Project Cars 2 VR? Is it OK?

Logitech G920 (the simpler XBox version of the G29). It's what I'd consider the bare minimum for some decent sim racing on a budget. You can usually get the G920 or G29 for substantially less than the £300 RRP (it gets discounted often at a certain highly-popular online retail store).

Thrustmaster have a couple of offerings in the same price range, but I rarely see them discounted. After that you're looking at direct-drive wheels from Fanatec which starts getting very expensive.
O U C H !
 
I have played AC, ACC, iRacing and Project Cars 2 has the best VR interface by far. (AMS 2 uses the same interface so it's great too)

It's not easy for hardware to run once you start turning up the eye candy. The system in my sig can drive an Oculus CV1 @90 FPS with medium settings and it looks great. (With the text-edit sharpening tool)

I also tried a Rift S, when I was building a rig for a friend, and PC2 actually looked better without the sharpening tool than with.
 
A racing setup isn't cheap, but it doesn't have to be expensive either.

I paid £153.99 for my G29 and pedals, which came with the separate gear shifter. My Playseat Challenge folding racing seat cost £150.

So around £300 for a full racing setup, much less than the high-end Fanatec, but good enough for me as I'm not a competitive sim-racer.

Couple that with the VR headset (Originally a CV1, and now an Index) and I've got a very immersive sim-racing experience that amazes me every time I try it, and best of all it folds up flat and stacks nicely away in a corner when not used.
 
A racing setup isn't cheap, but it doesn't have to be expensive either.

I paid £153.99 for my G29 and pedals, which came with the separate gear shifter. My Playseat Challenge folding racing seat cost £150.

So around £300 for a full racing setup, much less than the high-end Fanatec, but good enough for me as I'm not a competitive sim-racer.

Couple that with the VR headset (Originally a CV1, and now an Index) and I've got a very immersive sim-racing experience that amazes me every time I try it, and best of all it folds up flat and stacks nicely away in a corner when not used.
Isn't the G29 for consoles?
 
G29 was developed for consoles but its got more buttons and shifter lights and works perfectly with a pc.
I purchased the g29 a couple of years ago for my Pc sim setup and have never looked back.
 
G29 was developed for consoles but its got more buttons and shifter lights and works perfectly with a pc.
I purchased the g29 a couple of years ago for my Pc sim setup and have never looked back.
Cool... And it's supported ok in PC games?
 
The G920 is the Xbox version, G29 the PS4 - both work fine on the PC. I got the G29 as it has a couple more buttons and I don't have a console - has support in all the titles I have played.
 
Cool... And it's supported ok in PC games?
Yes, the G29 and G920 are practically identical. Both are PC-compatible, with the only differences being console compatibility and the G29 having and extra couple of buttons, LEDs and a dial on the wheel. The G920 has XBox labelling on the buttons (A, B, X, Y etc), the G29 has PlayStation labels (triangle, square, circle etc).

They're both very well supported on PC racing games as they probably the most popular wheels out there (although my brother had to use the G920 profile in Project Cars 2 to get his G29 recognised).
 
Yes, the G29 and G920 are practically identical. Both are PC-compatible, with the only differences being console compatibility and the G29 having and extra couple of buttons, LEDs and a dial on the wheel. The G920 has XBox labelling on the buttons (A, B, X, Y etc), the G29 has PlayStation labels (triangle, square, circle etc).

They're both very well supported on PC racing games as they probably the most popular wheels out there (although my brother had to use the G920 profile in Project Cars 2 to get his G29 recognised).
Many thanks! I mean G29XBox, G29PS and G29PC would be too obvious :)

What is the PC version then?
 
Many thanks! I mean G29XBox, G29PS and G29PC would be too obvious :)

What is the PC version then?
G920 supports PC and XBox One, G29 supports PC and PS3/4.

Which one you get is really up to you - they'll both feel the same in the hand (and feet), and the G29 rev LEDs you can't see in VR anyway. Personally I'd get whichever one you can find cheapest. Also look at the Thrustmaster T300 in the same price range - that apparently has a smoother-feeling wheel than the Logitech, but only comes with 2 pedals AFAIK.
 
The reason for the different numbers of buttons between the G92 and the G920 is that G92 supports the XInput API, and the G920 supports the DirectInput API.

XInput supports maximum of 4 axes, 10 buttons, 2 triggers and 8-direction digital pad per controller, compared to DirectInput's support for 8 axes, 128 buttons, and full-range POV.

Basically XInput only supports the inputs that are possible on an Xbox Controller, while DirectInput is designed to be more flexible to support PC controllers like HOTAS and Wheel setups that have lots of buttons and POV hats, etc. (Which is why generally HOTAS controllers don't support XInput).

The main advantage of XInput is it supports hot-swappable controllers, while DirectInput normally doesn't.
 
I have g2920. If you're not used to playstation button conventions may better to get the xbox one as i think it is a bit more logical and familiar personally in a PC context
 
I have g2920. If you're not used to playstation button conventions may better to get the xbox one as i think it is a bit more logical and familiar personally in a PC context

The main reason to have the G920 over the G29 is that it has loads more buttons, so you can map more functions directly to the wheel. This may not be something you need for Project Cars where you can manage with a small amount of controls on the wheel, but for other sims like Euro Truck Simulator with lots of specialised controls it's very useful.
 
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