Soldato
- Joined
- 17 Aug 2003
- Posts
- 20,160
- Location
- Woburn Sand Dunes
Do they need to share mantle?
I dont think there's really a problem with gameworks, at least not my interpretation of it. What would be a problem would be nVidia incorporating routines to generate that kinds of effects we already see in current games and then locking AMD out. nVidia already achieved that with physx - totally possible to do hardware accelerated physics without having to use it, but by using it AMD are shut out entirely. What if that happens with every day effects like, i dont know, HDR? bloom? real time reflections? could be bad news.
Mantle, right now at least, is not about providing a middleware framework like gamesworks. Mantle is all about getting close to the metal and minimising overhead.
Does nVidia even need mantle? would it benefit them if they had access to it? we already know mantle was built with GCN in mind - would it benefit nVidia hardware at all?
I dont think there's really a problem with gameworks, at least not my interpretation of it. What would be a problem would be nVidia incorporating routines to generate that kinds of effects we already see in current games and then locking AMD out. nVidia already achieved that with physx - totally possible to do hardware accelerated physics without having to use it, but by using it AMD are shut out entirely. What if that happens with every day effects like, i dont know, HDR? bloom? real time reflections? could be bad news.
Mantle, right now at least, is not about providing a middleware framework like gamesworks. Mantle is all about getting close to the metal and minimising overhead.
Does nVidia even need mantle? would it benefit them if they had access to it? we already know mantle was built with GCN in mind - would it benefit nVidia hardware at all?