Pantheon: Rise of the Fallen - MMO on Kickstarter

Random Brad is random - he somehow joined the facebook page for our small-ish MMO community that I'm in from the EQ days (we're still active but spread across many games, mostly just an extended network of friends now) and made a few posts.

Clearly on a drive to get community interest, he answered a few general questions but this is worth reposting:

"Pantheon is a harsh and difficult high fantasy MMORPG with old-school sandbox elements, plenty of lore and exploration, a focus on grouping, and clearly differentiated classes—but peppered with modern improvements, like a more action/reaction-based combat system."
 
do people want an action/reaction based combat system? or an old school combat system.

when someone says reaction based combat system I get horrible visions of the WOW boss fights that make you dance about like an idiot because the only way they can make a challenging boss fight is from having everyone dance in and out of safe areas
 
do people want an action/reaction based combat system? or an old school combat system.

when someone says reaction based combat system I get horrible visions of the WOW boss fights that make you dance about like an idiot because the only way they can make a challenging boss fight is from having everyone dance in and out of safe areas

Well what do you mean by an old school combat system? Some of the WoW boss fights I did were pretty fun though like anything they get stale with time. I don't want some of the old school EQ encounters where the raid consisted of a tank, a cleric CH chain and everyone else was just DPS.
 
do people want an action/reaction based combat system? or an old school combat system.

when someone says reaction based combat system I get horrible visions of the WOW boss fights that make you dance about like an idiot because the only way they can make a challenging boss fight is from having everyone dance in and out of safe areas

i'm guessing it will be something like the newer mmo's where a mob's hammer hits, is where you shouldn't be ;)

also he said that not all your equipment will be as profficient against every mob. so i somewhat hope, that say skeletons won't take damage from daggers / pierce weapons ;)

anyway as of right now, we all pretty much know the same which isn't much at all :p
 
Irrelevant anyway, its not going to fund, and who is to say any publisher is going to get behind it and actually throw money behind the game to get it into development, let alone release it.
 
So this game is still in development and is nearing pre-alpha and there should be a new Twitch stream of it at some point in April or May. Very excited about it. If it is anything like EQ1 I'll be spending a LONG time playing this game. My guild has already got about 30 members in it (EU guild).

Anyone else still following this game?
 
It's a niche MMO, targeted at a specific subsection of the market - specifically people who liked old school EQ. PVP and crafting were never really that important in EQ, and player housing never existing. Personally I think all these things are a bit meh anyway, I'd rather they got the adventuring part right.
Wrong
 
Am I missing something? Looks like it brings nothing new to the genre, player driven economy could be fun - if there's enough players to drive it though.

They need to work harder at kickstarters, this looks like it'd either be well under-funded at 800K or simply get rushed out in a half-baked state. I love how player housing is a $4million stretch goal, seriously?
Yup agree, it's pretty stupid what they have as stretch goals, I seriously believe that most new mmo's fail due to not having a strong social side, if I look back at the ones I played for years, it was always the social that kept me playing after a year.

Make the social side strong, give good and entertainingly rewards for group and guild achievements, put in really good guild management, chat, interaction systems and your have a better chance of been successful. Ofc it's still needs good gameplay/story lines but I think that's easier to achieve than the a strong social base to a game, think building in the elements I am on about takes time, and they all in a rush to make money so they build barebones mmo's and try to add on the rest later, but as by now they should have learned, later is to late. And making social aspects like housing a stretch goal shows just how out of touch they are.

Just think mmo Devi have lost sight of this.
 
MMO genre is in real trouble imo. Too much effort going on making things soloable. The things that created the foundation of MMOs 20 years ago were the need to co-operate, to socialise, to work together to achieve almost everything and anything at all in the games. UO, EQ1, AC1, Daoc... that was the golden age of MMOs where you had to talk to strangers, communicate and group up to get stuff done. Then came the era of MMOs where more and more was able to be done without needing anyone else and the communication began to reduce, people wouldnt say a word to anyone, grouping would become a silent thing where people barely spoke and left the group without saying a word the moment the objective was done. The first interaction you had with someone was a group invite popping up, not a word said in greeting and the last interaction you had with them was X has left the group.

Once the need to socialise was removed, once things became soloable, the MMO genre lost its "M" and became simply a solo online game with occasional playing with "AI" bots.

If Pantheon can adhere to those UO/EQ1/AC1/DAOC days then I will be interested, if they slip into a post 2004 MMO mindset then I wont.
 
Yup agree, it's pretty stupid what they have as stretch goals, I seriously believe that most new mmo's fail due to not having a strong social side, if I look back at the ones I played for years, it was always the social that kept me playing after a year.

