Soldato
The problem with that is the lowest ebb is currently the most popular, PCVR and highend development would have suffered in the short to medium term coupling with the long standing perception among the general gamming population about VR gamming being light weight. Right now they've been downgrading to fit to mobile, it will swing the other way in a race to the bottom soon.
A PSVR2 swings that around if it's successful, a large install base brings proper AAA development back to VR
I actually think a big problem is the fact that PCVR is too demanding. Outside of a high powered gaming rig, you won't have the system to really make PCVR look good. So if it's not going to look good anyway, you have to focus on gameplay etc, and often that can be done on mobile. PS5 will obviously help with that, and will have the strength to make it look decent enough.
I actually think VR needs to start at the bottom, it'll never grow if it's going to be a niche product only available to those who've spent hundreds on a console (and hundreds more on the headset), or hundreds on a powerful PC and hundreds more on a headset. PC/console gaming started off a lot cheaper and more accessible, and now they've established their credentials, can push for more and more investment. VR isn't there yet. Quest 2 is making the entry point far more accessible, to give that boost in audience exposure, to then move onto PC/PS VR. The nice thing about quest is that it can do both, and now virtual desktop is official, a lot of people will be able to do it wirelessly.