Don't know why everyone is getting so angry in this thread.
The game doesn't use PhysX.
It's highly unlikely that the physics simulation for this game is calculated by the CPU.
The mesh deformation when the car was getting crushed was really nice; in my opinion I'd have preferred they spent more time showcasing that rather than the knocking over a bunch of objects we've seen in a million different engines.
The game doesn't use PhysX.
It's highly unlikely that the physics simulation for this game is calculated by the CPU.
The mesh deformation when the car was getting crushed was really nice; in my opinion I'd have preferred they spent more time showcasing that rather than the knocking over a bunch of objects we've seen in a million different engines.