Associate
- Joined
- 9 Jan 2010
- Posts
- 5
You're right that frame-by-frame rendering is the right way to limit damage in case of a crash, but I still think you're wrong about wanting to overclock this particular machine. My point is that this is a rig for his girlfriend (not him) to learn animation on while she's at college - correct me if I missed the post where he said his girlfriend was a megahertz mastah and was urging him to bring on the liquid nitrogen with zealous glee - but I really think that any amount of complications related to the overclocking are going to be unacceptable to her as the end user. Its not like the i7 isn't the most powerful chip ever put in the hands of animators at stock speeds anyway.
No skin off my nose; Lister, the OP, can do as he pleases, but I know that if the academic success of someone close to me rested on the reliability of a machine I was building for them, and they weren't an IT expert, and I wasn't going to be around 24/7 for support, I'd probably be leaving the clock speed alone.
Also:
Yes but not JPEGs: You should always keep your workflow non-lossy right up until the final compression to target format. JPEG artifacts might not be immediately visible to you on the render output, but as soon as you bring that into an editing package and decide you want to brighten something up, they can become very apparent. PNG is an excellent output format which offers some of the best non-lossy image compression out there, as well as Alpha channel support which comes in useful when rendering an animation in several layers.
No skin off my nose; Lister, the OP, can do as he pleases, but I know that if the academic success of someone close to me rested on the reliability of a machine I was building for them, and they weren't an IT expert, and I wasn't going to be around 24/7 for support, I'd probably be leaving the clock speed alone.
Also:
...also wise practice to render a animation frame by freamy as jpegs............
Yes but not JPEGs: You should always keep your workflow non-lossy right up until the final compression to target format. JPEG artifacts might not be immediately visible to you on the render output, but as soon as you bring that into an editing package and decide you want to brighten something up, they can become very apparent. PNG is an excellent output format which offers some of the best non-lossy image compression out there, as well as Alpha channel support which comes in useful when rendering an animation in several layers.
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