Try looking at it from the studio point of view. You have 3 handsets in current sale, 4S, 4 and 3S. Lets pretend in 3 months the split is something like (HUGE GUESS) 25/55/20 and you want to make money. Where are you going to draw the line with regard to how taxing you make your game on the current hardware?
I'd imagine most of the new stuff that comes out will aim for solid playability on the 4, either a framerate+ or extra shaders for the 4s and ignore the 3 due to screensize/age but it's always about money at the end of the day. This ignores factors like portability to another OS/tablets etc...
I'd imagine most of the new stuff that comes out will aim for solid playability on the 4, either a framerate+ or extra shaders for the 4s and ignore the 3 due to screensize/age but it's always about money at the end of the day. This ignores factors like portability to another OS/tablets etc...