That's a bargain, you'll have a blast!OK! Thanks! Ordered! £13.99 for deluxe edition, with all DLCs etc etc...
Don't look too closely On some of the cars (mostly the closed cockpit cars), the wheels are missing and the wheel arches panelled over. It's basically a rendering performance cheat - they don't expect you to poke your head through the window.THe single seaters are a great experience, looking over the side at the bodywork/wheels is always a bit surreal!
It is quite a demanding game. On the Index I've had to drop a lot of the detail levels down to maintain a smooth frame rate.
I play this using a G29 and a Playseat Challenge and the immersion is off the scale, especially in the open cockpit cars.
At least it's not as bad as dirt rally where the entire back of the car is missingDon't look too closely On some of the cars (mostly the closed cockpit cars), the wheels are missing and the wheel arches panelled over. It's basically a rendering performance cheat - they don't expect you to poke your head through the window.
I played it on my Rift a good while back and it was fine. From memory it had a bad habit of resetting the view to be off centre every time you started a race, but as long as you remembered which keyboard key was the shortcut for manually resetting the viewpoint, it was easily overcome. (I think I remember it was one of the games where using the oculus software itself to reset view didn't help - possibly because it was running via SteamVR.)
Never had this issue myself, there is an in game binding to reset view and an option to recenter at the start of every race/practice/qualifying session too, can't recall off hand what it's actually called now though.
I've stuck to the smaller single seaters (that you get near the start of your campaign), I'll now have to keep an eye out when I progress a bit more!Don't look too closely On some of the cars (mostly the closed cockpit cars), the wheels are missing and the wheel arches panelled over. It's basically a rendering performance cheat - they don't expect you to poke your head through the window.
It's not the 'view' centering (I've bound that to a wheel button and that works great) it's just editing the layout of the UI (i.e. Position/Time, rear view mirror (if using it), relative time indicator, etc) is a bit weird, I end up using the keyboard shortcuts most of the time to move those elements as the 'mouse' cursor when in VR doesn't register with the element when selecting it, not a huge deal, once it's been setup it never needs doing again.
Never had this issue myself, there is an in game binding to reset view and an option to recenter at the start of every race/practice/qualifying session too, can't recall off hand what it's actually called now though.
I haven't played it for some time (I really need to start again!) so I might be misremembering exactly what the issue was. Suffice to say, it's a decent idea to be aware of the game binding for reset view just in case.
This ^^^ Just bind the reset view to a button on the wheel. The game normally centers the view position on startup to where the headset is pointing. It can also do that on starting a race if you have it configured that way. Having a reset view button configured on the wheel is essential IMO.I have the 'reset view' button bound to the PS button on my racing wheel because of this. There are also options you can fiddle with for resetting the camera automatically when starting a race.