Planet Coaster

So these are the available buying options for Planet Coaster right now.

http://planetcoaster.mikehagendoorn.nl/

Is it just me or are they just seemingly ripping people off right now? £30 more just to play the 'beta' version. £25 just to get early access to 'dev diaries' and 'game devolpment updates' (you don't even get the game with this option).

People go mad at game devs for releasing 'DLC' packs or 'Season Packs' for a year etc yet these guys are charging £30 extra just to play the beta.

It's just you.
 
Chris [BEANS];28834686 said:
Am I missing something with the above posts?

It's £20 pre-order... https://www.frontierstore.net/games/planet-coaster-game-pre-order.html

Edit: Also, looks very promising, but the videos show nothing of the game. Far too early to get on board!

Yep, £20 for the full game to pre-order. But if you want early-access (beta) then it's another £30.

This may well turn out to be awesome, but until we seem anything concrete, then it's just a waiting game. It could turn out to be a pile of excrement :D
 
Last edited:
It's just you.

Fine by me :D

I bought RCTW, played the beta.....no extra cost.
I bought FM2016, played the beta.....no extra cost.
I bought BLOPS 3, played the beta.....no extra cost.

It just seems like this game has an awful lot of optional extras that in reality should be part of when you buy the game. If they were actually adding additional content etc as part of this, I'd be more inclined to understand why they would do it, but to charge people just to play the beta (especially 1.5 times the actual price of the full game!) is a poor decision on their part IMO.
 
Yeah, i dont like that practice either. They did it with Elite: Dangerous, and it stopped me from buying it on a whim as a result, and once i'd watched more videos i quickly realised it probably wasnt going to be what i wanted (a stop-gap till Star Citizen had more game content) as it seemed a little hollow and repetitive.

IMO, paying the RRP is more than enough. You're getting access to the game before its finished, and any problems you have you're providing them feedback, you're an audience to get feedback from etc, and the reward is getting it 'as-is' before its finished.
Ignoring the fact that RRP applies to only Origin, Steam etc for illegal price-fixing reasons to keep retailers happy and mistakenly feeling relevant, you can get most games for about 25% cheaper ahead of release & shortly after, but then to charge a premium to be the tester too, thats taking the mickey. Adding 66% onto the RRP is an insult.

Its also worth pointing out that the £29.99 is also a limited time price. They *could* put the price up to £34.99 tomorrow, or £49.99, we dont know. Maybe they'll wait till a month before release, maybe they'll give advanced notice '1 week left at the discounted price, pre-order now for big saving' etc.

Going back to the beta-access price, I can only assume they do this because A) they can, and people still pay. B) They probably dont need that income as they have a publisher financing them. C) Too many people, too many voices. You have say 5000 people who're so interested in playing their game they're paying extra, are likely to be a good sample of their core audience with a like-minded view, and not people that picked the game up with a casual interest, muddying the waters.

-edit-
I think Elite was £50 for beta, and £40 for release pre-order. Its possible this is following the same path, if it was originally £30 and later went up to the £40 price.
Looking on kickstarter, digital copies went from £20 (first 10k), £25 (5k), and £30. Then at £50 is "Participate in the second round private beta test, plus all rewards above.". So its following the same route, so maybe theres info out there as to when they bumped the game price up to the £40 price. Whether it was 6mo before release, the first month, or when they released the launch date.
 
Last edited:
Dev Diary #2
:eek:

Some screengrabs from the video
ptYgmIz.jpg
jDwgEwL.jpg
sSpmACD.jpg
u8FZszy.jpg
YgVBgNJ.jpg
XpjunUF.jpg
szxbqvR.jpg
Looks absolutely amazing! The visuals are very good, but when you can see they're building the sets with game assets to give the location a specific vibe, its really impressive. The way they're able to manipulate the landscape and create caves and mountains which look pretty realistic (as realistic as they need to be, for a game with an art-style similar to a Pixar movie) and i'd actually read earlier today from a Dev Q&A the coaster builder would be similar to what they had with ScreamRide (XBOne game) and looked that up, and now seeing them using it here, im happy with how it looks. I was a little unsure when i read it'd be piece-by-piece, because of how its been done in the past with jigsaw-like pieces. This seems more like play-doh where it can be manipulated to good degree of technical detail while still allowing it to stay simple to use.

Stills show that there are themes for Western, Fairytale and Pirate (what we're seeing here). What concerns me a little is that they seem to be suggesting there wont be any access for the modding community. You'll be able to build things in-game and share them, but custom assets doesnt seem like it'll be possible, and yet when theres games like Cities:Skylines you'd think it'd be an example of what a community can do for you. IF thats what they're doing, can it be anything other than an excuse to sell themed DLC? Futuristic, Industrial, Aztec, Medieval etc ;) :D

I still cant justify their early access price, but i could be tempted to pre-order the regular version later on, it certainly looks very good and a much more in-like with what i think most people have been looking for in an accessible modern theme park sim.
 
Last edited:
2 time lapse videos:




Pretty much what we'd seen from the previous Dev Diary, but showing you how they were created. It seems simple enough to be able to get a desired look without too much effort.

It kinda reminds me of Little Big Planet, giving the user the tools to do a great deal of customisation that anyone can do, while also giving the more creative people the power to do some really impressive things.
 
This is starting to look very promising indeed.

Hopefully not too complex to just pick up and play though :eek:

Is there any information on actual gameplay? Is there a game behind it, as in Theme Park, or is it just a sandbox park creator?
 
More I look at this the more I am excited, I really am looking forward to this, not had a great theme park simulation experience since RCT2.

The amount of things you can create is absurd, the attention to detail.. I can see me spending many many many hours on this.



 
Last edited:
Looks interesting. I've not spent much time reading up on this one, but in the bits I have seen there has been very little about the economic model. Are there any articles or videos worth looking at that cover this area, as it is something I would really want to be well done?


Posted from Overclockers.co.uk App for Android
 
Dev Diary #3 - Build, Create, Share

Keeps getting better & better.
Im looking forward to this entering public access, i wont be getting the alpha though i'll probably pre-order later on, but i'll be glued to various twitch & youtubers to see what its capable of.
 
Last edited:
Yeah I saw the video last night also, I like the idea of going into other people parks and using that for ideas and inspiration - could be brilliant if they implement it well.
 
Forgot to post that they were doing a livestream at 7pm heres the video though, some decent in-game footage in there, some concept art etc.


Everything they've shown has looked really impressive, and theres still likely a good year before its released.
 
Back
Top Bottom