Caporegime
The DirectX 12 API specification is stratified into three supersetting tiers, called "feature levels," that require certain hardware features for compliance. These feature levels are: 11_1, 12_0 and 12_1. Feature levels 11_1 and 12_0 contain the majority of the features gamers will depend on for improved hardware performance, including: resource binding, typed UAV, tiled resources, multi-threaded command buffer recording and explicit multi-adapter. In addition, an untiered DirectX 12 feature called "async shading," powerful for maximizing GPU throughput, is already seeing widespread use amongst console developers in other APIs. All products based on AMD's Graphics Core Next architecture are already compatible with all of these features. As the GCN architecture uniquely spans both console and PC gaming, we fully expect that developers will focus on these features to realise maximum scalability in their engines.
TL : DR
DX12-ready GCN Architecture already supports the key features that will make gaming better for millions.
TL : DR
DX12-ready GCN Architecture already supports the key features that will make gaming better for millions.