Project Cars 2 VR? Is it OK?

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Looking to buy Project Cars 2 (on PC) for my Oculus Quest (Link) - Anyone had experience of PC2 with VR? All OK?
 
I played it on my Rift a good while back and it was fine. From memory it had a bad habit of resetting the view to be off centre every time you started a race, but as long as you remembered which keyboard key was the shortcut for manually resetting the viewpoint, it was easily overcome. (I think I remember it was one of the games where using the oculus software itself to reset view didn't help - possibly because it was running via SteamVR.)
 
I keep diving in with PCars2, it's pretty decent in VR.

The only 'niggles' I encounter are:
- Graphics settings are quite low-rent out the box, I had to faff with settings to get it looking a bit nicer..
- If you like to mess with the position of the UI elements it can be difficult because selecting them/moving them around doesn't work very well at all, there is some hidden offset/scaling to where the mouse pointer is and what is selected on screen, however, once setup it's great, I like to have a minimal UI option for better immersion.

THe single seaters are a great experience, looking over the side at the bodywork/wheels is always a bit surreal!
 
OK! Thanks! Ordered! £13.99 for deluxe edition, with all DLCs etc etc...
That's a bargain, you'll have a blast!

Generally it's the number of cars on the grid that affects performance, at least on my rig.The graphics you can push towards a mixture of medium and high settings if you don't go overboard with the AA. It's best just to spend a little time experimenting.
 
THe single seaters are a great experience, looking over the side at the bodywork/wheels is always a bit surreal!
Don't look too closely ;) On some of the cars (mostly the closed cockpit cars), the wheels are missing and the wheel arches panelled over. It's basically a rendering performance cheat - they don't expect you to poke your head through the window.
 
It is quite a demanding game. On the Index I've had to drop a lot of the detail levels down to maintain a smooth frame rate.

I play this using a G29 and a Playseat Challenge and the immersion is off the scale, especially in the open cockpit cars.
 
It is quite a demanding game. On the Index I've had to drop a lot of the detail levels down to maintain a smooth frame rate.

I play this using a G29 and a Playseat Challenge and the immersion is off the scale, especially in the open cockpit cars.

I mostly play this and iRacing in VR with a fanatec setup and as you say, having a wheel that moves 1:1 with reality is just amazing...
 
It's a great game in VR, I've not got wheel and pedals but still find myself playing it quite happily on a Dual Shock 4 controller, personal preference is single seat cars, formula rookie is probably my favourite :)

Don't look too closely ;) On some of the cars (mostly the closed cockpit cars), the wheels are missing and the wheel arches panelled over. It's basically a rendering performance cheat - they don't expect you to poke your head through the window.
At least it's not as bad as dirt rally where the entire back of the car is missing :D

I played it on my Rift a good while back and it was fine. From memory it had a bad habit of resetting the view to be off centre every time you started a race, but as long as you remembered which keyboard key was the shortcut for manually resetting the viewpoint, it was easily overcome. (I think I remember it was one of the games where using the oculus software itself to reset view didn't help - possibly because it was running via SteamVR.)

Edit: managed to quote the wrong post, I wasn't even drinking at the time... :o

Never had this issue myself, there is an in game binding to reset view and an option to recenter at the start of every race/practice/qualifying session too, can't recall off hand what it's actually called now though.
 
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Never had this issue myself, there is an in game binding to reset view and an option to recenter at the start of every race/practice/qualifying session too, can't recall off hand what it's actually called now though.

It's not the 'view' centering (I've bound that to a wheel button and that works great) it's just editing the layout of the UI (i.e. Position/Time, rear view mirror (if using it), relative time indicator, etc) is a bit weird, I end up using the keyboard shortcuts most of the time to move those elements as the 'mouse' cursor when in VR doesn't register with the element when selecting it, not a huge deal, once it's been setup it never needs doing again.

Don't look too closely ;) On some of the cars (mostly the closed cockpit cars), the wheels are missing and the wheel arches panelled over. It's basically a rendering performance cheat - they don't expect you to poke your head through the window.
:) I've stuck to the smaller single seaters (that you get near the start of your campaign), I'll now have to keep an eye out when I progress a bit more!

I had a colleague in work try iRacing in VR in the Mazda MX-5 (the newer version) and he was so taken back when he looked around the car he started moving his head/body around to have a close look.. about ten times he hit his head on the wall next to my racing rig! I've now hung a fabric cushioned panel there because I started getting worried the HMD was going to get broken!
 
It's not the 'view' centering (I've bound that to a wheel button and that works great) it's just editing the layout of the UI (i.e. Position/Time, rear view mirror (if using it), relative time indicator, etc) is a bit weird, I end up using the keyboard shortcuts most of the time to move those elements as the 'mouse' cursor when in VR doesn't register with the element when selecting it, not a huge deal, once it's been setup it never needs doing again.

Edit: Uhm, actually I didn't mean to quote you at all, was meant to be bazzabears comment lmao :D
 
Never had this issue myself, there is an in game binding to reset view and an option to recenter at the start of every race/practice/qualifying session too, can't recall off hand what it's actually called now though.

I haven't played it for some time (I really need to start again!) so I might be misremembering exactly what the issue was. Suffice to say, it's a decent idea to be aware of the game binding for reset view just in case. :)
 
I haven't played it for some time (I really need to start again!) so I might be misremembering exactly what the issue was. Suffice to say, it's a decent idea to be aware of the game binding for reset view just in case. :)

I have the 'reset view' button bound to the PS button on my racing wheel because of this. There are also options you can fiddle with for resetting the camera automatically when starting a race.
 
I have the 'reset view' button bound to the PS button on my racing wheel because of this. There are also options you can fiddle with for resetting the camera automatically when starting a race.
This ^^^ Just bind the reset view to a button on the wheel. The game normally centers the view position on startup to where the headset is pointing. It can also do that on starting a race if you have it configured that way. Having a reset view button configured on the wheel is essential IMO.
 
I also recommend Automobilista 2 in Vr. Excellent performance on my system and it looks far better in VR then project cars 2 in my opinion.
The Ffb through my wheel is also far superior.. Its still in early access but has some great potential.
 
Logitech G920 (the simpler XBox version of the G29). It's what I'd consider the bare minimum for some decent sim racing on a budget. You can usually get the G920 or G29 for substantially less than the £300 RRP (it gets discounted often at a certain highly-popular online retail store).

Thrustmaster have a couple of offerings in the same price range, but I rarely see them discounted. After that you're looking at direct-drive wheels from Fanatec which starts getting very expensive.
 
Be aware that there seems to be a shortage of racing wheels at the moment, and prices have been increasing. I imagine the moving of real racing into sim racing due to the lockdown is having a knock-on effect for demand for racing wheels.
 
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