Make the social side strong, give good and entertainingly rewards for group and guild achievements, put in really good guild management, chat, interaction systems and your have a better chance of been successful. Ofc it's still needs good gameplay/story lines but I think that's easier to achieve than the a strong social base to a game, think building in the elements I am on about takes time, and they all in a rush to make money so they build barebones mmo's and try to add on the rest later, but as by now they should have learned, later is to late. And making social aspects like housing a stretch goal shows just how out of touch they are.

Just think mmo Devi have lost sight of this.

This game is exactly what you are looking for if you want a social MMO. There will be very little solo content and most of it will be group based (although of course there will be some soloing). The whole concept of the game is based around social interaction. Also if you think this game doesn't bring anything new to the table you really need to read up about the game. The perception system especially is a very exciting new mechanic being brought in as well as many other features. If you loved old school MMOs like EverQuest 1 or Final Fantasy XI then this game will be right up your street.

https://pantheonmmo.com/game/game_tenets/

https://pantheonmmo.com/game/pantheon_difference/

https://pantheonmmo.com/game/faqs/

Hopefully you'll see that it has some quite interesting new features while still appealing to old school MMO players who feel that community is everything. Ever since World of Warcraft community has been destroyed in MMOs and this game hopes to bring it back.
 
Cromulent is correct - one of the coolest things I've seen so far is the perception system. Depending on your skills; class; also points into your stats is how your perception will work. Say a blacksmith is out with some adventurers - and sees some interesting rocks; they catch his eyes. Adventurers would just see them as rocks - but the blacksmith would find they are a new type of metal or a rare metal etc. Same thing if you're adventurer - you see someone crying; you get a feeling something is wrong. *there you can either talk to the person and get a quest or ignore it*

I've followed this since they failed kickstarter - honestly that possibly was the best thing that could have happened to this game. It made Brad take a step back - own what happened with Vanguard - part of it was his fault. Build bridges again with fans - with people who saw he and others were not giving up. This is now fully funded - and shots were getting on pre-alpha engine look utterly amazing. They are hoping to go into alpha soon - which could stay there for 8ish months or longer - then go into beta which could be 6+ months.

They do not want to release this before its ready - or repeat the same mistakes of the past. They will be added bard and necro classes at launch or just after - They love me on twitter - trying to get access for alpha and beta to record for my channel :D
 
New stream up on YouTube. Shows the most recent game play and it looks bloomin' awesome. Check it out.


What the **** is this new thing where people playing games feel the need to have themselves overlayed on the video? It's ******* retarded. I just want to watch the gameplay. I don't want to sit gawping at your ugly mug wittering on. Also, while I'm in rant mode, what's the hell is this thing where everyone has to start a video with "what's going on?" or "what's up?"?
 
What the **** is this new thing where people playing games feel the need to have themselves overlayed on the video? It's ******* retarded. I just want to watch the gameplay. I don't want to sit gawping at your ugly mug wittering on. Also, while I'm in rant mode, what's the hell is this thing where everyone has to start a video with "what's going on?" or "what's up?"?

Eh. Some people like it I guess. Gives you a human feeling to the proceeding. But I hear they are going to release the same video from a different players perspective without a face cam in a few days if that is more your thing.

Either way the video shows the game off in a positive light I feel.
 
Cromulent is correct - snip
No he is wrong, while no one is saying that they don't have some really cool ideas, the same thing was said about almost every single mmo released last few years.

It's the things they don't have that will cause the issue, problem is people post what you do on the their forums, again just like in every other failed mmo of late, and because what you say fits their vision, they end up only taking notice of your type of posts, which in fact is just parroting them.

Just one point, player housing should be a base item, not a stretch goal, as I said before shows clueless devs, SOCIAL is king in mmo's and do not confuse social with forced grouping.
 
No he is wrong, while no one is saying that they don't have some really cool ideas, the same thing was said about almost every single mmo released last few years.

It's the things they don't have that will cause the issue, problem is people post what you do on the their forums, again just like in every other failed mmo of late, and because what you say fits their vision, they end up only taking notice of your type of posts, which in fact is just parroting them.

Just one point, player housing should be a base item, not a stretch goal, as I said before shows clueless devs, SOCIAL is king in mmo's and do not confuse social with forced grouping.

