Price of games is stupidly expensive

Still dont get the argument that £60, even £70 is expensive. Its only perception thats driving that view and when you actually look at pricing over time its remained inline for ages.
When considered that cinema costs a £10 for 2 hours, a coffee can cot £5 and last 5 mins, a pint can cost £7 and last 10 minutes and a tub of Lurpak costs £123,562.47p, nothing comes close in terms of value to gaming imo and then throw in key sites, game sales and pre-owned stuff and it gets only better.

I paid full whack for Left 4 Dead 2 and Fallout 4 and release and have over 1000hrs each in them. Well worth the cash and if they were still releasing DLC for those games today I'd be happy to drop cash in again.
Wish I could get my £40 back for backing Star Citizen however, even if it was free that game would have been too expensive. :cry:
 
I tend to limit myself to 20 quid max for pc games.

There’s no real benefit to buying on launch, you pay more for a worse experience.

The longer you wait the better the game is (usually) and the less you’ll pay.

The only exception was final fantasy 7 remake as the price just seemed to remain artificially high!
 
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Depends on how much play you get out of it. If you are one of these people who race to finish the game in five hours, then move on, no, it's best to wait for the sales.
In some games, £100 will see several hundreds of hours play for me.

Also, it may be just coincidence, but I seem to have noticed greater increases since monthly subscriptions became more popular. It could be an attempt to push people towards the schemes.
 
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Thread is about the cost of games, not hardware though.

Clearly I've spent far too much on hardware over the years :D
Yeah I was joking about that bit. :)

You do point out that you can get yourself good buys. I paid for one month of Amazon Prime to pick up the Mass Effect remaster (when it was free) that made it less than I could get it elsewhere.

Epic have given away some decent games for free and if you hang back in the release cycle then games can be very good value (plus bug fixed like @ChocAndGray said) by the time you buy them.
 
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Still dont get the argument that £60, even £70 is expensive. Its only perception thats driving that view and when you actually look at pricing over time its remained inline for ages.
When considered that cinema costs a £10 for 2 hours, a coffee can cot £5 and last 5 mins, a pint can cost £7 and last 10 minutes and a tub of Lurpak costs £123,562.47p, nothing comes close in terms of value to gaming imo and then throw in key sites, game sales and pre-owned stuff and it gets only better.

I paid full whack for Left 4 Dead 2 and Fallout 4 and release and have over 1000hrs each in them. Well worth the cash and if they were still releasing DLC for those games today I'd be happy to drop cash in again.
Wish I could get my £40 back for backing Star Citizen however, even if it was free that game would have been too expensive. :cry:

I think its more to a point now you paid £60 for a game back in the 16, 32 and 64bit days it made sense for the value. You had more flexibility back then due to the 2nd hand market, AAA titles actually went on sale quicker. Now you pay the same or more but the game needs 100's of patches to be in an playable state or there is DLC which certain devs purposely hold back because the game is half finished, Asura's Wrath being one example. Then there is the 2nd hand market.....which is basically non existent now for many games due to digital download stores.

Zelda 64 came out at about £60 when I purchase it back then on day one, it dropped to £30 even before Majora's Mask came out a year later. Now Breath of the Wild came about 6 years ago, its still RRP in many places which is £50 to £60.
 
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yeah gaming was expensive but you only got a few per year, the got cheaper and now feels like AAA is trending up with inflation etc

There's been some absolute banger indie games though in the £10-20 range
 
Still dont get the argument that £60, even £70 is expensive. Its only perception thats driving that view and when you actually look at pricing over time its remained inline for ages.
When considered that cinema costs a £10 for 2 hours, a coffee can cot £5 and last 5 mins, a pint can cost £7 and last 10 minutes and a tub of Lurpak costs £123,562.47p, nothing comes close in terms of value to gaming imo and then throw in key sites, game sales and pre-owned stuff and it gets only better.

I paid full whack for Left 4 Dead 2 and Fallout 4 and release and have over 1000hrs each in them. Well worth the cash and if they were still releasing DLC for those games today I'd be happy to drop cash in again.
Wish I could get my £40 back for backing Star Citizen however, even if it was free that game would have been too expensive. :cry:
You know what, I may be more convinced if the games at £60 actually worked when they are £60 (as when you put in hundreds of hours they are value then).

I'd rather pay less for bugfixed games, the bugfixing outweighing the cost for me tbh.
 
Remember the days of having to import SNES games to get them early at £100+ a pop.

Yeah but back then it was playing the game 6 months early, sometimes those games never got released in the PAL regions. Mario RPG, Chrono Trigger, etc. So you had something physical, rare and unique. Not like now, you can pay £100+ for a digital game to get it 4 days early and an bunch of digital cosmetics. Zero resell value.
 
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However I see all this could have gone a different way..

With the move to digital and economies of scale, companies had 2 choices, try to maintain / extend the profit as with a digital sale you save the costs of the physical media, transport etc.. (which is the direction they have gone.) or reduce the prices, given the extended market and oppurtunity to really boost the unit numbers.

I wonder if they wouldn't make just as much if they had released their AAA games at £19.99 or even £9.99.. instead of £60.. would they get a 3x or 6x uplift in numbers. I for one would buy a lot more on release games, if i was only risking a £10 or £20..

If would be an interesting experiment, if the next COD was released at £9.99 just to see the uptick in sales numbers. However I guess we'll never find out.
 
I tend to play games mostly offline and so it often makes sense to stay about 6 months to 2 years 'behind the curve' and buy games when they start to get discounted.

Not only do you save a lot by buying the games when they start to come up on offer but you also avoid the worst of the bugs that can be game breaking on release.

A far more egregious trend, in my view, is the DLC and pay to win systems on many modern games.

I have bought the base games and a few expansions for titles like Stellaris and Citites Skyline in the past but when you tot up the total cost of buying all of the stuff now available up can end up with some rather obscene three figure costs that, in my opinion , are not at all justified by what's provided even if you buy the stuff that's available during a steam sale or similiar.

Think the most I have ever paid for a single title and its expansions was about £100 on a kickstarter for Elite Dangerous that meant I received a collectors edition pack and all the expansions.
 
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You know what, I may be more convinced if the games at £60 actually worked when they are £60 (as when you put in hundreds of hours they are value then).

I'd rather pay less for bugfixed games, the bugfixing outweighing the cost for me tbh.
Absolutely agree with that. £60 for something that doesnt work, buggy or performs terribly then any price is expensive and is totally why nobody she ever pre-order games....ever.
But yet somehow pre-orders are still doing excellent business for some reason.
 
I tend to play games mostly offline and so it often makes sense to stay about 6 months to 2 years 'behind the curve' and buy games when they start to get discounted.

Not only do you save a lot by buying the games when they start to come up on offer but you also avoid the worst of the bugs that can be game breaking on release.

A far more egregious trend, in my view, is the DLC and pay to win systems on many modern games.

I have bought the base games and a few expansions for titles like Stellaris and Citites Skyline in the past but when you tot up the total cost of buying all of the stuff now available up can end up with some rather obscene three figure costs that, in my opinion , are not at all justified by what's provided even if you buy the stuff that's available during a steam sale or similiar.

Think the most I have ever paid for a single title and its expansions was about £100 on a kickstarter for Elite Dangerous that meant I received a collectors edition pack and all the expansions.

Thats another good point actually. Collectors editions for games have also become more expensive and you dont even get the physical game like God of War: Ragnarok Collector's Edition :confused:
 
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