough time in a season to sort that out.

Should I have placed higher in the first place? I don't know. I feel I performed a fairly high level, but only won 4, lost 5 and drew 1 (2132). Some people say your previous season affected where you went in this season. I don't know where I would stand in that as I didn't take part in last season at all.

All I do know, is the game barely feels competitive when you have such huge skill gaps in the gold rank. It's one of the big contributors to people feeling there is no way out of it. Most games feel like quick play with a class limiter.
 
Most games feel like quick play with a class limiter.

Which they should totally do. I treat quickplay as hero practice and learning, but roughly 50℅ of the games actually help me do that, while the rest become just casual griefing sessions. It isn't too bad, but it would surely be better, as a way of preparing for competitive, and getting better at some heroes.

I could do competitive 100℅, but I wouldn't want to inflict my 'pro' tracer or mccreep on anybody.
 
*sigh* coming in off of another 5-game losing streak... have dropped back below the 2.5k threshold... One of those days

Not really sure what I could be doing differently, been mostly playing Reaper, getting 3x gold in almost every one of the above games. I just despair when I drop onto point A on Hollywood, kill 3 of the enemy team and push through to their teleporter which I also destroy, then by the time I run back to the point the remainder of my team have completely failed to kill anyone and are all dead, leaving me in a 1v3 which I lose... rinse and repeat... FML
 
Mei is in most of the games I play now.

Sometimes they are awful and other times they are amazing.

A Mei played properly can be really handy. Put up walls to delay the enemy advance, or split an enemy deathball in two. Really powerful ability if your team is there to capitalise on it.

I do not play Mei that way. It requires too much skill and situational awareness. Instead, I flank, get up behind people, find someone isolated from their team, freeze them and headshot them. This is a very suboptimal use of Mei, but so very satisfying. :p
 
Just had an epic game in comp, someone left first round and we still took it to 5-6 the best game ive ever lost :)
 
Today I have won 10 and lost 2. This system is so silly.

Regardless, how I fair in games or how I perform, after prolonged playtime. I always bounce back to around the 50% W:L mark.

From my extended playtime, I am pretty damn certain that the matchmaker tries to fix your results. It's not letting my rank dictate difficulty, but it's dictating it by picking players based off of performance stats. This I am absolutely sure off. There is no other possible way any of this can be happening. I bet I could throw 20 games and eventually it will get me as quickly as it can back to the 50% mark.

Seeing as I am not out to push the ranks any more. I am more hoping for enjoyable games than anything. I got a few today, some others were so incredibly one sided it was painful to be a part of, because I have been on the receiving end of that so many times. It's just cruel and unusual punishment to throw someone through.
 
Been trying to play today and having some serious performance issues since the latest patch. It will run fine for 1-10 minutes at 80-90+ FPS then it will just tank to about 10FPS for seemingly no reason.

Latest drivers, tried with and without OC, temps are fine etc.
 
I'm slightly conflicted about this - when I finally get enough points for a golden gun, I'm pretty sure it'll be Mei's. Sorry (sorry, sorry).

I've seen a suggestion for another queue type - backfill competitive. You voluntarily join comp games where someone has left - you would get 'golden gun' points for wins as standard, but either no rank change or reduced rank change (win or lose). I reckon I'd queue that all day long when solo. Means the 'leavers' get punished, but the rest of the team still has a chance.
 
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