You mean the other way around? The G29 (PS4 version) has the rotary control and LED strip whereas the G920(Xbox) doesn't.
Yeah, sorry. Easily confused.
You mean the other way around? The G29 (PS4 version) has the rotary control and LED strip whereas the G920(Xbox) doesn't.
Pcars 2 is fantastic in vr, for immersion you can't beat it, I use a logitech g920 wheel which does a great job adding even more to the immersion, you should also consider a buttkicker if funds allow as this just puts the icing on the cake, feeling the rumble strips and clunk of the gears through the seat is so cool. Enjoy
Got a Quest now, and will be selling the CV1.
I have 'upgraded' to the Thrustmaster TX (Xbox/PC version of T300 for PS4) and this is belt driven as opposed to the gear driven G29/920. I upgraded from the G27 which I assume is similar to the G29 (less a lot of buttons) but the G27 came with a shifter console with lots of buttons.G920 supports PC and XBox One, G29 supports PC and PS3/4.
Which one you get is really up to you - they'll both feel the same in the hand (and feet), and the G29 rev LEDs you can't see in VR anyway. Personally I'd get whichever one you can find cheapest. Also look at the Thrustmaster T300 in the same price range - that apparently has a smoother-feeling wheel than the Logitech, but only comes with 2 pedals AFAIK.
First vr head set, Quest 2,
Game looks terrible in VR, 1070, I7 9700K, 3080 on order,
Looks like a what i would expect project cars to look like on ps1 lol,
Any ideas?, cant raise Supersampling, tried and failed, changed in game graphic setting and made no difference,
Cheers bud, tried it but no noticeable difference from what i can tell anywayI have no experience with the Quest, but the CV1 benefited greatly from the sharpening tool in the Project cars documents folder. (Text editable. I used 0.9 strength)
Cheers bud, tried it but no noticeable difference from what i can tell anyway
Yep pal that's the one, no difference that I could seegraphicsconfigoculusdx11.xml is the specific file that needs editing.
<prop name="SharpeningStrength" sharpeningstrength="0.900000" />
(There are multiple VR files)
Cheers bud, tried it but no noticeable difference from what i can tell anyway
Pc2Is this the first Project Cars you are talking about? Also are you using link cable to Virtual Desktop to play it?
Pc2
Using link cable, anker 10foot usb a 3.0 to usb c
Performance wise running good,
Just really terrible gfx in the headset,
ASW? sorry noob question probably, not sure what that is,Maybe a crappy AA setting? What makes the graphics terrible specifically? I was assuming it was blurry, but it could be something else completely. Also, Are you staying away from ASW? Oculus does synthetic frames better than anyone, but they are still not as good as fully rendered frames.
Pc2
Using link cable, anker 10foot usb a 3.0 to usb c
Performance wise running good,
Just really terrible gfx in the headset,
Yeah tried that as well,Try running Oculus Debug Tool.
Set the encoder width to 3664.
That might be too high a setting, if it is try setting it to 2784.
Was not able to push the SS past the default 1.0, think my 1070 showing its age there, looking forward to the 3080 whenever that comes, but let's not go down that conversation lolDont use fxaa. I use high msaa other settings on medium and supersampling to 1.4. Looks great.