Portal :)

I think the difficulty level was spot on, and the early tutorial style levels were necessary and fun.

I'm slightly surprised how a game like this could work on a joypad though, given some of the quick mouse movements necessary to complete some of the puzzles. I've only played the PC version.

takes a while getting used to the advanced levels are a bit hard on pad, but very do-able.
 
A very good game but I found it far too easy. I guess that's just part of being male and having great 3D awareness though.
I guess just me and Kreeeee found it too easy.
As for game of the year, it didn't win it (Bioshock did), it won other game of the year awards, just not the proper GotY award.
 
Portal is more than 60 minutes long for most people. Most reviewers stated about 3 hours and it took me just over 2. You can't compare its length to full price games as it is not as expensive. The orange box has a lot more hours worth of gameplay and variety than COD4 or a similarly priced game. I think if it had been longer the game mechanic may have become stale.
 
Would you rather have a couple of hours of interesting, addictive gameplay or 6 hours of corridor after corridor levels with repeated enemies? (Yes im looking at you master chief)
 
If you want 'harder' puzzles you need to play the custom map packs that people have created. The RenTest maps for example.

I agree with others the games difficulty was spot on, and was a very enjoyable couple of hours gameplay. I'm not sure I'd give it game of the year awards though, especially considering some of the other titles that came out last year (Bioshock, TF2, COD4 etc...)
 
It's a good game, too short at just over an hour though and 2/3's of it holds your hand like a tutorial.
Most of those tutorials still require you to figure out something to complete them. It's not like the voice-over just goes "Fire a portal at this wall, and then up on that ledge, then walk through", all the time. It holds your hand, but it does it (mostly) invisibly, and really quite well. And that's part of the beauty of its design. That it can take such a unique and initially confusing concept, and make it understandable to almost everybody that plays it, regardless of ability.

It has to be of a suitable duration to be worthy of game of the year.
No it doesn't.

they're funded by EA too.
No they aren't.
 
Whatever. Sick of you trolling me in consoles now, it's tiresome. Your posts have little to no basis in fact, devoid of points and you also do it in Sports.
EA are the production company behind all of Valves retail efforts in disc based format, including The Orange Box which is Portal.

If you think a game that's just over an hour long, easy, has little replayability through story (as the challenge is gone), and is 2/3's by the hand tutorial is game of the year material, Jeez.
Amazing what a catchy, gimmicky and geeky song at the end of a game can do.
 
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