Potential PS4.5 With Better CPU+GPU ?

Except that the use of the term breeds opinions that are incorrect. People who use the term "port" literally think games are ported from consoles, and thus foam at the mouth about "console ports" whilst blaming the "crappy consoles" for the existence of a crappy build of a game.

The PC gaming community starts whinging about "console port" the moment their game does something they don't want it to do.

It's actually important that people use the correct terminology in such a situation, because the mass misunderstanding of what really happens causes problems.

Whilst you are agreeing, you're only doing so because you've looked in to it and then realised it's actually incorrect. Some people don't even do that and just continue to assert that games definitely are ported from consoles and that consoles are "holding back" PC gaming.

A) no they don't

B) could you be any more pedantic?

C) i have referred to you as the port guy for well over a year - anytime someone mentions porting you pop up with a smarty pants answer that nobody actually cares about. Give it a rest.
 
A) no they don't

I must have imagined it then...

B) could you be any more pedantic?
Yes...

A) You must not know what it means, or B) you're doing that thing people like to do where they disregard a large portion of what someone says and fixate on a very specific point.

It isn't at all pedantic to point out that games aren't ported, especially given the context and my reasoning behind objecting to the term.

C) i have referred to you as the port guy for well over a year - anytime someone mentions porting you pop up with a smarty pants answer that nobody actually cares about. Give it a rest.

It appears that it is B). Also, am I supposed to care that you "refer to me as the port guy"? :confused:

I will give it a rest when people stop foaming at the mouth about "console ports" and how "consoles hold back PC gaming".
 
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I must have imagined it then...

Yes...

A) You must not know what it means, or B) you're doing that thing people like to do where they disregard a large portion of what someone says and fixate on a very specific point.

It isn't at all pedantic to point out that games aren't ported, especially given the context and my reasoning behind objecting to the term.



It appears that it is B). Also, am I supposed to care that you "refer to me as the port guy"? :confused:

I will give it a rest when people stop foaming at the mouth about "console ports" and how "consoles hold back PC gaming".

LOL aye ok buddy! There is only 1 person foaming at the mouth literally ANY time the word port is used and it aint me!

Games have a lead platform, yes?

First search on google shows this, which suggests the term port is 100% accurate unless you are suggesting games do not fall under the category of software?

"In software engineering, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library)."
 
"In software engineering, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library)."

Which isn't what happens when it comes to developing a game. Nothing is adapted. A platform specific version is compiled from the source code.

You're actually unwittingly proving my point that people who use the term "port" do so thinking the console version of a game is "adapted" to run on PC.

A lead platform isn't the same thing as that, it's simply the platform that they are prioritising.
 
Which isn't what happens when it comes to developing a game. Nothing is adapted. A platform specific version is compiled from the source code.

You're actually unwittingly proving my point.

And the source code just appears out of thin air does it? It is written for a lead platform and then ported to the other platform(s).

To suggest porting does not happen is to suggest that multiplatform games are built 100% from the ground up on each platform. Which is ludicrous!
 
And the source code just appears out of thin air does it? It is written for a lead platform and then ported to the other platform(s).

To suggest porting does not happen is to suggest that multiplatform games are built 100% from the ground up on each platform. Which is ludicrous!

No :confused: because source code isn't platform specific.

I never said they are built 100% from the ground up.

The problem here is that you're ignorant to how games are developed, but you don't realise.

You have no idea how this works but are trying to be authoritative on the process.

For "porting" to be real, they must complete, say, the PS4 version. Then they take the completed PS4 version and adapt it to run on PC and Xbox.

This doesn't happen.

The source code as I keep stating isn't platform specific on multiplatform games.

Take the CryEngine SDK. It has the option of outputting to various platforms. PS3, PS4, 360, Xbox One and PC. You need the dev kits to make any use out of the console ones, but the point is when you are using the dev kit, it is platform agnostic.
 
Zzzzzz.....

Porting is the accepted terminology used for the process. Game development is the same as any other software development, to my basic understanding (admittedly).

The actual process or processes involved are not really of any interest to the end user. But to suggest porting is an incorrect term, when it is used widely even by people from within the industry is pedantic to the extreme.
 
Zzzzzz.....


I see, that's quite an interesting response to your argument being proven wrong.

Porting is the accepted terminology used for the process. Game development is the same as any other software development, to my basic understanding (admittedly).

Yes, it is basic, so why are you pretending otherwise?

The actual process or processes involved are not really of any interest to the end user. But to suggest porting is an incorrect term, when it is used widely even by people from within the industry is pedantic to the extreme.

You're only saying this because you're ignoring a large portion of what I've said, AGAIN.

My point is to educate people so that they understand that games ARE NOT made for a console, then forced to work on a PC (thus being a console "port" as they say).

You've demonstrated that you actually do think a game is completed, then adapted to work on another platform and it's that thinking I'm challenging.

The usage of "port" is nowhere near as prevalent as you seem to think. The majority of its use comes from gaming journalists, who insert it into articles they're writing about interviews with developers.

When I asked one what they thought a port was, they had quite a convoluted way to differentiate the difference, which went;

If the main developer works on all builds of a game, then none of those builds are considered a port, but if a third party deals with making the build of a game, then the game is a port.

My point? It's not very often that you'll actually see a developer use the term "port", what you're perceiving is journos putting it in to their articles.

Either way, it's a bad term that breeds ignorance and misunderstanding as you have demonstrated.
 
No :confused: because source code isn't platform specific.

I never said they are built 100% from the ground up.

The problem here is that you're ignorant to how games are developed, but you don't realise.

You have no idea how this works but are trying to be authoritative on the process.

For "porting" to be real, they must complete, say, the PS4 version. Then they take the completed PS4 version and adapt it to run on PC and Xbox.

This doesn't happen.

The source code as I keep stating isn't platform specific on multiplatform games.

Take the CryEngine SDK. It has the option of outputting to various platforms. PS3, PS4, 360, Xbox One and PC. You need the dev kits to make any use out of the console ones, but the point is when you are using the dev kit, it is platform agnostic.

I don't know what studios you have ever worked, can tell you first hand....its always called or referred to as "porting" within office space.
 
Uh can we get back on topic guys - spoffle give it a rest I don't think anyone is going to stop using the term port just because it is technically incorrect. Thanks for the lesson and all though..

On topic: I keep wondering if an add on processing box is the way to go here. That way it could be for certain games/VR etc where it can be positioned positively.
 
I don't know what studios you have ever worked, can tell you first hand....its always called or referred to as "porting" within office space.

Well, I'll have to take your word on that...

That aside, popular belief doesn't denote the truth, plus I've already explained the purpose to my objection.
 
Uh can we get back on topic guys - spoffle give it a rest I don't think anyone is going to stop using the term port just because it is technically incorrect. Thanks for the lesson and all though..

On topic: I keep wondering if an add on processing box is the way to go here. That way it could be for certain games/VR etc where it can be positioned positively.

As I said, I'll give it a rest once people understand that "console port" isn't a real thing.

Lol BAZINGA!

Cheers for the education though spof.

That is my intention, it doesn't have to be about aggro. I want people to understand that consoles aren't the cause of the poor versions we sometimes see on PC.
 
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