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Possible huge ATI tessellation performance boost with 10.5 drivers

you really think iv actually read the white paper on the gf100 or on any gfx card for that? man that piece of string your on about earlier, iv got it wrapped over your finger and been tuggin all this time. ;) ouch you didnt expect that to come back and hit you in that way now did ya???

of course you haven't. you haven't got the cranial capacity to absorb that sort of information.

as for running me around? pull the other mate, you couldnt be any more obvious if you changed your name to "I'M A TROLL. A TROLL TROLL TROLL"

but dont worry, you'll learn to shut up one day. Looks like you didn't need that shovel after all :)

I'm not really sure what tessellation does LOL. Can it make a big difference in quality if used properly?

yes it can, although i dont think any game really uses it 'properly' lol.

think of tessellation as a way of creating extra detail where there otherwise wouldnt be. Sort of filling in the gaps....kindof.
 
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What's the source? Charlie I guess

It does sound like the kind of fud he would write. Ironic as he slated the validity of the unigine benchmark if it is him. Now he looks to be praising it!

Has the source been confirmed?

I will definately wait until these drivers are released and we see some tests from the like of Anand done. Can't see how the ATI architecture could ever match the nvidia in maintaining good minimum fps when doing lots of parallel tasks like tesselation.

Let's wait and see :)
 
I'm not really sure what tessellation does LOL. Can it make a big difference in quality if used properly?

It has the potential to, yes. Word is that the Unigine engine is being licensed for a LOT of games, more than what wikipedia would suggest. I would be surprised if the major engines (cryengine, frostbite etc) don't start to include this very exciting dx11 feature
 
It has the potential to, yes. Word is that the Unigine engine is being licensed for a LOT of games, more than what wikipedia would suggest. I would be surprised if the major engines (cryengine, frostbite etc) don't start to include this very exciting dx11 feature

If thats true, I hope ATI can do something to improve the performance because even a 5970 struggles with that engine.

How does ATI and Nvidia cards compare in Metro 2033 with tessellation?
 
Well tessellation in games like Dirt2 is on par with a 5870, what does that tell you. It tells me that when fermi has to do a proper game environments, its tessellation performance is compromised by the cores/shaders processor pipeline doing more work.

Don't forget that Dirt 2 was a big ATI paid up title, so fir nvidia to be on par with ATI's flagship game, then they are doing well.
 
yes it can, although i dont think any game really uses it 'properly' lol.
And that is indeed the unforntunate truth. Technically, the GTX470/480 should be much better "dx11" cards (not counting gaming at dx9 or dx10, but for games runs in dx11) than the HD5850/5870 as tessellation is the main feature of dx11. But because the use of tessellation on the current dx11 game titles are so low, the GTX are just more expensive but not much faster than the 5850/5870 to people. dx11 games at the moment hardly look any better than being ran in dx10...which is why it's probably a better timing to upgrade to dx11 card when the 2nd gen dx11 cards are out or something.
 
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Tessellation is no big deal at the moment or near future, tessellation in metro is no more than some areas of clothes being tessellated. Performance in tessellated games is close between ATI and Nvidia so don't be fooled by synthetic benchmarks, in real world gaming performance is similar.
 
If tessellation is a main feature of DX11, then why did ATI implament it so poorly? that is if they really have and are far behind Nvidia in tessellation performance. I mean it is only 1 benchmark.
 
Well...tesselation do have the potential to actually make graphic look much better if game developers would actually bother, but most likely they won't considering there's simply not much pure PC titles and almost all games are multi-platforms (consoles) whores...

If tessellation is a main feature of DX11, then why did ATI implament it so poorly? that is if they really have and are far behind Nvidia in tessellation performance. I mean it is only 1 benchmark.
Because ATI's 5000 series are pretty much the same architecture as its predecessor (but tweaked) but added dx11 and Eyefinity support, where as nvidia design a whole new architecture that's with tessellation in mind. I'm really hope HD6000 series would have a new architecture that can do BOTH gaming and run tessellation well, as I might actually grab a new card by then.
 
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you really think iv actually read the white paper on the gf100 or on any gfx card for that? man that piece of string your on about earlier, iv got it wrapped over your finger and been tuggin all this time. ;) ouch you didnt expect that to come back and hit you in that way now did ya???

So basically, you got caught out and now you're saying you had ultimate knowledge of what you were talking about apart from that bit, yeah?

I've been on forums about half my life and... I never saw that coming!!!!!!!!!!!!!
 

The interesting thing is each one of those PolyMorph engines when running at full clock is potentially capable of approx. 80% of the performance of the entire tessellation unit on the 5000 series cards. Obviously when you start having to spend time on the SM doing shader processing and take into account they've had to downclock the polymorph engines to hit thermal/electrical targets performance isn't so impressive, but it does mean theres future scalability there if nVidia can tap into it.
 
I'd say this is made up, the first post is the only piece of information I can find from it, and looky here, it's been removed from the AMD forum....
 
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