
Played this for the first time today with a mate, good fun. Played as Pharah first of all because it's the most like the class I play the most on TF2 (soldier).
Mercy was alright as healer, at least let me kick back a bit and try and support.
Junkrat was also quite good, as it was kind of like the demoman from TF2.
Any suggestions on classes like Pharah to play? I prefer damage dealing to healing/tanking![]()
SR changes in what way?
I think it'll be much the same - start the season with placement matches. Those results, combined with previous season result (not sure if season high or season end will be the important bit) will give you your starting ranking.
What ranking are you playing solo queue at?
I've bounced ~2300 - 2495 this season, playing at average 2700 when grouped, and find it's not the most reliable bracket. I think nearly everyone's within that range, so it's very hit-and-miss (much like me when I play Mcree. Arf.)
Symetra is a scream - the more I play the better she is.
Did 21k of blocked damage earlier with her new shield!!!
Played this for the first time today with a mate, good fun. Played as Pharah first of all because it's the most like the class I play the most on TF2 (soldier).
Mercy was alright as healer, at least let me kick back a bit and try and support.
Junkrat was also quite good, as it was kind of like the demoman from TF2.
Any suggestions on classes like Pharah to play? I prefer damage dealing to healing/tanking![]()
Only started around 10 days or so ago. I went horribly on my placement matches 4/10 due to not being able to pick any of my mains (Junkrat/D.Va/Symmetra/Pharah) either due to player picks / maps / or just plain quiters. I've been practising other heroes in quick play and non-competitive these past few days and can play around 3 characters per class relatively well now. 6x6 Brawls are very very good for practise.
Initial SR was 1600, ranged around 1300-1500 most of the time and then tilted due to leavers/trolls etc dropping to something like low 8XX and crawled back up.
The only way I can win matches if I que up with a few random internet friends 2/3 group and we don't get leavers.
Funny thing is I carry 3/5 matches and get tons of medals each game yet I'm stuck in low silver SR.
Symmetra is very match (mostly defense), map and team specific. You need a Reinhard most of the time and need to be careful with good Pharahs and DPSs (mostly Tracers / Reapers / Sombras) that might sneak behind you and get your turrets.
My preferred maps with Symmetra are King's Row, Volskaya Industries and Hanamura in defense of Objective 1.
9/10 times with a good Reinhard/D.Va/RoadHog or mix of these 3 will get you a win. Just be sure to place your turrets out of direct sight with minimum of 3 setup and also use a teleporter in a remotely quiet/hidden area when you ult.
You'll find that playtime correlates very strongly with skill. Having played for only 10 days, silver is pretty decent to be honest. In a few months and a couple of hundred hours of practise later, you'll more than likely be gold/plat.

I usually SoloQ (made some random internet friends that are good tanks/healers) as I play mainly support/dps, but I'm getting REKT even though I get 2-4 silver or golds per game.
Anyone know the SR changes in the next season?
Those medals mean nothing, they just indicate that you're playing a dps character like junkrat.
I already have you added of course!![]()
Anyone know the SR changes in the next season?
SR changes in what way?
I think it'll be much the same - start the season with placement matches. Those results, combined with previous season result (not sure if season high or season end will be the important bit) will give you your starting ranking.
Actually according to the developer blogs they're trying hard to avoid the situation from S2 (i.e. the vast majority of players all stuck in the gold-platinum sort of range, which were responsible for a lot of the crazy inconsistency in player's skill at those ranks)...
Part of that is that they intend to have the placement ranking with a lot more spread on it (and skewed overall lower) so depending on how extreme they go it should be that less skilled players will place into bronze or silver instead of low gold in S3, whilst the higher skilled players will place into gold...
They also talked about trying to make the SR change per match weighted a bit more strongly to your individual performance (relative to players of a similar SR to you playing the same hero/es)...
It all sounds good in theory but once the new season gets underway we'll find out if they've fixed things or if they've just shifted the problems to a different range of ranks. Personally I just want more nail-biting games that finish with capture point 99%-100%, 4-5 or 4 round payload battles...
Hopefully it's per player performance, because it's very inconsistant when you are playing with trolls/tilted players/leavers. You are only as strong as the weakest link due to being a team based game.
Problem is when the game think you should be playing with people who tunnel vision and ignore a mercy/soldier on the top edges the entire damned match even on voice comms and keep sprinting 1 by 1 into their death.
I'm not that dumb but the game thinks "you all lost, so you deserve to be down there" D:
That was kinda the point of the post you quoted, wasn't it? That hopefully it will be more about your individual performance, not the team performance.
Sorry yeah you're right, I deleted a part about something and forget some context. I do hope it's more individual but what I meant to add was if you do poorly because the team is bad, it reflects back.
