Soldato
Thanks Josh....I'm incredibly impressed how this is looking, going to be months and years of fun designing our parks. Visuals look beautiful, riding that coaster looked so good.
Thanks Josh....I'm incredibly impressed how this is looking, going to be months and years of fun designing our parks. Visuals look beautiful, riding that coaster looked so good.
Yes. Yes.Any one get the Alpha?
Enjoying it?
One minor concern i'll have with the game for a couple of months is the fact that we only have part of the game working, as it stands theres no currency, income, or management to the game. What there is, is pretty much an unlimited funds sandbox with a fraction of the end content.
I kinda wonder whether once theres a consequence to spending money on bushes and intricate detail, rather than on more rides, shops or staff, will it turn back into a min-max kinda game where you do enough to satisfy the guests needs, or will we still be making venues which feel authentic and attractive?
I want to be building a Disneyworld/Alton Towers rather than a Six-flags/Blackpool pleasure beach, and with no management aspect to the game currently, its just a 'paint a park' simulator, we dont really have much to go on, and it kinda concerns me that building the stuff we're seeing already is going to be extremely expensive and out of the question on most parks until we've got a decent income, and it may end up being a case of building a basic park and gradually making it better, rather than even making a small beautiful park and growing.
I absolutely love what they've implemented so far, but its worth remembering theres a heck of a lot missing still, and we dont know how far along that is (they could have a build with early management stuff implemented, but months away from being in a public build, or they might only have the basic framework built but not implemented).
Any one get the Alpha?
Enjoying it?