Portal RTX rec-specs released, coming 8th December.

mrk

mrk

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Any speculations for 1440p? :p

I'm fairly confident at 60fps for 3440x1440 with a 3080 Ti and 12700KF. Given that Cyberpunk gets me 75fps in the city, and that's an open world game, I see no reason why Portal RTX with DLSS2 should run any slower at the same res unless it has been manufactured to do so when not using DLSS3.... to sell more 40 series cards :rolleyes:
 
I was excited back on 20 September, both Portal RTX and Nvidia Racer RTX was supposed to released on 16 November and now Portal RTX slipped to 8 December. I hope it wont delay further. Cant wait to play it again with stunning ray tracing at 1080p. :)
 
It seems crazy that the game needs more memory than it does harddisk space at 4k, I guess nothing in memory is compressed though?

I wonder if it really needs 32gb for 4k, and I must be one of the few people who never played Portal.
 
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I did not realise that this was fully path traced, so that explains the GPU cost although nvidia has been a bit crafty with how they have displayed that table by not including 1440P and only putting Ultra preset under 4K and not expanding say 1440P Ultra detailing.

Also nvidia only put the 12700K on the 4K section, what if the 12700K was consistent through all those sections etc and only the GPU changed to accommodate.

I suspect 1440P Ultra with DLSS Balanced will give excellent performance for 30 series cards - Performance vs Quality can have a big impact on frames for example depending on the game. In Cyberpunk it's 55fps vs 75fps depending on the area.

Let's see what's what on the 8th...
 
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although nvidia has been a bit crafty with how they have displayed that table by not including 1440P

Why? How many 1440p TVs are out there? People generally have HD or 4k. 1440p is on its way out as a monitor resolution.


So, will I get 120 fps at 1080p on my 4090?
 
1440P is not on its way out, in fact the the last steam survey showed over 13% of users running it, that was a 2% increase from the previous survey. Portal RTX is only on PC too, where the vast majority of people will be playing on a monitor, not a TV.
 
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I do wonder about the requirements here - it's really easy to make the cards have to work much harder by dialling back the denoiser. Quake II RTX has already shown that you can get a pretty clean image from a very noisy path traced image so if Nvidia *did* want to make this harder to run on older hardware, they could just render more rays and denoise less.

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The reqs seem legit, it is fully path traced and the base engine is doing much more than Quake II RTX as there's more to path trace.

The game is out later today though so we will be able to see how it runs on various systems. I'll be looking forward to checking it out!
 

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