Overwatch

Played this for the first time today with a mate, good fun. Played as Pharah first of all because it's the most like the class I play the most on TF2 (soldier).

Mercy was alright as healer, at least let me kick back a bit and try and support.

Junkrat was also quite good, as it was kind of like the demoman from TF2.

Any suggestions on classes like Pharah to play? I prefer damage dealing to healing/tanking :)
 
Played this for the first time today with a mate, good fun. Played as Pharah first of all because it's the most like the class I play the most on TF2 (soldier).

Mercy was alright as healer, at least let me kick back a bit and try and support.

Junkrat was also quite good, as it was kind of like the demoman from TF2.

Any suggestions on classes like Pharah to play? I prefer damage dealing to healing/tanking :)

Soldier is a great class to start with as any person who plays fps will be used to the mechanics. The self heal is very useful, especially when you don't know the maps.
 
SR changes in what way?

I think it'll be much the same - start the season with placement matches. Those results, combined with previous season result (not sure if season high or season end will be the important bit) will give you your starting ranking.
What ranking are you playing solo queue at?
I've bounced ~2300 - 2495 this season, playing at average 2700 when grouped, and find it's not the most reliable bracket. I think nearly everyone's within that range, so it's very hit-and-miss (much like me when I play Mcree. Arf.)

Only started around 10 days or so ago. I went horribly on my placement matches 4/10 due to not being able to pick any of my mains (Junkrat/D.Va/Symmetra/Pharah) either due to player picks / maps / or just plain quiters. I've been practising other heroes in quick play and non-competitive these past few days and can play around 3 characters per class relatively well now. 6x6 Brawls are very very good for practise.


Initial SR was 1600, ranged around 1300-1500 most of the time and then tilted due to leavers/trolls etc dropping to something like low 8XX and crawled back up.

The only way I can win matches if I que up with a few random internet friends 2/3 group and we don't get leavers.

Funny thing is I carry 3/5 matches and get tons of medals each game yet I'm stuck in low silver SR.

Symetra is a scream - the more I play the better she is.

Did 21k of blocked damage earlier with her new shield!!!

Symmetra is very match (mostly defense), map and team specific. You need a Reinhard most of the time and need to be careful with good Pharahs and DPSs (mostly Tracers / Reapers / Sombras) that might sneak behind you and get your turrets.

My preferred maps with Symmetra are King's Row, Volskaya Industries and Hanamura in defense of Objective 1.

9/10 times with a good Reinhard/D.Va/RoadHog or mix of these 3 will get you a win. Just be sure to place your turrets out of direct sight with minimum of 3 setup and also use a teleporter in a remotely quiet/hidden area when you ult.
 
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Played this for the first time today with a mate, good fun. Played as Pharah first of all because it's the most like the class I play the most on TF2 (soldier).

Mercy was alright as healer, at least let me kick back a bit and try and support.

Junkrat was also quite good, as it was kind of like the demoman from TF2.

Any suggestions on classes like Pharah to play? I prefer damage dealing to healing/tanking :)

HH add me mate. Kyo#2954
 
Only started around 10 days or so ago. I went horribly on my placement matches 4/10 due to not being able to pick any of my mains (Junkrat/D.Va/Symmetra/Pharah) either due to player picks / maps / or just plain quiters. I've been practising other heroes in quick play and non-competitive these past few days and can play around 3 characters per class relatively well now. 6x6 Brawls are very very good for practise.


Initial SR was 1600, ranged around 1300-1500 most of the time and then tilted due to leavers/trolls etc dropping to something like low 8XX and crawled back up.

The only way I can win matches if I que up with a few random internet friends 2/3 group and we don't get leavers.

Funny thing is I carry 3/5 matches and get tons of medals each game yet I'm stuck in low silver SR.



Symmetra is very match (mostly defense), map and team specific. You need a Reinhard most of the time and need to be careful with good Pharahs and DPSs (mostly Tracers / Reapers / Sombras) that might sneak behind you and get your turrets.

My preferred maps with Symmetra are King's Row, Volskaya Industries and Hanamura in defense of Objective 1.

9/10 times with a good Reinhard/D.Va/RoadHog or mix of these 3 will get you a win. Just be sure to place your turrets out of direct sight with minimum of 3 setup and also use a teleporter in a remotely quiet/hidden area when you ult.

You'll find that playtime correlates very strongly with skill. Having played for only 10 days, silver is pretty decent to be honest. In a few months and a couple of hundred hours of practise later, you'll more than likely be gold/plat.
 
You'll find that playtime correlates very strongly with skill. Having played for only 10 days, silver is pretty decent to be honest. In a few months and a couple of hundred hours of practise later, you'll more than likely be gold/plat.

