Soldato
Post 58 was spot on.
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Concorde Rules said:Im sorry, but a properly coded game with a quad core is more than capable of running a game with a decent amount of physics in.
CPUs are capable of millions and millions of calculations a second, im sure they are quite capable of calculating physics when its coded properly.
Marc Fraser said:The argument that something is poorly coded is getting to be the most overused argument that gets posted on these forums. Most of the time it is used by people who have no idea how to program a computer to do even the simplest of things or have any idea of the level of calculations required to produce the graphical and physical effects they see in games.
Can you let us know what programming experience you have and how you are qualifed to comment on whether something is coded properly or not?
Marc Fraser said:The argument that something is poorly coded is getting to be the most overused argument that gets posted on these forums. Most of the time it is used by people who have no idea how to program a computer to do even the simplest of things or have any idea of the level of calculations required to produce the graphical and physical effects they see in games.
Can you let us know what programming experience you have and how you are qualifed to comment on whether something is coded properly or not?
Concorde Rules said:I have none at all.
But tell me why Supreme Commander runs so poorly compared to total annihilation and when my GPU is hardly loaded (55C instead of 60+ in either game?)
You cannot say that most games that come out have been properly tested and well coded, you simply CANNOT. Bugs, performance issues everywhere...
I don't need any knowledge about coding to work out that more time spent on tweaking the code the better it will perform.
I could write a program if I was bothered to learn in a day, it probably wouldn't work that well or very fast but after a month I'd bet it work a hell of a lot better.
However that task force video is impressive, but I want to see how it does on a dual core.
But still aint enough for me to part with £150...
james.miller said:rubbish, you dont need to know how to program in c++ just to know when i game is badly coded. Its blindingly obvious in most cases. stalker - generally poor outdoor areas but still murders performance even with the 8800's. just about EVERY ubisoft pc game in existence - low res, poorly optimised textures and no end of performance/stability problems with them. straight console ports arent good enough, and they are perfect examples of poorly coded games.
you can tell its poor coding because it wont run smooth on the latest and greatest hardware. how else would you explain the slowdown on occasion? or the need to drop resolutions or HDR affects? i mean we're talking about hardware thats powerful these days and yet the games seem to have performance issues.Marc Fraser said:If you don't know how to program how can you possibly say something is badly coded. You will have no idea what kind of issues there are when implementing certain techniques such as the deferred renderer that Stalker uses for example.
sja360 said:you can tell its poor coding because it wont run smooth on the latest and greatest hardware. how else would you explain the slowdown on occasion? or the need to drop resolutions or HDR affects? i mean we're talking about hardware thats powerful these days and yet the games seem to have performance issues.
true, but then i presume the developers are at a stage where they dont know which technique to code with is best perhaps?Marc Fraser said:Of course the hardware is a lot more powerful but the effects being produced are also much more complicated.
Marc Fraser said:I haven't played Supreme Comander or Total Annihilation so can't really comment but I need to ask why you are only talking about the GPU load. You do realise that some games are CPU limited not GPU limited?
Also are you talking about the Total Annihilation that came out in 1997 and comparing it to Supreme Commander?
When you say you could write a program in a day if you could be bothered to learn what kind of program are you talking about?
Concorde Rules said:Im well aware of CPU bottlenecks, FS9 and 10 both have huge CPU bottlenecks...
and yes, I am. Because a 2 vs 2 500 unit map AI runs > 60 FPS yet the same in Supreme Commander runs < 10, why? Same amount of units, same map size, whats the problem?
As for a program, any program! Im well aware programs are compiled and called builds, and the first builds are very basic and very slow and very buggy, but as the build count increases the bugs and fixed and the performance is increased as the code is refined. Same thing applies to games, they are being pushed out far far far too early, another year should have been added to FS-X atleast, aswell as Sup Com, TDU, BF2, infact any game thats come out in the last year or two...
Durzel said:I agree with Marc, unless you know what goes into programming these engines then you can't call it "bad coding". You can certainly say it performs poorly on your equipment, but that's it.
Also it's quite easy to be deceived by high quality textures...
Concorde Rules said:No, you can. As i've said before if its rushed out then its nowhere near what it could be if the time had been spent tweaking it. There is NO argument for rushing it out of the door, and rushing out means rubbish tweaking of the code. END OF.
We could have restored our Concorde in 1/4 the time if we didn't bother sand, seal, prim and 2 coat it. But we did take the time to do it properly. Same should be done with games.
Robbie G said:It's not possible to code all games equally well. Therefore some games must be coded better than others, that's a fact. What other conclusion can be drawn from the fact that we can take two games that look equally pretty, run them on the same system, and one runs great and the other runs like a dog? Therefore I'm with concorde on this one.
Marc Fraser said:they may look equally pretty but may be using completely different techniques to get to the same visuals effect
So by the same token if you compare a Golf GTi to a Ferrari then the Golf is "rubbish" simply because it's not as fast?Robbie G said:And, if one result yields better performance than the other, this is known as bad coding.