The thing you have forgotten is that the devs of Pantheon are behind two of the greatest MMOs ever released. EverQuest and Vanguard: Saga of Hereos. They know what they are doing. They have repeatedly said that they don't want to rush player housing because all the current solutions suck (which I agree with, instancing is stupid and the other extreme is that the world gets full of player houses and new players can't find a free spot). What they are going to try and do is find a decent middle course that doesn't suffer from these problems.

This game will have zero instancing and no stupid dungeon finder or raid finder where you are just placed in random groups who you never talk with and forget peoples names instantly. This is the true return to a social MMO where if you are a dick you will be punished by the community and if you play well you will get good groups. Reputation is going to be very important in this game and people will actually know each other rather than the current crop of MMOs where you can basically solo everything and never talk to another person if you don't want to. If you want a group you'll actually need to talk to people to set it up which is great in my mind.
 
The thing you have forgotten is that the devs of Pantheon are behind two of the greatest MMOs ever released. EverQuest and Vanguard: Saga of Hereos. They know what they are doing. They have repeatedly said that they don't want to rush player housing because all the current solutions suck (which I agree with, instancing is stupid and the other extreme is that the world gets full of player houses and new players can't find a free spot). What they are going to try and do is find a decent middle course that doesn't suffer from these problems.

This game will have zero instancing and no stupid dungeon finder or raid finder where you are just placed in random groups who you never talk with and forget peoples names instantly. This is the true return to a social MMO where if you are a **** you will be punished by the community and if you play well you will get good groups. Reputation is going to be very important in this game and people will actually know each other rather than the current crop of MMOs where you can basically solo everything and never talk to another person if you don't want to. If you want a group you'll actually need to talk to people to set it up which is great in my mind.
Just going to answer two things as I agree with quite a lot.

Yes I know. What mmo's they made before, but, while people say they want more of old, they do not mean they do not want the extra like guild management tools, player housing, and unless you really just a complete fanboy, saying they not including housing now as all 'current options suck' is darn stupid tbh, I don't see the options changing much in 6 months time, there is limited choice when it comes to player housing.

And this thing about blaming dungeon finder for all the issue in today's mmo's is utterly and totally stupid, while I have been lucky over the years to have been in a active guild, and so did all my dungeon runs in said guild, I do believe that GF/DF is a good tool in mmo's these days, anything that keeps players engaged is a good tool, GF/DF has become such a scrap goat for people finding reasons that games fail.

Added: I also think their packages to fund game now are poor, and shows extreme greed, I read the answer they posted why beta is not included in the lower packages (that still cost $50 and upwards)
And thought what a total bunch of greedy buggers, so decided will not pledge to this game and wait till release.
 
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Just going to answer two things as I agree with quite a lot.

Yes I know. What mmo's they made before, but, while people say they want more of old, they do not mean they do not want the extra like guild management tools, player housing, and unless you really just a complete fanboy, saying they not including housing now as all 'current options suck' is darn stupid tbh, I don't see the options changing much in 6 months time, there is limited choice when it comes to player housing.

And this thing about blaming dungeon finder for all the issue in today's mmo's is utterly and totally stupid, while I have been lucky over the years to have been in a active guild, and so did all my dungeon runs in said guild, I do believe that GF/DF is a good tool in mmo's these days, anything that keeps players engaged is a good tool, GF/DF has become such a scrap goat for people finding reasons that games fail.

Added: I also think their packages to fund game now are poor, and shows extreme greed, I read the answer they posted why beta is not included in the lower packages (that still cost $50 and upwards)
And thought what a total bunch of greedy buggers, so decided will not pledge to this game and wait till release.

The original cheap plans did include alpha and beta but so many people signed up on them that they sold too many of those packages and so had to stop selling alpha and in some cases the beta tier from the cheapest packages. I guess if you got in early that is an advantage you get. A small company can only support so many people in alpha and beta. They have said that the alpha and beta will be real alpha and betas. This is not early access. There may well be serious bugs that need fixing and the alpha stage at least is not really meant for playing for fun it is for testing purposes and to find bugs so that the developers can fix the problems that are going to be in the game.

As to player housing. They are a small team and can't do everything. If they added player housing the games launch would be pushed back even more which costs even more to fund the development and that might lead to problems. I'd much rather they release player housing later and get it right rather than rushing to get it in at the launch of the game and maybe making some mistakes in the process.

Player housing isn't an essential feature in an MMO anyway. Sure it adds fun and enjoyment but you still get the rest of the game to play. Player housing is just gravy, nice to have but no worries if it isn't there. But that is just my opinion. Yours might be different.

Edit: I guess I am a bit of a fan boy but this game excites me so much I feel it is justified. Everything the devs have said makes sense and things are really starting to move forward now.
 
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