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- Joined
- 6 Nov 2005
- Posts
- 173
You didn't, I did. And it is if you're losing half your framerate for effects that make a difference to gameplay.
I haven't played the PPU maps or seen that much of them but it looked to me like you had a destructable terrain, at least a lot of the walls anyway. If so how does that make no difference to gameplay? If an enemy is hiding behind a wall you can blow it up. That cover is therefore no longer there for anyone else to hide behind. How does that not effect gameplay?
Granted this can be done on a small scale without a PPU but with one you can achieve a lot more and have more of the environment destructable. However as I said earlier the amount you would be able to do this is a balancing act between how much more strain you would be putting on the cpu and gpu.
I thought a PPU was supposed to take all the physics and stuff off the CPU, Ageia need to change their advertising because they've seemingly left us all grossly misinformed.
It does take the physics off the CPU. What makes you think it doesn't? What is this "and stuff"?