The other thing I'd say - All too often in silver you can sneak behind the enemy, kill 4 of them, get taken out and watch the other members of your team dancing around the choke and not push at all. Nobody will follow up on your plays, so you need to play around them.

If you're personally performing well (most important medal is objective time by a large margin), choose someone on your team - a tank or healer, and stick with them. The combination of you having decent ability and there being 2 of you makes it much more likely that your plays will lead to a meaningful advantage. Also, check back through the thread - there's a master list of peoples' battle net tags to add as chums :D
 
I usually SoloQ (made some random internet friends that are good tanks/healers) as I play mainly support/dps, but I'm getting REKT even though I get 2-4 silver or golds per game.

Anyone know the SR changes in the next season?

Those medals mean nothing, they just indicate that you're playing a dps character like junkrat.
 
Anyone know the SR changes in the next season?

SR changes in what way?

I think it'll be much the same - start the season with placement matches. Those results, combined with previous season result (not sure if season high or season end will be the important bit) will give you your starting ranking.

Actually according to the developer blogs they're trying hard to avoid the situation from S2 (i.e. the vast majority of players all stuck in the gold-platinum sort of range, which were responsible for a lot of the crazy inconsistency in player's skill at those ranks)...

Part of that is that they intend to have the placement ranking with a lot more spread on it (and skewed overall lower) so depending on how extreme they go it should be that less skilled players will place into bronze or silver instead of low gold in S3, whilst the higher skilled players will place into gold...

They also talked about trying to make the SR change per match weighted a bit more strongly to your individual performance (relative to players of a similar SR to you playing the same hero/es)...

It all sounds good in theory but once the new season gets underway we'll find out if they've fixed things or if they've just shifted the problems to a different range of ranks. Personally I just want more nail-biting games that finish with capture point 99%-100%, 4-5 or 4 round payload battles...
 
Actually according to the developer blogs they're trying hard to avoid the situation from S2 (i.e. the vast majority of players all stuck in the gold-platinum sort of range, which were responsible for a lot of the crazy inconsistency in player's skill at those ranks)...

Part of that is that they intend to have the placement ranking with a lot more spread on it (and skewed overall lower) so depending on how extreme they go it should be that less skilled players will place into bronze or silver instead of low gold in S3, whilst the higher skilled players will place into gold...

They also talked about trying to make the SR change per match weighted a bit more strongly to your individual performance (relative to players of a similar SR to you playing the same hero/es)...

It all sounds good in theory but once the new season gets underway we'll find out if they've fixed things or if they've just shifted the problems to a different range of ranks. Personally I just want more nail-biting games that finish with capture point 99%-100%, 4-5 or 4 round payload battles...

Hopefully it's per player performance, because it's very inconsistant when you are playing with trolls/tilted players/leavers. You are only as strong as the weakest link due to being a team based game.
 
Hopefully it's per player performance, because it's very inconsistant when you are playing with trolls/tilted players/leavers. You are only as strong as the weakest link due to being a team based game.

Problem is when the game think you should be playing with people who tunnel vision and ignore a mercy/soldier on the top edges the entire damned match even on voice comms and keep sprinting 1 by 1 into their death.

I'm not that dumb but the game thinks "you all lost, so you deserve to be down there" D:
 
Problem is when the game think you should be playing with people who tunnel vision and ignore a mercy/soldier on the top edges the entire damned match even on voice comms and keep sprinting 1 by 1 into their death.

I'm not that dumb but the game thinks "you all lost, so you deserve to be down there" D:

That was kinda the point of the post you quoted, wasn't it? That hopefully it will be more about your individual performance, not the team performance.
 
That was kinda the point of the post you quoted, wasn't it? That hopefully it will be more about your individual performance, not the team performance.

Sorry yeah you're right, I deleted a part about something and forget some context. I do hope it's more individual but what I meant to add was if you do poorly because the team is bad, it reflects back.
 
Sorry yeah you're right, I deleted a part about something and forget some context. I do hope it's more individual but what I meant to add was if you do poorly because the team is bad, it reflects back.

I get what you're trying to say - your individual performance is limited by the team (e.g. even the best Mercy player in the world won't be able to do a lot of healing and pull of amazing rez's if the whole team are spread out across the map at all times and nobody is trying to keep flankers from killing the supports)...

But it's all about trends and averages overall right? If you're punching above your weight compared to your rank then some of your lost matches won't drop your SR as much because you're playing well... and then in games where your team are good you'll gain loads of SR because not only did you win but your team enabled you to excel individually... In other words climbing as a good player will feel more like "2 steps forward, 1 step back" instead of the way it feels currently - "2 steps forward, anywhere from 1.99 to 3 steps back" :p
 
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