Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
sorry pottsey, but it hasn't change an iota. firstly, claiming 30fps when its not, 26fps would need close to a 20% speed boost to be counted as 30fps. 20% is not a small difference.
the WHOLE point you keep making is that PPU negates the need for cpu power, so why would an ultra fast dual core make a difference. ut3 DOES NOT ever use high cpu usage on my quad core at high settings, ever. its not a cpu intensive games, none are.
what i want to know is, what effects does the ppu give in normal maps, over a non ppu setup? is it the same completely and utterly pointless 7 extra particles when crap explodes? effects wise it does nothing. their whole point is to make maps YOU CAN'T PLAY, by making it SO intensive on the ppu that its ridiculous on a normal cpu, and still crap on a ppu. the whole point you miss here, is with a quad core, the ONLY difference will be on the PPU specific maps ppu speed will stay the same, but quad core speed should increase the dual core speed massively, getting much closer to the ppu, only further pointing out how freaking useless ppu's are.
you argue they didn't use a high end system, i contend that they didn't use a quad core as it would have only narrowed the performance advantage in the ppu maps. they did it on purpose, i wonder what the difference would be between quad core and ppu on the two maps, probably much closer, dual core + £88 would get you a quad core, which would be more useful in infinately more situations than a ppu.
again, yet again, PPU FAILS.
oh and another PPU game comes out, Cellfactor was claimed to have been amazing right, a great game, which became a couple levels tech demo that basically no one spent time on.
their second game, its a 437.2mb download, are you really thinking its going to be such a break through game that everyone will get a PPU? or yet again, for the millionth time show that adding an extra physics system thats completely unnecessary into a game takes more time than its worth, and ppu's will only ever be used to add pointless effects that don't add realism at all(oh look that barrel exploded in 12 pieces rather than 8, my game has completely changed, because the game is called "barrel explosion, count the pieces to win"), or used to make maps that aren't part of the normal game, run marginally better on ppu's than DUAL CORE cpu's, but maps no one will play more than a couple of times. or a couple of games/tech demo's that will be largely ignored because they get massively cut down as ageia's own people can't produce anything in a realistic time frame because of the overcomplexity of their system.
the WHOLE point you keep making is that PPU negates the need for cpu power, so why would an ultra fast dual core make a difference. ut3 DOES NOT ever use high cpu usage on my quad core at high settings, ever. its not a cpu intensive games, none are.
what i want to know is, what effects does the ppu give in normal maps, over a non ppu setup? is it the same completely and utterly pointless 7 extra particles when crap explodes? effects wise it does nothing. their whole point is to make maps YOU CAN'T PLAY, by making it SO intensive on the ppu that its ridiculous on a normal cpu, and still crap on a ppu. the whole point you miss here, is with a quad core, the ONLY difference will be on the PPU specific maps ppu speed will stay the same, but quad core speed should increase the dual core speed massively, getting much closer to the ppu, only further pointing out how freaking useless ppu's are.
you argue they didn't use a high end system, i contend that they didn't use a quad core as it would have only narrowed the performance advantage in the ppu maps. they did it on purpose, i wonder what the difference would be between quad core and ppu on the two maps, probably much closer, dual core + £88 would get you a quad core, which would be more useful in infinately more situations than a ppu.
again, yet again, PPU FAILS.
oh and another PPU game comes out, Cellfactor was claimed to have been amazing right, a great game, which became a couple levels tech demo that basically no one spent time on.
their second game, its a 437.2mb download, are you really thinking its going to be such a break through game that everyone will get a PPU? or yet again, for the millionth time show that adding an extra physics system thats completely unnecessary into a game takes more time than its worth, and ppu's will only ever be used to add pointless effects that don't add realism at all(oh look that barrel exploded in 12 pieces rather than 8, my game has completely changed, because the game is called "barrel explosion, count the pieces to win"), or used to make maps that aren't part of the normal game, run marginally better on ppu's than DUAL CORE cpu's, but maps no one will play more than a couple of times. or a couple of games/tech demo's that will be largely ignored because they get massively cut down as ageia's own people can't produce anything in a realistic time frame because of the overcomplexity of their system.
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