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- Joined
- 6 Nov 2005
- Posts
- 173
Can someone please expain how taking the normal physics from a quad core and move to a PPU increases the fps? I mean, there are hardly "cpu intensive" are they.
If you are CPU limited any load you can move from the CPU to another component should result in an increase in fps as the CPU can then send data to the GPU faster to render. The GPU can only render as fast as the CPU can send data to it.
Can you do a test and see what your CPU usage is like on a quad core on a nomal UT3 map?