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Source?Which is pretty much what I have been saying all along. The reason its not in game is because it makes the came CPU limited so they took it out.
If the PPU is meant to do all the physics then what is the CPU doing on PPU maps that it's not doing in non-PPU maps? You're showing some faulty logic here. Without a PPU those maps are obviously CPU limited, and with one they're obviously PPU limited. Neither apply to normal maps, at least not in a way that halves performance.That’s not what it shows. It shows that you need both a high end CPU and PPU to play the PPU maps. On the PPU maps even with the PPU doing physics there is too much work for the CPU. The maps are badly designed in more ways then one.
That's not what graphs on Anandtech show supposedly, nor does it happen with users on this forum who have posted their own task manager graphs. Who do you expect me to believe, Anandtech and users here or a site I've never heard of before today?http://www.pcper.com/images/reviews/491/cpuusage_physxmapwithphysx.gif
How is that not CPU limited? Its at almost 100% all the time during the map.
for the love of for **** sake, can we not just accept the PPU is pointless and move on, how many bleeding threads are there about how PPUs increase game performance, and in the end it turns out they actually slow it down, come on guys, seriously getting really old, really fast
“It is clear that 99% of people can see the truth that the PPU is a complete waste of time and money. So come one people, stop feeding the troll.“
As I keep asking how is something that boosts FPS over the CPU a complete waste?
If the PPU is meant to do all the physics then what is the CPU doing on PPU maps that it's not doing in non-PPU maps? You're showing some faulty logic here. Without a PPU those maps are obviously CPU limited, and with one they're obviously PPU limited. Neither apply to normal maps, at least not in a way that halves performance.
That's not what graphs on Anandtech show supposedly, nor does it happen with users on this forum who have posted their own task manager graphs. Who do you expect me to believe, Anandtech and users here or a site I've never heard of before today?
Wasnt metalmackeys % from normal maps which shouldnt be as CPU limted like the PPU maps?
So you're saying the PPU effects put unnecessary strain on the CPU even with a PPU in there?Processing extra data to send to the GPU. It’s a lot harder to render a roof being turn into lots of flying bits along with all the other rubble blown about then it is one big flat roof. There is a lot of extra none physics work for the CPU on the PPU maps.
See above. P.S. I love how you skipped my source, I still want it.It’s not faulty logic. How are they obviously PPU limited? With the CPU at 100% it’s clear its CPU limited and the PPU boosts FPS by over 100%. A 100% boost doesn’t sound PPU limited. It looks like the CPU cannot provide enough data to the GPU to render all the extra bits. Everything points to being CPU limited which is holding back the GPU which means low FPS.
So you too are saying that PPU effects put unnecessary stress on the CPU?A thesis about the CPU being stressed out.
So you too are saying that PPU effects put unnecessary stress on the CPU?
You didn't, I did. And it is if you're losing half your framerate for effects that make a difference to gameplay.Where did I say it was unnecessary stress?
That's all you had to say. It's an £88 framerate halving card, at least in UT3.* Add lots of new effects so you lose FPS. (UT bonus maps, PPU puts strain on CPU)
@marc I aint no god like programmer or anything but surely the AI woundnt increase the cpu by that much. I could understand if the fps were about the same, but half? I doubt there is much more AI but even if there is the CPU should cope seeing it doesnt have to worry about collision detection with the extra objects.
I aint really used the API that much yet but couldnt the PPU do some of the AI using things like triggers?
That's not the source I meant. I meant the one for your claim about Crytek removing effects.Brainfart.
You use the PhysX API and its effects with a PPU in UT3 and you get half the framerate.But that’s not true
Plug in PPU and your FPS go up by over 100%. That does not = a framerate halving card.
On normal maps you framerate goes up not down. So again not a framerate halving card.
The card its self never lowers FPS in UT. You either have the card and get a FPS boost or you don’t have the card and get less FPS.