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Do you need the camera to use the headset, or is it just for the move controllers?
Yep you have to have the camera for ps vr.
Do you need the camera to use the headset, or is it just for the move controllers?
Anyone had amazon confirmation of despatch (non prime)? Mine is due to dispatch today but status not updated yet...
Nice ^ what do you mean by motion controls in Driveclub? How does it play?
Just using the 'tilt'/motion on the standard DS4. Not something I'd usually use, but when you don't have a wheel and you hold the DS4 up in front of you where you're *seeing* your hands on a wheel and they match up as you 'turn' the wheel... the immersion beats the ridiculousness any day
Obviously, if you have a wheel, it would be even better, but this is about accessibility.
Good to hear - hoping everyone that gets it enjoys it...I'm really impressed with it so far.
The resolution is obviously lower than the Vive, but the quality of the panel (and lack of screendoor effect) makes it a much closer comparison than expected, and the good games (rigs) handle the resolution superbly such that it's barely noticeable.
Sure, Driveclub VR doesn't look quite as good, but sat in the drivers seat, using motion controls, feels so good.
The biggest problem is the length of the demos, many are just a couple of minutes, and then excessive loading times to reset. This won't be an issue with the full games, but they could have tried harder - I'd barely flown and shot anything in Eve Valkyrie before the demo ended.
Also, I need more distance between the camera and me, as we sit quite close to the TV and sometimes the camera could no longer 'see' the controller when I reached out to the side. Easily fixed though.
Overall (as a Vive Owner) I'm very impressed, and I think they've nailed the mass market requirements for the price. Sure, if you want to spend more and have a high-end PC, the Vive (or Oculus) is somewhat 'better', albeit requiring far more effort. However, for most people (and I suspect a lot of my VR playing) the PSVR is awesome.
I'm looking forward to seeing my wife and daughter play TumbleVR at the weekend, as that's such a sumple immersive experience.
I'm really impressed with it so far.
The resolution is obviously lower than the Vive, but the quality of the panel (and lack of screendoor effect) makes it a much closer comparison than expected, and the good games (rigs) handle the resolution superbly such that it's barely noticeable.
Sure, Driveclub VR doesn't look quite as good, but sat in the drivers seat, using motion controls, feels so good.
The biggest problem is the length of the demos, many are just a couple of minutes, and then excessive loading times to reset. This won't be an issue with the full games, but they could have tried harder - I'd barely flown and shot anything in Eve Valkyrie before the demo ended.
Also, I need more distance between the camera and me, as we sit quite close to the TV and sometimes the camera could no longer 'see' the controller when I reached out to the side. Easily fixed though.
Overall (as a Vive Owner) I'm very impressed, and I think they've nailed the mass market requirements for the price. Sure, if you want to spend more and have a high-end PC, the Vive (or Oculus) is somewhat 'better', albeit requiring far more effort. However, for most people (and I suspect a lot of my VR playing) the PSVR is awesome.
I'm looking forward to seeing my wife and daughter play TumbleVR at the weekend, as that's such a sumple immersive experience.
I have a question for you, have you ever used Kinect?
So what would I need for this;
- Move controller (s)
- Camera
- The VR unit
??
Just had a email from a retailer i was getting Eve Valkyrie from and they said "Unfortunately Sony have been unable to supply our full stock requirements on EVE Valkyrie Playstation VR Video Game for Sony (PS4 / PSVR), therefore we will be unable to deliver your order on the day of release." so not happy now